What one bug fix or feature would be on your Christmas wishlist?

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War hounds. Add them for battle or companion use already.
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Hey that's not a bug, but I take it.
Having a dog companion like you have in fallout 4... I can already imagine the dog roaming through the streets and sniffing little children people in general and order your companion to find x or y person; feeding your dog with your prisoners fresh meat; petting him and fulfill your fetishes his basic needs; buying him plate armor and other much needed gear; marring your companion with a beautiful woman and pet take care of his babies. Eventually, he would rise as your right hand and conquer calradia for you.
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5. Make character have to earn his banner (nobility) like in Warband. Starting right away as a noble not great
Yes
Rebellions and snowballing fixes are by far the most anticipated things for me.

I also would love to see the bows and crossbows adjustments in SP to make them less OP.
The former yes, the latter.... you know it's never going to happen. They will tinker and say they did but ranged will still be OP
Anything that will make the late game better..............
^this really

But also Visible baby bump with increasing -stats as it grows, + food consumption and + relation and charm skill every time you talk to a npc!
Equitable babys! Biger baby can ride behind you! Little baby bows the shoot and gain skill ups!
 
i think totalwar three kingdom general system is good for bannerlord Companions
I personally don't understand why they didn't copy paste warband's companion system, it was really good and I can't see how Bannerlord's current companion system is any better. I loved meeting the different characters in warband's setting that had their own lore and likes and dislikes, it felt really nice. I think it's pretty boring that we currently have auto generated companions that don't have any flavor or much else to them.

On topic of OP, my wishlist for singleplayer is for TW to release the snowball fixes and rebellion feature. After that I really want them to work on the diplomacy/relations system. So much of the later game is meeting other lords and trying to recruit them, it's really hard to currently enjoy this aspect of the game.

MP wise, custom servers/battle mode.
 
What really bothers me concerning companions is the lack progression feeling for them. I do not miss much the history behind the companions, because I just read it the first time and skipped it in my following campaigns without giving it much importance. But I miss a lot how much we are able to improve our companions in Warband, improve their skills, giving good equipment and turn them into pretty good warriors.

Companions in Bannerlord are a joke, they are always behind T5 and T6 units and there is not much we can do about it. Progression feeling for them is almost non existent, they are pretty hard to level up, impossible to find/pay good equipment for them and fighter companions are not viable at all which is sad. They feel pretty static like regular units.

So yes, improving this would be one of the things that I would love too.
 
Do you mean special abilities? Because we can already have companions lead parties and act as governors.
most Companions in party have no benefit they just like simple solder and most of them before updateing kills in battles.
 
I personally don't understand why they didn't copy paste warband's companion system, it was really good and I can't see how Bannerlord's current companion system is any better. I loved meeting the different characters in warband's setting that had their own lore and likes and dislikes, it felt really nice. I think it's pretty boring that we currently have auto generated companions that don't have any flavor or much else to them.

On topic of OP, my wishlist for singleplayer is for TW to release the snowball fixes and rebellion feature. After that I really want them to work on the diplomacy/relations system. So much of the later game is meeting other lords and trying to recruit them, it's really hard to currently enjoy this aspect of the game.

MP wise, custom servers/battle mode.
Companions must be dynamically create becouse of death system, replacing them must not be matter. the npc lords must have Companions in their parties too
 
What really bothers me concerning companions is the lack progression feeling for them. I do not miss much the history behind the companions, because I just read it the first time and skipped it in my following campaigns without giving it much importance. But I miss a lot how much we are able to improve our companions in Warband, improve their skills, giving good equipment and turn them into pretty good warriors.

Companions in Bannerlord are a joke, they are always behind T5 and T6 units and there is not much we can do about it. Progression feeling for them is almost non existent, they are pretty hard to level up, impossible to find/pay good equipment for them and fighter companions are not viable at all which is sad. They feel pretty static like regular units.

So yes, improving this would be one of the things that I would love too.

I agree. It still comes down to the leveling system being very flawed atm. I would rather have level 1 companions and level them up consistently than this... also if death chance would be lowered, like it should be lowered, and maybe armor improved a bit for high end armors (to be better than high-end troops...), then it would all be better. I also miss the double shield madlads that warband provided. Can't have a shield on the back anymore so that companions are more tanky, I think that was a very fun feature...
 
最后编辑:
SP : Import images for banners.
MP: Implementing SP localized equipment and damage systems for every non-Skirmish and non-Captain's mode.

Perhaps after several pages of this the OP could edit in a Poll with all the most frequent wishes and give 2 answers per user :smile:
 
Import Export that works on you your clan and companions from warband
Books you can reed that gives you perks so you can have both on one character
 
I would love to have the control of my clan, set goals, give orders to our parties, manage our diplomacy, arrange marriages, etc
 
Being able to throw down a ladder with men on it! This way defending is easier and siege towers become more useful!
 
Roads
Castles placed in more strategic positions blocking roads and passages
more vilages
castles and cities should behave like conscription camps where u could drain manpower from villages (new menu)
 
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