Came back to check out the game after nearly 6 months, here's what I believe needs to be prioritized in future patches (feel free to disagree in comments)
All of these I've mentioned before, but trying to maintain a glimmer of hope these get addressed.
1) Give Lords unique battle behaviors
In almost every skirmish, AI party leaders will charge full speed ahead of all other troops into enemy formations ensuring
they are the first casualty of the battle.
Lords/Mercenary party leaders should be designated a unique formation that keeps them in the back row, hopefully
guarded by troops similarly to Battian Archers.
2) Auto-sort options for party
Any sort of UI interface that allows us to auto-sort troops based on either rank, formation, or culture.
3) Bartering issues
- Lords will gladly give noble prisoners away for free or even pay you to take them.
-- This should be fixed so that the AI demands equal compensation for the value of the noble.
- Marriage is ridiculously cheap for the value of a noble with high end gear, around 1.5 to 7k Denars
-- Cost of marriage should reflect the clan tier, skills, and equipment value of a potential spouse (40k-70k Denars)
4) Ransom value too low and no negative consequences
- You receive practically nothing for accepting ransom demands, as 2-5k Denars is not worth allowing the enemy to return to the field.
-- Increase value of ransom demands for nobles to 15-30k Denars
- There is no penalty for refusing ransom demands and keeping prisoners indefinitely.
-- We should receive penalties to honor and relations with that clan for refusing ransom.
5) Icons indicating trait gains or loses
The player should receive a notification of whenever they gain or lose trait points.
Additional, dialogue options should indicate whether they affect trait values.
6) Skill trainers for Companions
There needs to be some viable method for raising the skills of companions, as it takes a ridiculous amount of effort on the players part to raise
their skills.
Suggestions:
A: While left in a settlement, Companions will focus on developing skills prioritized by the player to raise.
B: Hiring tutors or trainers for Companions while left in settlements.
C: Unique party role as a teachers for all hero units to raise up skills based on their proficiencies.
7) Governors should develop additional skills
Governors should not just accumulate charm or stewardship while governing a settlement.
- Whenever a villager party or caravan settlement enters the settlement, they should get Trade exp.
- Whenever prosperity increases, they should get Medicine exp.
- While projects are ongoing or completed, they should acquire Engineering exp.
8 ) Vassals should vote on policies based on cultural presets
Every Kingdom is too uniform and homogenous. Every policy is unanimously loved or hated regardless of personality or culture.
Having a cultural bias to policies would add some level of uniqueness in a horribly bland mechanic.
All of these I've mentioned before, but trying to maintain a glimmer of hope these get addressed.
1) Give Lords unique battle behaviors
In almost every skirmish, AI party leaders will charge full speed ahead of all other troops into enemy formations ensuring
they are the first casualty of the battle.
Lords/Mercenary party leaders should be designated a unique formation that keeps them in the back row, hopefully
guarded by troops similarly to Battian Archers.
2) Auto-sort options for party
Any sort of UI interface that allows us to auto-sort troops based on either rank, formation, or culture.
3) Bartering issues
- Lords will gladly give noble prisoners away for free or even pay you to take them.
-- This should be fixed so that the AI demands equal compensation for the value of the noble.
- Marriage is ridiculously cheap for the value of a noble with high end gear, around 1.5 to 7k Denars
-- Cost of marriage should reflect the clan tier, skills, and equipment value of a potential spouse (40k-70k Denars)
4) Ransom value too low and no negative consequences
- You receive practically nothing for accepting ransom demands, as 2-5k Denars is not worth allowing the enemy to return to the field.
-- Increase value of ransom demands for nobles to 15-30k Denars
- There is no penalty for refusing ransom demands and keeping prisoners indefinitely.
-- We should receive penalties to honor and relations with that clan for refusing ransom.
5) Icons indicating trait gains or loses
The player should receive a notification of whenever they gain or lose trait points.
Additional, dialogue options should indicate whether they affect trait values.
6) Skill trainers for Companions
There needs to be some viable method for raising the skills of companions, as it takes a ridiculous amount of effort on the players part to raise
their skills.
Suggestions:
A: While left in a settlement, Companions will focus on developing skills prioritized by the player to raise.
B: Hiring tutors or trainers for Companions while left in settlements.
C: Unique party role as a teachers for all hero units to raise up skills based on their proficiencies.
7) Governors should develop additional skills
Governors should not just accumulate charm or stewardship while governing a settlement.
- Whenever a villager party or caravan settlement enters the settlement, they should get Trade exp.
- Whenever prosperity increases, they should get Medicine exp.
- While projects are ongoing or completed, they should acquire Engineering exp.
8 ) Vassals should vote on policies based on cultural presets
Every Kingdom is too uniform and homogenous. Every policy is unanimously loved or hated regardless of personality or culture.
Having a cultural bias to policies would add some level of uniqueness in a horribly bland mechanic.