What should i do? [Roleplaying Dilema]

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Călaraşi

Sergeant
So my character has about 500+ renown now,and im beginning to think of becoming a vassal of some faction.
So my inittial plan was to restore "Kievskaia Rusi" either by conquering novgorod,which is rather small in settlements,halych,or starting the story by taking Moscow from the golden horde.But i got a mercenary contract with Halych which i though was gonna be temporarily,and woulndt you know it,now i have 10+ relation with all the lords,and this put me in a tuff decision.
So what plan should i follow?
Should i conquer Novgorod while having no relations with the lords?
Should i take Moscow fotress and go to war against the Golden horde?
Should i continue making more relations with the lords of halych and conquer it?
 
Having + relations with any lords is never problem. Lords have their "own honor/relation system" which is independent form their king/kingdom (mostly).
My suggestion: be a mercenary with the faction you want to conquer a bit longer, collect much money, more than 200.000 denar, then join as a vassal. You can build a castle from around 100.000 and fortify it for an another 90.000 denar. (Don't stop to collect more money). Place a garrison of 350-400 troops. If you arrived to the point, when you have much money (500.000 is optimal) hire elite mercenaries. (Cymry archers from England and Georgians from Ilkahante, dump them into your castle. Around 1000 troops, 200 should be high/max tier melee, 100 should be high/max tier archer) Conquer the town nearest to you castle. It could be two "turn". After the first turn collect more high tier troop from you castle (at this point more, than the 50% of the town's defenders died) and storm it again. Claim the town to yourself. I you are neutral with your king, he will not give you the fief, because of you have too much fiefs, and you can rebel. (Also deploy 600 troops into the city's garrison. If your castle's garrison drops below 350, recruit lances and fill it with them.) If he gives you the town, you are lucky, you can conquer an another town/castle, and you will start you new kingdom with more fiefs.
 
Călaraşi 说:
So my character has about 500+ renown now,and im beginning to think of becoming a vassal of some faction.
So my inittial plan was to restore "Kievskaia Rusi" either by conquering novgorod,which is rather small in settlements,halych,or starting the story by taking Moscow from the golden horde.But i got a mercenary contract with Halych which i though was gonna be temporarily,and woulndt you know it,now i have 10+ relation with all the lords,and this put me in a tuff decision.
So what plan should i follow?
Should i conquer Novgorod while having no relations with the lords?
Should i take Moscow fotress and go to war against the Golden horde?
Should i continue making more relations with the lords of halych and conquer it?
boring answer =It's your game so do what you wish bah

May I recommend giving up all your dreams about that forgetten icy land piece and traveling to Holy Land and re-creating Kingdom of Acre?
 
Arszi 说:
Having + relations with any lords is never problem. Lords have their "own honor/relation system" which is independent form their king/kingdom (mostly).
My suggestion: be a mercenary with the faction you want to conquer a bit longer, collect much money, more than 200.000 denar, then join as a vassal. You can build a castle from around 100.000 and fortify it for an another 90.000 denar. (Don't stop to collect more money). Place a garrison of 350-400 troops. If you arrived to the point, when you have much money (500.000 is optimal) hire elite mercenaries. (Cymry archers from England and Georgians from Ilkahante, dump them into your castle. Around 1000 troops, 200 should be high/max tier melee, 100 should be high/max tier archer) Conquer the town nearest to you castle. It could be two "turn". After the first turn collect more high tier troop from you castle (at this point more, than the 50% of the town's defenders died) and storm it again. Claim the town to yourself. I you are neutral with your king, he will not give you the fief, because of you have too much fiefs, and you can rebel. (Also deploy 600 troops into the city's garrison. If your castle's garrison drops below 350, recruit lances and fill it with them.) If he gives you the town, you are lucky, you can conquer an another town/castle, and you will start you new kingdom with more fiefs.
 
what do u mean with  'u can build a castle?'    can u somehow build a castle from nothing  and i dunno about it?
 
what do u mean with  'u can build a castle?'    can u somehow build a castle from nothing  and i dunno about it?
You can build a castle next to any village. Build a manor, and you can fortify that manor. (Not the fortified manor!) Manor is 10.000 denar, castle is around 70.000 denar and another 90.000 denar is level 1 fortification. (The castle without the first fortification upgrade is unprotectable...)
 
Călaraşi 说:
So my character has about 500+ renown now,and im beginning to think of becoming a vassal of some faction.
So my inittial plan was to restore "Kievskaia Rusi" either by conquering novgorod,which is rather small in settlements,halych,or starting the story by taking Moscow from the golden horde.But i got a mercenary contract with Halych which i though was gonna be temporarily,and woulndt you know it,now i have 10+ relation with all the lords,and this put me in a tuff decision.
So what plan should i follow?
Should i conquer Novgorod while having no relations with the lords?
Should i take Moscow fotress and go to war against the Golden horde?
Should i continue making more relations with the lords of halych and conquer it?

Stay with Halych for quite some time, prepare some (I always use all of them for lords besides 4-5 which I need for party skills) of your companions to become lords by leveling up training, leadership as high as possible, pathfinding, spotting, looting are next and pick your highest lvl companions for lords - the higher the comp. level the more renown, the more troops he can field. Don't even think about founding your own kingdom if you can field less than 150 troops. Collect money, for conquering/garrisons (in the beginning try always to have the best and largest garrisons in every place, you'll be defending a lot) and replacements you'll need a lot of money. You won't have time for travelling around earning some money if you're the king. So, gather yourself a good deal of money, some 250.000 should be enough for conquering Novgorod which I would recommend after leaving Halych, simply attack one of their caravans and you're there, you can besiege places. Try to get married while in Halych, always good to have a wife before becoming king. Do not attack a large nation like the Mongols, this is very, very hard to achieve in the beginning. In the beginning, give the villages and castles to your companions, keep the town(s) for yourself - the more fiefs your lords hold, the more troops they'll have in their parties. While being a lord in Halych, build up your fortified manor+castle, don't worry about it, you can still interact with the fortif. manor after you've left Halych it just doesn't officially belong to you anymore. You can conquer it back later on. Don't care too much about relations with the lords, if you're an honourable guy and have something like 100 honour or more you'll be somewhere at around +50-60 with every other honourable lord around all of Europe, who are not rare at all. If you donate a little money to the priest in a monastery, only if you don't know on what else to spend, you can highly improve your honour, so that you are at +100 with every honourable lord, later on.

If you target a faction, try at first to conquer a town (your capital, give the 2 villages to 2 of your lords; use your superb ranged units, which are a must, and let them hold position while standing in front of the enemy's walls and place the infantry infront of them, let them shoot until they run out of ammo before you order your infantry to charge) as you won't have a that strong and highly trained force later on for some time, due to loss and replacements and constant fighting. After conquering the town, get yourself and your town garrison as many new units as possible, train them and await the big charge of the whole enemy faction. Beat them in the siege - it is the siege defense that is crucial. If you beat them you have gained a couple of days in which you can either conquer another place or reinforce your army/garrison and if they return with their marshalled army, their overall troop quality won't be that high and that many as it was in the very beginning. After heaving beaten them in siege don't sit in your castle, training troops, but train them on your way - look around for weak enemy lords or try to single one out if in a pack and destroy them. Every army less in the marshalled army is to your advantage. After you've beaten Novgorod, Halych would be a good place to continue, if it weren't for the distance. Sooner or later you'll get in trouble with the Mongols anyway so you could start something against them as well. But first build up your kingdom's army. I gave 1 fief (village or castle) to 1 of my lords, to gather as many lords and as strong an army as possible.

Don't declare war without a reason, but wait for a border provocation (you have to be provoked not the other way round - either you'll get a notification or look up the factions info in the menu) which will get you a bonus of +2 with your lords; declaring an unprovoked war will give you -2 with them. And always try to conquer places after you've beaten the main army, because otherwise you'll have them standing knocking at your doors while your garrison is still way too low. If you make one of your lords the marshal, always choose the one with the highest renown as lords tend to follow a marshal that has a higher renown as themselves (look up the char info on that particular lord). If not, you'll get the response that they know better what to do than the marshal and thus don't follow him, if you ask the lords what they do. And take every enemy lord for prisoner you can get your hands on because it weakens the enemy substantially. The negative relation hit from such a behavior is quickly cured with a couple of ale/wine caravans from your fortif. manor. Always leave 1 castle 'open', don't give it away, cause unawarded lands (castles or towns) attract defecting lords from other factions.

Don't conquer too much in one row, just conquer maybe 1 town and 2 castles, then offer peace. Use the time of the truce to improve your army in numbers and quality or look around for lords, earn money, etc. If you are too hasty, the other factions will declare war on you in order to curb your power and sooner you think you'll find yourself fighting against 3 or more factions at the same time. If your kingdom becomes really big, you will not be able to avoid being attacked by several factions at once. Hardly any faction will declare war on you but if one of the remaining does there is a high chance that other weaker nations are juming on the bandwagon in order to 'curb your power'. With holding ~50% of all territory in a game at rev89 I am not at war for the most time but if I am then it's always something like 5-6 factions against mine. And if you have conquered maybe 3 castles, then give 2 to yourself and leave 1 open. This has the advantage that you'll get from them the high initial income which can be something like 30,000 or higher or lower or whatever. Then, if a lord joins your faction give him one of the 2 castles (if you don't want to have them for yourself forever) and leave the other open. Never give the castle/town to yourself right after you've conquered them (besides your capital) but always tell your companion (who automatically talks to you after having conquered something) that you want to postpone your decision to take the counsel of your lords (also: before leaving the place put the garrison slider to huge). This you won't do but travel as fast as possible to your capital and tell your minister/wife that you want it for yourself - the advantage of this maneuver is, that you automatically get some 60-120 men (sometimes even more) immediately into your garrison after you did it this way. I would use this method only for places that are somewhat near to the capital.

Last, do what you want the most to do but I have to warn you that the corner you're aiming at is one of the most fun and hard-fought regions - you'll have to deal with deadly spear throwers (Litus), heavy knights faction like the Teutons, best horse archers in the game (Mongols) and at least with 1 Nordic faction, Denmark, maybe later on additionally Sweden. It is quite doable if you're good prepared, which I would consider to be if you have some 500.000 dinar, can field 200-250 men (50-100 knights and same amount of Cymry, rest high tier infantry - no 'fluffy armoured' mercenaries), high lvl companions and lord companions should be at least at or around lvl 30-35.

If you're not that good prepared, then have faith in your luck and go for it  :smile:
 
Arszi 说:
(50-100 knights and same amount of Cymry, rest high tier infantry - no 'fluffy armoured' mercenaries)
Which are the best mercenary infanty?

You'll find some very good armoured Muslim mercs in Sicily (mail shirts 51/20 protection) and the Iberian mercs are somewhat better armoured than others (can wear the Iberian leather armour 33/14 protection as compared to 21/10 of a gambeson or 26/12 of a padded mail, etc.) and they have the advantage that you can find them everywhere - Iberia, Italy, Ilkhanate, Crusader state, etc. Moreover there always comes a pack of light infantry along with them who are good because of their javs. Then definitely the Galloglaich mercs up North in Scotland/Ireland, brutal murderes they are with their 2-h Nordic axes (axemen), swords (spatharius) and spears (hastatus) and their mail armour with a protection of 51/20. Their pre-stage, the Gallgaedhil is also not bad, a little worse in skills but wearing the galloglass padded armour which has the same protection as a default mail shirt, 41/17.

The best melee infanty in the world are of course the Varangians in Basileia ton Rhomaion/Constantinople, after having re-installed the Roman Empire, ie. conquered Constantinople in the name of Basileia. But you can only recruit them if you're a member of Basileia ton Romaion.
 
Thanks. I'm a vassal of the crusader states, and used to capture fiefs with mixed army of Georgians and Templar knights. But they are freakin expensive only to hire them for siege and place them into garrison later...
 
oroboros 说:
Călaraşi 说:
So my character has about 500+ renown now,and im beginning to think of becoming a vassal of some faction.
So my inittial plan was to restore "Kievskaia Rusi" either by conquering novgorod,which is rather small in settlements,halych,or starting the story by taking Moscow from the golden horde.But i got a mercenary contract with Halych which i though was gonna be temporarily,and woulndt you know it,now i have 10+ relation with all the lords,and this put me in a tuff decision.
So what plan should i follow?
Should i conquer Novgorod while having no relations with the lords?
Should i take Moscow fotress and go to war against the Golden horde?
Should i continue making more relations with the lords of halych and conquer it?

Stay with Halych for quite some time, prepare some (I always use all of them for lords besides 4-5 which I need for party skills) of your companions to become lords by leveling up training, leadership as high as possible, pathfinding, spotting, looting are next and pick your highest lvl companions for lords - the higher the comp. level the more renown, the more troops he can field. Don't even think about founding your own kingdom if you can field less than 150 troops. Collect money, for conquering/garrisons (in the beginning try always to have the best and largest garrisons in every place, you'll be defending a lot) and replacements you'll need a lot of money. You won't have time for travelling around earning some money if you're the king. So, gather yourself a good deal of money, some 250.000 should be enough for conquering Novgorod which I would recommend after leaving Halych, simply attack one of their caravans and you're there, you can besiege places. Try to get married while in Halych, always good to have a wife before becoming king. Do not attack a large nation like the Mongols, this is very, very hard to achieve in the beginning. In the beginning, give the villages and castles to your companions, keep the town(s) for yourself - the more fiefs your lords hold, the more troops they'll have in their parties. While being a lord in Halych, build up your fortified manor+castle, don't worry about it, you can still interact with the fortif. manor after you've left Halych it just doesn't officially belong to you anymore. You can conquer it back later on. Don't care too much about relations with the lords, if you're an honourable guy and have something like 100 honour or more you'll be somewhere at around +50-60 with every other honourable lord around all of Europe, who are not rare at all. If you donate a little money to the priest in a monastery, only if you don't know on what else to spend, you can highly improve your honour, so that you are at +100 with every honourable lord, later on.

If you target a faction, try at first to conquer a town (your capital, give the 2 villages to 2 of your lords; use your superb ranged units, which are a must, and let them hold position while standing in front of the enemy's walls and place the infantry infront of them, let them shoot until they run out of ammo before you order your infantry to charge) as you won't have a that strong and highly trained force later on for some time, due to loss and replacements and constant fighting. After conquering the town, get yourself and your town garrison as many new units as possible, train them and await the big charge of the whole enemy faction. Beat them in the siege - it is the siege defense that is crucial. If you beat them you have gained a couple of days in which you can either conquer another place or reinforce your army/garrison and if they return with their marshalled army, their overall troop quality won't be that high and that many as it was in the very beginning. After heaving beaten them in siege don't sit in your castle, training troops, but train them on your way - look around for weak enemy lords or try to single one out if in a pack and destroy them. Every army less in the marshalled army is to your advantage. After you've beaten Novgorod, Halych would be a good place to continue, if it weren't for the distance. Sooner or later you'll get in trouble with the Mongols anyway so you could start something against them as well. But first build up your kingdom's army. I gave 1 fief (village or castle) to 1 of my lords, to gather as many lords and as strong an army as possible.

Don't declare war without a reason, but wait for a border provocation (you have to be provoked not the other way round - either you'll get a notification or look up the factions info in the menu) which will get you a bonus of +2 with your lords; declaring an unprovoked war will give you -2 with them. And always try to conquer places after you've beaten the main army, because otherwise you'll have them standing knocking at your doors while your garrison is still way too low. If you make one of your lords the marshal, always choose the one with the highest renown as lords tend to follow a marshal that has a higher renown as themselves (look up the char info on that particular lord). If not, you'll get the response that they know better what to do than the marshal and thus don't follow him, if you ask the lords what they do. And take every enemy lord for prisoner you can get your hands on because it weakens the enemy substantially. The negative relation hit from such a behavior is quickly cured with a couple of ale/wine caravans from your fortif. manor. Always leave 1 castle 'open', don't give it away, cause unawarded lands (castles or towns) attract defecting lords from other factions.

Don't conquer too much in one row, just conquer maybe 1 town and 2 castles, then offer peace. Use the time of the truce to improve your army in numbers and quality or look around for lords, earn money, etc. If you are too hasty, the other factions will declare war on you in order to curb your power and sooner you think you'll find yourself fighting against 3 or more factions at the same time. If your kingdom becomes really big, you will not be able to avoid being attacked by several factions at once. Hardly any faction will declare war on you but if one of the remaining does there is a high chance that other weaker nations are juming on the bandwagon in order to 'curb your power'. With holding ~50% of all territory in a game at rev89 I am not at war for the most time but if I am then it's always something like 5-6 factions against mine. And if you have conquered maybe 3 castles, then give 2 to yourself and leave 1 open. This has the advantage that you'll get from them the high initial income which can be something like 30,000 or higher or lower or whatever. Then, if a lord joins your faction give him one of the 2 castles (if you don't want to have them for yourself forever) and leave the other open. Never give the castle/town to yourself right after you've conquered them (besides your capital) but always tell your companion (who automatically talks to you after having conquered something) that you want to postpone your decision to take the counsel of your lords (also: before leaving the place put the garrison slider to huge). This you won't do but travel as fast as possible to your capital and tell your minister/wife that you want it for yourself - the advantage of this maneuver is, that you automatically get some 60-120 men (sometimes even more) immediately into your garrison after you did it this way. I would use this method only for places that are somewhat near to the capital.

Last, do what you want the most to do but I have to warn you that the corner you're aiming at is one of the most fun and hard-fought regions - you'll have to deal with deadly spear throwers (Litus), heavy knights faction like the Teutons, best horse archers in the game (Mongols) and at least with 1 Nordic faction, Denmark, maybe later on additionally Sweden. It is quite doable if you're good prepared, which I would consider to be if you have some 500.000 dinar, can field 200-250 men (50-100 knights and same amount of Cymry, rest high tier infantry - no 'fluffy armoured' mercenaries), high lvl companions and lord companions should be at least at or around lvl 30-35.

If you're not that good prepared, then have faith in your luck and go for it  :smile:

You sir,are god! :grin:
thank you

So if i understand this correctly,you can give your conquered settlements to your companion?
will it act like an independent lord roaming the map after that?
and what did you mean:
While being a lord in Halych, build up your fortified manor+castle, don't worry about it, you can still interact with the fortif. manor after you've left Halych it just doesn't officially belong to you anymore. You can conquer it back later on

Why whould i become a vassal and own a fief to contruct a castle if im gonna lose it?
and how can you lose it? this part left me confuse
 
Yes of course you can give them the fiefs, just ask them by talking to them -> I have a question -> How would you feel about holding some lands-> select the fief you want to give them, etc. Yes, companion lords are like other AI lords, same behaviour. For an AI/companion lord - training skill decides upon the quality of troops, leadership+renown+number of fiefs decides upon their army size. Renown is connected to the level of the companion/lord. Pathfinding is important because if it is somewhat high, they can outrun any enemy - I had companion lords with pathfinding 5 and 180 men in their party who'd outrun enemy armies below 100 in size. Same for looting - high looting skill is crucial for looting speed, some of my companions could loot a village faster than I could. Your marshal - if you want to make one of your companions the marshal try to give him some points in engineering, because he then can besiege/attack places more quickly than without this skill, as well as some looting because the marshal then can procede on his looting rampage faster then without some points in looting skill. And try not to give the marshal too much in pathfinding, ideally the marshal has maybe 2 points max in pathfinding so that he doesn't travel too much faster than the whole rest of the army but still fast enough to reach critical situations in time. The higher the relation with your lords the more inclined they are to follow you if you're the marshal - use the ale/wine from your fortified manor (tell the traders to pay you in goods) for sending caravans to lords with low relationship in order to boost them. The best is to save the ale/wine (if you want to buy stuff - ale in abundance you can find all over Central/Northern Europe and wine in Italy) , then throw a feast and if the lords are all at the feast, send out the caravans from that same town - this has the advantage that the caravans don't have to travel around thus they cannot be attacked by bandit parties or lose their orientation and they reach their targeted lords almost immediately. For every lord while at a feast - talk to them once every 24 hours which will give you a +1 in relationship every time you talk to them, as well all lords that are present in your city/castle when your fief ends you'll get a +2 in relationship. The ale/wine caravans are also a must if you have conquered a lot of fiefs and thus have to compensate for the relation hit you get with some of the other lords that didn't get awarded the fief.
 
Ok,stuck at another thing.I conquered a fort for Halych(yes i am now a vassal)
is it worth building up my own castle now that i have conquered one?
 
Ok,stuck at another thing.I conquered a fort for Halych(yes i am now a vassal)
is it worth building up my own castle now that i have conquered one?
If you plan to rebel and become a king, worth it. You can give it to one of your companions/lords as fief. But beware, if the enemy captures the fort, the village connected to the fort will fall to the enemy too.
 
How much str do you usually give to your companion lords ? 16 then the rest in charisma for leadership ? and ofc enough int for some looting and pathfinding 9-12 i assume ?
 
Notsure 说:
How much str do you usually give to your companion lords ? 16 then the rest in charisma for leadership ? and ofc enough int for some looting and pathfinding 9-12 i assume ?

Yes, 16 or if possible 18 for ps 6 is enough for them in order to wear a knightly mail. The rest all in charisma and intelligence, so that they have something around 6-8 leadership and the rest in training first, then pathfinding, looting, spotting. By the way, the best mail for a medic or any other companions with low strength is the haubergeon - there is one with protection of 50/30 and strength requirement of 6 or 9. This is my favoured mail for my medic as he almost never reaches a satisfying amount of strength until lvl 35-40. It is the brownish haubergeon (there is also a blue one with worse stats) and has better protection than a veteran mail with surcoat/saracen mail shirt/etc. (51/20, strength req. 14).
 
thanks, i usually dont bother with medics as troops in general fail to react in time when cav are heading their way. Il have to work on getting money now im worried the cost for the amount of garrison you mention will kill any income i have.
 
Update:Im doing quit
Just a quick question,about how many settlements do i need to capture in order for the king to refuse me so that i can start to rebel later?
 
Concerning money
I am in a new game with a new char on rev100 and am something like 13 months into the game. I am no member of any faction and was just mercing around with my army after freelancing for 1-2 months for the Mongols and Ilkhanate. I have made a little more than 2 million dinar in this time by consta-looting enemy villages of whomever, trading, tournamenting and fighting. I have only the 5 merc companions but they as well as me have meanwhile all some balanced sabres/swords, knightly armours and even 2 coat of plates as well as at least reinforced gauntlets/mittens and some of them, including me, some warhorses (looted from battle field). My char is lvl 40 now and can command 195 men who are completely paid by my enterprises + merc salary (fief inefficiency on childish) of these 195 troops are some 30 knights of whatever culture and the rest almost exclusively high tier mercenaries (by the way, in Köln they have some heavily armoured Brabantines; only in Köln as far as I have seen so far).

There are a few tips however:
if looting villages I always use the party inventory, get rid of the battle loot beforehand and fill it up with stuff from the looted village. Only take the looted food if you are short on it and sell all the other cheap stuff in the nearest towns, like the cattle which I always slaughter and sell them and pottery, wool, ale, etc. By doing this I can loot 8 villages in a row without having to dump anything from the good stuff. Then I memorize or at least try to in which towns I've bought some expensive stuff (weapons, armours, etc.) and take all the rest of the expensive loot there and get my money back. While selling the looted stuff in a town I look around for cheap goods, buy them and sell them where they are expensive. Or also look for some guild master tasks that yield a nice amount of money.
Then I never prolong my merc contract. Instead, if my contract is running out in 1-2 days I either travel to some other faction or accompany a lord of the current faction until the message pops up 'Become free or prolong your contract' on which I then choose 'become free' and immediately afterwards ask the lord if his faction has some work for a mercenary. In this way I always get the 30,000 for signing a merc contract anew.

So, all in all I got most of my money from looting villages (roughly 10,000 per village; I guess something around 1-1.5 million all in all) and ~250,000 from trading, the same amount from loot after battles + tournaments and ~750,000 from the initial payment for signing a merc contract. But beware that you'll step on the feet of many lords and thus will have a negative relationship with many of them. This can partly be compensated by paying a couple of 1,000 dinars to a priest in a monastery in order to repent, i.e. raising your honour. I have now 170 honour and am at a relationship of some 80 with every honourable lord. So, if I would loot one of his villages, from a honourable lord, I would go down to something around 70 or slightly below which isn't that much of a loss.


Concerning settlements for the king refusing to give it to you
This is handled by first your renown and maybe the char lvl to a slight degree as well as relationship to your king as compared to other lords and how much lands you already own. I had cases where I had a relationship of +2 with my king but a renown of +2,000 (lvl 53) and I got everything from him, even those fiefs I didn't ask for. What I do in such cases is either leave the faction and attack one of their caravans afterwards, to get to -5 with the faction in order to be able to besiege places (haven't tried with rev100 though), or I build up my army very strong and take 3 castles in a row and demand all of them for myself. It rarely happened that I got all 3 awarded, but it did happen once in a while. I didn't care about the conquered castles or even defend them (only if it was an easy thing to do), just put the garrison slider to huge and moved on to attack the next one. If he awarded me the first 2 I would immediately gather a strong force and go for some other place to conquer.
 
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