What mods are everyone looking forward to?

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Triune Impurity Rites 999 说:
I just want A Prince of Nothing mod.

Me too - I've given it some thought, but there are a couple of the core battle mechanics that I think the BL engine might struggle to replicate, chiefly:

1. The numbers and writhing-horde nature of the sranc
2. The mage schools, floating in the air only vulnerable to chorea on arrows

Otherwise, it's such a good fit for WB/BL it would be awesome to see done.
 
I'm glad you're aware of PoN! We could honestly manage the magic like modders did in the Wheel of Time mod. And they didn't fight Sranc too often in PoN if I recall. I could handle the reduced numbers as well I suppose. But overall you are right I think. 
 
John C 说:
I actually started reading that because you mentioned it in another thread, Triune. Thanks, mate, it's really good.

Of course man, and any suggestions you have, I'd like to hear about them. Just finished the Well World Saga and working on The Watchers of the Well. Not as deep or well written as PoN or AE (Aspect-Emperor). Still really good science fiction when you can see past the pretty colors and breathe in the deepness.

In any case, another good mod might be Thomas Covenant. Plenty of heroic battles and unique warrior types.
 
Give "a throne of bones" and it's sequel "a sea of skulls" a whirl - by Vox Day.

Very good writing, slightly higher fantasy than PoN (or at least more traditional), less of the needlessly rapey scenes from PoN, and more accessible prose than Scott R Bakker but without loosing much of the depth. Some of the best descriptions of battles and tactics I've read in fiction.

And yes you're right - not much sranc in PoN, I'm confusing it with AE which is what I've read more recently. Exciting possibilities in bannerlord!
 
A complete map of Europe and the Middle East, pick a start date. 868, 911, 1066, 1096, 1189, 1241. All factions have their own distinguished troop trees depending on the chosen start date, no copy paste. Probably too much work, but in the time Taleworlds have spent making Bannerlord they could have done it.
 
King Yngvar 说:
A complete map of Europe and the Middle East, pick a start date. 868, 911, 1066, 1096, 1189, 1241. All factions have their own distinguished troop trees depending on the chosen start date, no copy paste. Probably too much work, but in the time Taleworlds have spent making Bannerlord they could have done it.

By faction it would indeed be too much work unless some group of crazy sadistic modders decided to take the challenge, the best i can see really happening is cultural troop trees like Viking Conquest, Brytenwalda or 1257AD with maybe some special unique troops for a few factions like minor ones thrown in the mix.
 
Terco_Viejo 说:
I am a lover of Hispania 1200 (Xabeo vuelve a casa  :cry:), said this, I would love to enjoy a mod with equal passion deposited ... something like (I imagine :lol:)
Hispania II: Sons of War (Olé)

Historical context:
Hispania 209 B.C. before Publio Cornelius Scipio the African, the Roman commander in Hispania, from his headquarters in Tarraco (Tarragona), launched a combined land and naval assault against the Carthaginian headquarters in Qart Hadasht (Cartagena).

Factions:
Punic State, Roman Republic, Indigenous Peoples
Iberia_210-206BC-it.png

+1, Hispania 1200 is one of the best mods for Warband (It deserves to be much more popular). I like very much that Roman period you suggest (Something like that isn't common, plus Iberia seems to be forgotten in most of the videogames), but I would prefer a mod after the death of Ferdinand I of León (And it would fit more with the period of Bannerlord, like the original mod did with Warband).

20190103201749%21Europe-south-west-kingdoms.png


If I can start as a king, definitively I will be Alfonso VI of León, and will expand my kingdom to become Imperator totius Hispaniæ  :fruity:.


I also want to see a WFaS mod for Bannerlord, it was the first M&B I played, and is also my favourite M&B game. Would be great if also have a storyline for each principal faction like in the original WFaS. Maybe also I will play a Warband mod, probably it would be one of the first mods released for the game. I don't know if Bannerlord will have something like civil wars, but, in case it have them, will be my duty to defeat the old fat Butterlaus and Make Swadia Great Again

If I see a mod like Nova Aetas in Bannerlord, probably it would be my favorite mod along with the first one I said.
 
vonbalt 说:
King Yngvar 说:
A complete map of Europe and the Middle East, pick a start date. 868, 911, 1066, 1096, 1189, 1241. All factions have their own distinguished troop trees depending on the chosen start date, no copy paste. Probably too much work, but in the time Taleworlds have spent making Bannerlord they could have done it.

By faction it would indeed be too much work unless some group of crazy sadistic modders decided to take the challenge, the best i can see really happening is cultural troop trees like Viking Conquest, Brytenwalda or 1257AD with maybe some special unique troops for a few factions like minor ones thrown in the mix.

Of course it would take a bit more work but the advantage of troops being faction based instead of culture based is huge. No need to use those extremely annoying banners above heads.
 
Hernanxd16 说:
Terco_Viejo 说:
I am a lover of Hispania 1200 (Xabeo vuelve a casa  :cry:), said this, I would love to enjoy a mod with equal passion deposited ... something like (I imagine :lol:)
Hispania II: Sons of War (Olé)

Historical context:
Hispania 209 B.C. before Publio Cornelius Scipio the African, the Roman commander in Hispania, from his headquarters in Tarraco (Tarragona), launched a combined land and naval assault against the Carthaginian headquarters in Qart Hadasht (Cartagena).

Factions:
Punic State, Roman Republic, Indigenous Peoples
Iberia_210-206BC-it.png

+1, Hispania 1200 is one of the best mods for Warband (It deserves to be much more popular). I like very much that Roman period you suggest (Something like that isn't common, plus Iberia seems to be forgotten in most of the videogames), but I would prefer a mod after the death of Ferdinand I of León (And it would fit more with the period of Bannerlord, like the original mod did with Warband).

20190103201749%21Europe-south-west-kingdoms.png


If I can start as a king, definitively I will be Alfonso VI of León, and will expand my kingdom to become Imperator totius Hispaniæ  :fruity:.


I also want to see a WFaS mod for Bannerlord, it was the first M&B I played, and is also my favourite M&B game. Would be great if also have a storyline for each principal faction like in the original WFaS. Maybe also I will play a Warband mod, probably it would be one of the first mods released for the game. I don't know if Bannerlord will have something like civil wars, but, in case it have them, will be my duty to defeat the old fat Butterlaus and Make Swadia Great Again

If I see a mod like Nova Aetas in Bannerlord, probably it would be my favorite mod along with the first one I said.
one word because it's fresh in my mind: Umayyad  :lol:
Just the special ones will get this one  :iamamoron:
 
xdj1nn 说:
one word because it's fresh in my mind: Umayyad  :lol:
Just the special ones will get this one  :iamamoron:

I say two: Don Pelayo. Damn, without ambushes a lot of historical battles can't be recreated in Bannerlord.
 
Hernanxd16 说:
xdj1nn 说:
one word because it's fresh in my mind: Umayyad  :lol:
Just the special ones will get this one  :iamamoron:

I say two: Don Pelayo. Damn, without ambushes a lot of historical battles can't be recreated in Bannerlord.
try ck2's 769 start, Umayyads completely trash everything in the Iberian peninsula, there's no chance for catholic kings there hahaha
 
xdj1nn 说:
try ck2's 769 start, Umayyads completely trash everything in the Iberian peninsula, there's no chance for catholic kings there hahaha

I have seen that scenario, but, I haven't read any source saying the Umayyad Caliphate defeated the Kingdom of Asturias. In Wikipedia, for example, says between 768 and 791 the Asturians stopped their attacks, but nothing more than that.
 
Hernanxd16 说:
xdj1nn 说:
try ck2's 769 start, Umayyads completely trash everything in the Iberian peninsula, there's no chance for catholic kings there hahaha

I have seen that scenario, but, I haven't read any source saying the Umayyad Caliphate defeated the Kingdom of Asturias. In Wikipedia, for example, says between 768 and 791 the Asturians stopped their attacks, but nothing more than that.
but I'm not talkin about realism, I was referencing the game's nonsense outcomes hahaha
 
Oh, sorry, I've misunderstood you. With so many possible beginnings I suppose Paradox had to imagine the borders of the countries in some years. Although, it's a very good game, at least for me it's the best of their strategy games.
 
Hernanxd16 说:
Oh, sorry, I've misunderstood you. With so many possible beginnings I suppose Paradox had to imagine the borders of the countries in some years. Although, it's a very good game, at least for me it's the best of their strategy games.

I think the point Xdjinn was trying to make (correct me if I'm wrong) was that, as CKII's combat doesn't take ambushes/guerrilla warfare into play, it makes it hard for the smaller Catholic Kingdoms of the Iberian Peninsula to win as it becomes a game of numbers rather than tactics and ability of the individual soldiers. The abstractions that games are forced to make can sometimes limit the way games play out, even in the most open sandbox of games.
 
Roccoflipside 说:
I think the point Xdjinn was trying to make (correct me if I'm wrong) was that, as CKII's combat doesn't take ambushes/guerrilla warfare into play, it makes it hard for the smaller Catholic Kingdoms of the Iberian Peninsula to win as it becomes a game of numbers rather than tactics and ability of the individual soldiers. The abstractions that games are forced to make can sometimes limit the way games play out, even in the most open sandbox of games.

The thing I said from the map was apart from that, I've forgotten to write about this  :lol:. I think problems like this are common in this kind of games,  (Now I'm playing Victoria 2 and I see this sometimes, or even the opposite, I have the double of soldiers, better troops, with max spending on army and I lose some battles), but in Bannerlord that could have been avoided, at least partially, with the ambushes. I hope they don't remove the code but just commented it.

The bigger problem with this is that in some games doesn't seem that their developers try to fix it, and become less complex and more simplified when they release a new game. Luckily, I can't say this about Taleworlds. From what we have seen so far, Bannerlord is more complex than Warband.
 
Hernanxd16 说:
Roccoflipside 说:
I think the point Xdjinn was trying to make (correct me if I'm wrong) was that, as CKII's combat doesn't take ambushes/guerrilla warfare into play, it makes it hard for the smaller Catholic Kingdoms of the Iberian Peninsula to win as it becomes a game of numbers rather than tactics and ability of the individual soldiers. The abstractions that games are forced to make can sometimes limit the way games play out, even in the most open sandbox of games.

The thing I said from the map was apart from that, I've forgotten to write about this  :lol:. I think problems like this are common in this kind of games (Now I'm playing Victoria 2 and I see this sometimes, or even the opposite, I have the double of soldiers, better troops, with max spending on army and I lose some battles), but in Bannerlord that could have been avoided, at least partially, with the ambushes. I hope they don't remove the code but just commented it.
The butchering of their own game has become a matter of concern to me. It may pack the same flaws WB has, and that makes me skeptic. Obviously, I'll buy the game once it's out, but I'm afraid it won't live to my expectations of correcting Warband's wrongs...  :neutral:
 
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