Here is a list of mods i have written down for after release . The mods for me at least are going to be needed for Bannerlord in its current state , some mods i have removed from my list due to 1.80 update. The mods obviously aren't to everyone's taste but for me it will fill the gapping hole in game play sort to long campaigns. So i need most of this to make the fun. Its mostly none combat.
Forge for me - In a town where smithy exists, you can buy forged weapon and enhance your weapon
Kingdom strategies command - This module manages your troops to carry out escorts, create new armies, protect garrisons and attack castles or cities. using your game strategies, your kingdom commanded by you instead of relying solely on the game's AI
Diplomacy -
- Messengers
- Alliances
- Non-Aggression Pacts
- Grant fiefs to clans in your kingdom
- Claiming fiefs that you led the assault on
- Improved Diplomacy User Interface
- Vassal Diplomacy Control
- War Exhaustion
- Expansionism
- Donate Money to Lords
- Influence Balancing[
- Factions and Civil Wars
- Secede from an existing kingdom.
- Force the ruler of a kingdom to abdicate the throne.
Distinguished service - recruit your best soldiers into companions
Dismemberment plus - brutal combat lop limbs off
Serve as a soldier - as title
True relations - easier to make friends and foes
Useful companions - companions ern exp in there role
Marry anyone - as title
Banner kings - Banner Kings is a suite of features to deepen non-combat gameplay. Populations, feudal titles, village projects, settlement management overhaul & more.
True noble opinions - All npc's have the own opinion
Ludas - Ludus adds a completely new business opportunity for you.
Intrigues - Enabling everyone to create their own dirty strategies. Actions include, assassination, kidnapping, torture, spreading rumours, sabotaging parties and starting civil unrest.
Train your troops - as title