As a result of the reworking of the armor values in the recent e1.5.4 beta patch I have noticed a number of inconsistencies (less in headgear...but) that have been added on top of the existing ones.
What criteria do you apply when rating armour, helmets, gloves...etc? The answer is simple, the composition of the material and its disposition. Isn't it?
It is for this reason that here I put at the disposal of the devs the total selection of items distributed in categories and ordered from major to minor in consecutive columns under my criterion (as I understand its relation material-grade of protection).
Also, for those who are encouraged to give feedback on this topic; be free to take the image and edit it according to your criteria. If you think that there are items that should be significantly above of the current armor value or vice versa, this is your thread.
What criteria do you apply when rating armour, helmets, gloves...etc? The answer is simple, the composition of the material and its disposition. Isn't it?
It is for this reason that here I put at the disposal of the devs the total selection of items distributed in categories and ordered from major to minor in consecutive columns under my criterion (as I understand its relation material-grade of protection).
Also, for those who are encouraged to give feedback on this topic; be free to take the image and edit it according to your criteria. If you think that there are items that should be significantly above of the current armor value or vice versa, this is your thread.