I just ran into Fluid Blocking and it just became one of my essential mods.
If @armagan still remembers our conversation in this thread and give a try to the mod mentioned above he will be able to empirically prove exactly the thesis I previously defended with the " dynamic blocking " thing.
For both shield and 1h/2h weapons blocks, this mod takes the combat to a higher level imo.
@NIN3 & @AVRC I quote you guys because it would be really interesting that you could take a look at it internally (mp environment); I would appreciate it.
I encourage you all to give this mod a try and optionally with mine Shield Equity (they complement each other perfectly imo)

Try better saves and better time.Here is the mods I use and I enjoy them:
zculturedstart Beta 1.4.3 Experimental
UnblockDLL1.3
Party AI overhaul and commands
Improved Garrisons 3.6.0.4 - For 1.4.3
Realistic batle mod - realistic battle with realistic armor for beta 1.4.3
CaravansGiveTradeXp
Separatism Mod 0.8.0 Beta
Settlement Icons for 1.4.0
CalradiaExpanded
Bannerlord Overhaul 1.4.3
Tournaments Enhanced
Allegiance Overhaul - Bannerlord e1.4.3
Bandit Militias
Interesting Companions and Interesting Clans
Looting Looters (all faction unit armor)
Aragas.SaveMissingModuleFix
Better Raiding Loot
Fixed Formation Spawns
Real Spear bracing
Main File - Real Spear Brace
Better Relations
Harmony
and what ever the one that fixes the launcher mod sorter


Community Patch
Bannerlord Tweaks
Diplomacy Fixes
Amies of Calradia
Fighting Together Relationship
Allegiance Overhaul
Kill bandits raise relation
Item encyclopedia
Equipment ecyclopedia
Detailed Character Creation
Scum and villiany
Bandit militias
Interesting companions
Interesting clans
Improved garrison
Enable unit skills
Banner paste
Bear my banner
Mc mentoring mod
Birthday and traits tweaks
Cape colour and clipping fix
Crafted items copyright
Party AI Overhaul and Commands
Leadership Reloaded
Crouch to Sprint
Recruit Prisoners Right Away
Sound the Alarm
Settlement Icons
Key’s Royal Armoury
MB Fast Dialogue
Player Execute Edit
Party Screen Enhancements
Dead Shot
Save my Formations
Mod Lib
MCM
On 1.4.2![]()


| Mod | Short desc | Note / Reason for usage |
| Kill Bandits Raise Relations | This mod simply adds a relationship gain to random notables in close by towns and villages when you defeat bandits, in a similar way to destroying bandit hideouts. | I'm risking life of mine and my men to clear out nasty bandits who pillage your village, steal your stuff and rape your women. I want something in return (relation => recruitment of better troops) for getting rid of this scum for you! |
| Bear My Banner | Troops bearing banners, customizable banners for each formation, tournament themes and much more! | It just looks extremely cool! |
| Fast Dialogue | Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings. | Yeah, no, I don't need to have the same discussion with you over and over again. We should just stick to the tradition of "less talking, more raiding" |
| Limited Mercenary Contract | Reintroduces the Warband behaviour of Mercenary Contracts. After 30 days a notification will appear, where you can chose to renew or end the Mercenary contract with the faction. | Good for when you are just starting out, especially since it makes it easier to renew your mercenary contract. |
| True Arena Experience | Allows full experience gain during tournaments and arena fights | In tournmanets and arena fights you are also fighting just like in battle, so.. you should get experience from that. I don't see any valid reason as to why not. |
| True Limits | Do the native limits and tier based quotas annoy you? Do you want your party size (or everyones) to be larger? Do you want more workshops? Do you want a larger party number without tiers? | Yes to all questions on the left side. |
| Cultured Start | A character creation improvement to allow for more control over how you start a new game. | I always loved spending hours on customization of my characters in The Sims series. This brings me joy! |
| Party Screen Enhancements | Adds an Upgrade All, Sort all, and a Recruit All Prisoners button to the party interface. Includes a user friendly UI for configuration. | A must have mod, that should be built-in the game. It saves tooons of time!! Especially sorting and upgrading your units. Love this one, can't play without it. |
| True Relations (aka Better Relations) | Gain reputation, skills and traits from battles, tournaments and events Allies will love you, enemies will remember you and companions will grow with you | Takes relations to another level. |
| Accompany (Follow) Party | Adds accompany (follow) option for a party like in Warband. Simple mod for maximum compatibility. | I got tired of manually following someone and accidentaly talking to them. I just wanna accompany them, that's it. |
| Better Exception Window | This mods will report a detailed error. | Sometimes works, sometimes doesn't, but when it does, you know what (especially) mod is causing crashes. |
| Better Time | This is a basic mod that adds an extra button to the time control panel. | Less time spent waiting to go from point A to point B and this is truly amazing: "I have now added an extra speed option. While the user holds Ctrl + Space the game will be 12x speed." |
| True Villagers | Do your villagers get massacred by random weak looter parties? Have you recently attacked a village and defeated their 2 parts weak militia, 1 part terrible archers? Do lords raid villages around you like it's actually a good thing? Well boy oh boy do I have a fix for you! | Yes to all questions on the left and no, I don't like it at all. |
| True Noble Opinion | Have you ever noticed how everyone in a clan seems to have the same opinion? Ever had a noble that likes you join only for his relation to reset to zero? Apparently TW decided the only opinion that matters is the clan leader (even in a character encyclopedia). This mod fixes this by giving every noble their own "real" relation. | You don't want to have world full of people with same opinions, do you? Yes, that's what I thought. |
| True Prisoners | Prisoners actually stay put, they don't get magically bartered without permission. You can directly ransom, or pay the ransom for notables, or simply go on a rescue mission to save them. New optional ransom values included as well (disabled by default). | I don't like taking prisoners just so in few days later some dude comes with ridiculous offer and it gets accepted without my approval. What the hell.. |
| SortedScoreboard | Configure how you want battle scoreboard stats ordered | Less time spent scrolling into oblivion to look for useful info |
| Bandit Militias | Bandit parties merge together, or split apart as they gain power and training from their hero leaders. Stable! | Kill more birds with one stone at the same time, as they merge together thinking they stand a chance |
| Scouting Actually Works | In Warband scouting (pathfinding) skill made a real difference in your party’s speed as you moved across the map. It was possible to make your party move much faster as your scout leveled up his pathfinding skill. No such mechanic currently exists in Bannerlord. Oh sure, there are a few perks that can give one percent movement speed during the daytime on grass, in months that don’t have an R in them. But that’s really not the same, now is it? | Faster speed on the campaign map? Count me in! I don't care about no speeding tickets! |
| Useful companions | Extends usefulness of companions allowing them to earn skill XP and affect various aspect of the game. Caravan leaders, governors and party roles get rewards! First it will make companions, yours and those of the AI, earn XP when they do tasks out of fight, so it will allow them to raise their skills that they actually can never levelup in the native game. ... | I especially like that companions get experience for doing stuff "out of fight". They should. |
| Settlement Icons (Updated) | Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troop | Saves time, as you don't have to go to every town or village on your path to glory. |
| Smith Stamina Regen Fix | Removes the necessity of being in a settlement to regenerate crafting stamina. Ability to change crafting stamina cap and regen also provided. | Again, saves time. More time can be spent travelling on the map than just waiting for hours in some settlement to be able to craft, smelt or forge something. |
| True Brigands | Do you go into battles with forest bandits knowing they're all snipers? Do you go to battle with any bandit group knowing exactly what to expect? Well not anymore! This mod randomizes the weapons and gear of all bandits creating an unexpected experience, everytime. | I like the unexpected + when you loot enemies, you get different stuff each time. |
| Noble Titles | Tired of all nobles being referenced only on a first-name basis? Raganvad should be Grand Prince Raganvad, and every lord and their consort deserves a title that corresponds to their rank within their kingdom. Noble Titles adds 4 ranks of titles to every culture and assigns them to every sovereign and vassal. What will your title be? | Titles were important back then and we should know who we are speaking to or wanna fight. |
| Daytime Hideout Assault | Allows attacking bandit hideouts during the daytime. | If my strategy is to attack them during daytime, then my strategy is to attack them during daytime. Let me decide, I'm the leader, alright? |
| Assess Trade Prices | Lets you assess trade prices like back in Warband for up-to-date trade rumors on all trade items. | I love trade rumors. Helpful in the beginning when you are trying to make some money by trading all kinds of stuff. |
| EasySmithing | Fast unlocking of new parts with smithing. | Might be a bit too fast for some people, but I want to unlock every part before my character dies of old age. Thank you. |
| Diplomacy Fixes - Updated | Adds several features and game mechanics! Tired of your kingdom randomly declaring war and peace without your say? Want to declare war and make peace from the diplomacy screen? Want to send out messengers? Want an end to those endless wars? Diplomacy Fixes adds all this in an easily configurable experience. | Hell yeah to all questions on the left side. Be careful giving yourself fiefs that you capture though, you might feel like a cheater after doing it many times. |
| Hotkeys | Hotkeys added to menus, dialogs and screens (Trade, Party, Loot and so on) so you don't have to click everything with your mouse. Tons of features, speeds up gameplay a lot. | Tired of spam clicking? Want to prolong the lifespan of your mouse? Then install this mod immediately. |
| Sound The Alarm | Functional alert system featuring popups for when the players fiefs (village, town, castle) are attacked and when any empire signs declarations of war or peace. | Just imagine that some messenger was sent to you with this information. |
| Crafted Item Copyright - 1.5.1 and Up | Stops your crafted items from appearing in shops and as tournament prizes. Also removes crafted items present in shops the first time your savegame is loaded with this mod active. | Where did they get the blueprint for my crafted weapons with unique and beautiful names again??? There can't be so many "Peasant Penetrator" glaive polearms available to everybody, even peasants themselves... |
| One Attribute And Two Focus Points Per Level | This mod will add one attribute point and two focus points per level. | Let me max out my character as much as possible before he dies, will ya. |
| Extended Family | Includes extended family members instead of just your parents, spouse (and/or ex-spouses), siblings, and children in the encyclopedia. | I wish to know who I had love affairs with and who one day after I die wishes to inherit my empire! Can't remember them all or keep the count, there are too many relatives.. |
| Power To The Notables | This mod adds power to the notables so they don’t disappear. There is a new concept in the game where notables with outstanding issues (quests) will lose power over time. Eventually these notables will disappear from the game. This is not a bug, but it is working as intended. A consequence of this new “feature” is the disappearance of most notables in the game over time. | I'm killing all these bandits and other scum around your villages, getting better relation with you by completing your quests and then you just.. one day decide disappear? No way. You owe me. |
| Better Looting | This mod allows the player to have a chance at looting any of the items that are carried by enemies killed in battle. | I'm using the "Reduced" version and I'm loving it so far. Better stuff that enemies have equiped don't just disappear in thin air. Some may broke due to fight, but not all of them. So let me have some of those for myself, please! |
| Workshops Work Better | This mod increases the income of your workshops. It comes in three variations with increasing amounts of gold produced. | Did you buy a workshop and it made you a lot of money in the beginning, but then the profit dropped significantly to no longer profitable amount? Well, then this mod is for you. I'm using the version with "modest" amount, because I'm... modest? |
| RTS Camera - Charge To Formation available | Provides free camera mode; Allows your formation to charge to a specific enemy formation. | There are no words that can describe this masterpiece of a mod. This should be implemented in the game one day. A must have mod, that's for sure. |
| AI Marriage | Allows Nobles within Kingdoms to marry each other, allowing their dynasties to subsist throughout a campaign. | Let AIs have some fun as well |
| Fight Aggressively And Dont Run Away | Soldiers do not run or panic and there are 20 additional features. | I don't like picking up peasants running away and scared ****less from behind or even worse, letting them disappear at the edge of the map. Fight till the last man is standing!! |
| Extended Production | This mod produces all of the high tier gear currently missing from the game. | |
| Make Everything Cheaper | This mod reduces the prices of higher tier items in the game. | |
| Caravans Give Trade XP | Caravans give trade XP based on profits. | |
| Improved Tooltips | Changes the tooltips to be more convenient and informative. | |
| More Gold For Towns | Adds more gold to a town’s marketplace total once daily, until a limit of prosperity times ten is reached. | |
| Manage Remote Companions - Jiro's Fix | Allows you to manage your companions when they aren't in your party: manage their equipment, allocate perks, and spend their attribute and focus points. | |
| Horse Call Edit | also made it now not just call your horse to your current position but now your horse will actually move to you even if you moved somewhere else since the time you called for the horse. | |
| I Dont Care - Campaign Log Filter | Filter out useless information in Campaign Log. | |
| Party Speed Fixes | Fixes a lot of party speed bonuses and penalties, as well as most of Scouting skill perks. Having Scouts in your clan parties is now useful. | |
| Disable AutoSave | Get rid of that annoying autosave. | Installed temporarily to get rid of the stuttering/freezing on campaign map introduced with e1.5.2 patch from 07.10.2020 But can be installed permanently if you don't find use for auto saves and instead save your progress manually |
| Fast Settlement Dialogue | Tired of loading times when starting a new quest or caravan? This mod removes the need to load into the mission when talking to noteables within a settlement. | Will be implemented by TW soonish until then.. |
| Governors Handle Issues | Governors of towns and castles will handle all issues with towns and attached villages. | |
| Save Missing Module Fix - Fixed | Fixes the great 'Save Missing Module Fix' by Aragas. Or at least it fixes it for my savegames. | For situations when your save file doesn't get loaded, might happen if you have a lot of mods installed and new patch from TW is released |
| Enhanced Battle Test | This mod provides more powerful custom battle. It allows you to choose singleplayer and multiplayer character. | I don't have this one enabled all the time, only when I want to test stuff out (formations etc.), as this is not a campaign feature |

I'm going to keep this saved.I think it would be better if instead of just posting list of mods, we would add short description of the mod (what it actually does, even though it can be obvious from the title sometimes) and why do we use it. And of course on which version of the game you are running those mods.
This is my example
Game version: v1.5.1.240715 (stable)
Note: always check if some mod you want to install is "save game safe"! That means you can add or remove the mod at anytime, without making a completely new save or corrupting your current save. And backup your saves before testing out some new mod, of course!
Mod Short desc Note / Reason for usage Kill Bandits Raise Relations This mod simply adds a relationship gain to random notables in close by towns and villages when you defeat bandits, in a similar way to destroying bandit hideouts. I'm risking life of mine and my men to clear out nasty bandits who pillage your village, steal your stuff and rape your women.
I want something in return (relation => recruitment of better troops) for getting rid of this scum for you!Bear My Banner Troops bearing banners, customizable banners for each formation, tournament themes and much more! It just looks extremely cool! Fast Dialogue Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings. Yeah, no, I don't need to have the same discussion with you over and over again.
We should just stick to the tradition of "less talking, more raiding"Limited Mercenary Contract Reintroduces the Warband behaviour of Mercenary Contracts.
After 30 days a notification will appear, where you can chose to renew or end the Mercenary contract with the faction.Good for when you are just starting out, especially since it makes it easier to renew your mercenary contract. True Arena Experience Allows full experience gain during tournaments and arena fights In tournmanets and arena fights you are also fighting just like in battle, so.. you should get experience from that. I don't see any valid reason as to why not. True Limits Do the native limits and tier based quotas annoy you? Do you want your party size (or everyones) to be larger? Do you want more workshops? Do you want a larger party number without tiers? Yes to all questions on the left side. Cultured Start A character creation improvement to allow for more control over how you start a new game. I always loved spending hours on customization of my characters in The Sims series. This brings me joy! Party Screen Enhancements Adds an Upgrade All, Sort all, and a Recruit All Prisoners button to the party interface.
Includes a user friendly UI for configuration.A must have mod, that should be built-in the game. It saves tooons of time!! Especially sorting and upgrading your units. Love this one, can't play without it. True Relations (aka Better Relations) Gain reputation, skills and traits from battles, tournaments and events
Allies will love you, enemies will remember you and companions will grow with youTakes relations to another level. Accompany (Follow) Party Adds accompany (follow) option for a party like in Warband. Simple mod for maximum compatibility. I got tired of manually following someone and accidentaly talking to them. I just wanna accompany them, that's it. Better Exception Window This mods will report a detailed error. Sometimes works, sometimes doesn't, but when it does, you know what (especially) mod is causing crashes. Better Time This is a basic mod that adds an extra button to the time control panel. Less time spent waiting to go from point A to point B and this is truly amazing:
"I have now added an extra speed option. While the user holds Ctrl + Space the game will be 12x speed."True Villagers Do your villagers get massacred by random weak looter parties? Have you recently attacked a village and defeated their 2 parts weak militia, 1 part terrible archers? Do lords raid villages around you like it's actually a good thing? Well boy oh boy do I have a fix for you! Yes to all questions on the left and no, I don't like it at all. True Noble Opinion Have you ever noticed how everyone in a clan seems to have the same opinion? Ever had a noble that likes you join only for his relation to reset to zero?
Apparently TW decided the only opinion that matters is the clan leader (even in a character encyclopedia).
This mod fixes this by giving every noble their own "real" relation.You don't want to have world full of people with same opinions, do you? Yes, that's what I thought. True Prisoners Prisoners actually stay put, they don't get magically bartered without permission.
You can directly ransom, or pay the ransom for notables, or simply go on a rescue mission to save them.
New optional ransom values included as well (disabled by default).I don't like taking prisoners just so in few days later some dude comes with ridiculous offer and it gets accepted without my approval. What the hell.. SortedScoreboard Configure how you want battle scoreboard stats ordered Less time spent scrolling into oblivion to look for useful info Bandit Militias Bandit parties merge together, or split apart as they gain power and training from their hero leaders. Stable! Kill more birds with one stone at the same time, as they merge together thinking they stand a chance Scouting Actually Works In Warband scouting (pathfinding) skill made a real difference in your party’s speed as you moved across the map. It was possible to make your party move much faster as your scout leveled up his pathfinding skill. No such mechanic currently exists in Bannerlord. Oh sure, there are a few perks that can give one percent movement speed during the daytime on grass, in months that don’t have an R in them. But that’s really not the same, now is it? Faster speed on the campaign map? Count me in! I don't care about no speeding tickets! Useful companions Extends usefulness of companions allowing them to earn skill XP and affect various aspect of the game. Caravan leaders, governors and party roles get rewards!
First it will make companions, yours and those of the AI, earn XP when they do tasks out of fight, so it will allow them to raise their skills that they actually can never levelup in the native game.
...I especially like that companions get experience for doing stuff "out of fight". They should. Settlement Icons (Updated) Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troop Saves time, as you don't have to go to every town or village on your path to glory. Smith Stamina Regen Fix Removes the necessity of being in a settlement to regenerate crafting stamina. Ability to change crafting stamina cap and regen also provided. Again, saves time. More time can be spent travelling on the map than just waiting for hours in some settlement to be able to craft, smelt or forge something. True Brigands Do you go into battles with forest bandits knowing they're all snipers? Do you go to battle with any bandit group knowing exactly what to expect?
Well not anymore! This mod randomizes the weapons and gear of all bandits creating an unexpected experience, everytime.I like the unexpected + when you loot enemies, you get different stuff each time. Noble Titles Tired of all nobles being referenced only on a first-name basis? Raganvad should be Grand Prince Raganvad, and every lord and their consort deserves a title that corresponds to their rank within their kingdom. Noble Titles adds 4 ranks of titles to every culture and assigns them to every sovereign and vassal. What will your title be? Titles were important back then and we should know who we are speaking to or wanna fight. Daytime Hideout Assault Allows attacking bandit hideouts during the daytime. If my strategy is to attack them during daytime, then my strategy is to attack them during daytime. Let me decide, I'm the leader, alright? Assess Trade Prices Lets you assess trade prices like back in Warband for up-to-date trade rumors on all trade items. I love trade rumors. Helpful in the beginning when you are trying to make some money by trading all kinds of stuff. EasySmithing Fast unlocking of new parts with smithing. Might be a bit too fast for some people, but I want to unlock every part before my character dies of old age. Thank you. Diplomacy Fixes - Updated Adds several features and game mechanics! Tired of your kingdom randomly declaring war and peace without your say? Want to declare war and make peace from the diplomacy screen? Want to send out messengers? Want an end to those endless wars? Diplomacy Fixes adds all this in an easily configurable experience. Hell yeah to all questions on the left side.
Be careful giving yourself fiefs that you capture though, you might feel like a cheater after doing it many times.Hotkeys Hotkeys added to menus, dialogs and screens (Trade, Party, Loot and so on) so you don't have to click everything with your mouse.
Tons of features, speeds up gameplay a lot.Tired of spam clicking? Want to prolong the lifespan of your mouse? Then install this mod immediately. Sound The Alarm Functional alert system featuring popups for when the players fiefs (village, town, castle) are attacked and when any empire signs declarations of war or peace. Just imagine that some messenger was sent to you with this information. Crafted Item Copyright - 1.5.1 and Up Stops your crafted items from appearing in shops and as tournament prizes. Also removes crafted items present in shops the first time your savegame is loaded with this mod active. Where did they get the blueprint for my crafted weapons with unique and beautiful names again??? There can't be so many "Peasant Penetrator" glaive polearms available to everybody, even peasants themselves... One Attribute And Two Focus Points Per Level This mod will add one attribute point and two focus points per level. Let me max out my character as much as possible before he dies, will ya. Extended Family Includes extended family members instead of just your parents, spouse (and/or ex-spouses), siblings, and children in the encyclopedia. I wish to know who I had love affairs with and who one day after I die wishes to inherit my empire! Can't remember them all or keep the count, there are too many relatives.. Power To The Notables This mod adds power to the notables so they don’t disappear.
There is a new concept in the game where notables with outstanding issues (quests) will lose power over time. Eventually these notables will disappear from the game. This is not a bug, but it is working as intended. A consequence of this new “feature” is the disappearance of most notables in the game over time.I'm killing all these bandits and other scum around your villages, getting better relation with you by completing your quests and then you just.. one day decide disappear? No way. You owe me. Better Looting This mod allows the player to have a chance at looting any of the items that are carried by enemies killed in battle. I'm using the "Reduced" version and I'm loving it so far. Better stuff that enemies have equiped don't just disappear in thin air. Some may broke due to fight, but not all of them. So let me have some of those for myself, please! Workshops Work Better This mod increases the income of your workshops. It comes in three variations with increasing amounts of gold produced. Did you buy a workshop and it made you a lot of money in the beginning, but then the profit dropped significantly to no longer profitable amount? Well, then this mod is for you.
I'm using the version with "modest" amount, because I'm... modest?RTS Camera - Charge To Formation available Provides free camera mode; Allows your formation to charge to a specific enemy formation. There are no words that can describe this masterpiece of a mod. This should be implemented in the game one day.
A must have mod, that's for sure.AI Marriage Allows Nobles within Kingdoms to marry each other, allowing their dynasties to subsist throughout a campaign. Let AIs have some fun as well They all just keep fighting all the time.
Fight Aggressively And Dont Run Away Soldiers do not run or panic and there are 20 additional features. I don't like picking up peasants running away and scared ****less from behind or even worse, letting them disappear at the edge of the map. Fight till the last man is standing!!
That makes grand total of 38 QoL mods installed! And I love them all! <3 Moders are just awesome people!
btw. I've downloaded some more mods, but didn't install & test them out on the game version I'm running, so that's why I didn't include them in this list yet. I first want to make sure they work properly
Also, I didn't include mods like Mod Configuration Menu (MCM), Harmony, ButterLib, UIExtenderEx etc. aka dependency mods which some of the mods listed above require in order to function properly. This info can be always found in mod's description or "files" tab where you download it.
I can see why people would like it, but personally I think being limited to your own perspective on the ground adds to the feel of the game. If it becomes a vanilla feature, I would avoid it.This new addition in RTS Camera to focus fire/charge to formation is a game changing feature; absolutely brillant. Both SP and MP* captain mode THIS would be great (*and needed).
No no...I was referring explicitly to the focus fire/charge to formation feature that has recently been implemented in that mod. Rts camera as a mod is fine and I too have doubts about implementing it that way in the native (like you, I also think that perspective should be at ground level).I can see why people would like it, but personally I think being limited to your own perspective on the ground adds to the feel of the game. If it becomes a vanilla feature, I would avoid it.