Rallix 说:I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.
If done properly this would easily be the favourite of regular pub players.


SeánC 说:Can we going to see the results of this?
| Battle | 1109 |
| Conquest | 517 |
| Deathmatch | 212 |
| Duel | 188 |
| Invasion | 474 |
| Fight and Destroy | 36 |
| Siege | 2488 |
| Team Deathmatch | 351 |
Rallix 说:I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.
If done properly this would easily be the favourite of regular pub players.
Roberta_Baratheon 说:Rallix 说:I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.
If done properly this would easily be the favourite of regular pub players.
I have seen this used on Warband siege servers in the past. I can't remember the name of the server but I remember there was a very popular 200 pop server that had I believe three objectives and each time the attackers moved up but the maps were almost impossible to win by attacking.
Efe Karacar 说:Duel and DM being lower than Conquest is so inaccurate representation. I have never seen a conquest server with more than a few players and I bet they never got back to them.
DM is like often 2nd most populated server after siege and duels are like everyday snack for most people.
Replace conquest for pickup party in bannerlord