A few days ago in
another thread I was commenting with others about a hypothetical road and emplacement layout for these to form strategic points. As a result of all this, I made a map where I talked about biomes, suggesting a slight modification in the map. Bannerlord has a long way to go but undoubtedly many dream of a future expansion where the mechanics of navigation and naval battle is implemented.
Many want to see the Nords in a Nord Invasion dlc; however I said to myself, what the hell... why don't we get the Lore back and be more ambitious?
This time, I bring you a
Tercosketch of how I imagine the archetypes for each faction in my dreamed DLC
The Warband lore tell us:
Geroia: Beyond the Khergit lands.
Balion: Beyond the western ocean
Lotki: Beyond the western ocean
Jumne: Beyond the north sea, also known as Nordland
Charnye Vaegir Homeland : East of Vaegir territory
Siri: Beyond the territory of the Sarranids, south of Calradia
Nords: Some of the essence is in Sturgia; I would mix vendel periods with Anglo-Saxon influences. Medieval Norwey architecture (Stavkirke essence)
Balion: According to Konrad, we find an aspect that is very similar to what Swadia/Vlandia is. I've run away from that archetype. I imagine a Balion where influences of the Song, Heian and Goryeo period are mixed together. Its architecture would also drink from imperial Asian sources.
Lotki: For closeness to Balion; I imagine it in a mixture of Champa, khemer, etc... pure Angkor wat, pure Southeast Asia. Call me crazy, but I would also endow it with slight hints of Mayan-Toltec influences in its panoply and architecture (Angkor Wat + Chichen Itza).
Geroia: Based on the Ghaznavid empire with a lot of mughal influence (allow me the anachronism); with a lot of character and Indo-Asian aesthetics. Rajasthan style architecture.
Siri: Based on the Carthaginian Empire (allow me the anachronism); Hellenistic aesthetics with African touches. In that region of the map I show you, a natural bay appears; it is there where I imagine a city in the Carthaginian style with its circular harbor.
Zendar: Being a "neutral" faction, it doesn't make sense to have a troop tree. On an architectural level, I imagine it in a very Italian eclectic (classic) style, as if it wanted to be the small Vatican state.
Charnye: It doesn't have a troop tree either, it's just a region.
Considering that CaLrAdIa iS A fAnTaSy PlAce
,
how do you imagine these regions, how do you imagine their inhabitants?