What is your favourite multiplayer gamemode?

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Callum

Master Knight
We are gathering some data on multiplayer gamemodes and would appreciate it if you could let us know what your favourite gamemode is and why.

You can access the poll here.

Thanks!
 
I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.

If done properly this would easily be the favourite of regular pub players.
 
Rallix 说:
I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.

If done properly this would easily be the favourite of regular pub players.

Chivalry implemented this type of siege, where the attacking faction needs to complete multiple objectives in order before winning the round.
 
Totally think that conquest type should be added, as stated above.
Maybe it's only me but i can't use the poll link.
 
SeánC 说:
Can we going to see the results of this?

Q1. What is your favourite multiplayer gamemode?
• Answered: 5375
• Unanswered 74

Battle1109
Conquest517
Deathmatch212
Duel188
Invasion474
Fight and Destroy36
Siege2488
Team Deathmatch351

Q2. Why is this your favourite gamemode?
• Answered: 3748
• Unanswered: 1701
 
Rallix 说:
I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.

If done properly this would easily be the favourite of regular pub players.

I have seen this used on Warband siege servers in the past. I can't remember the name of the server but I remember there was a very popular 200 pop server that had I believe three objectives and each time the attackers moved up but the maps were almost impossible to win by attacking.
 
Roberta_Baratheon 说:
Rallix 说:
I suggest you guys look into adding a territory/conquest type game-mode such as appears in Red Orchestra 2, or like Push mode in Insurgency.
Essentially a siege with multiple flags to capture in linear order, with spawns shifting according to the flags you've taken. Perhaps add reinforcements to this mode.

If done properly this would easily be the favourite of regular pub players.

I have seen this used on Warband siege servers in the past. I can't remember the name of the server but I remember there was a very popular 200 pop server that had I believe three objectives and each time the attackers moved up but the maps were almost impossible to win by attacking.

The only server I know having this atm is Mount&Siege on their version of Minas Tirith. Already played several Siege battles on it. The map looks awesome and is good to play and attackers have won this quite often .

They use a combination of flag positions to conquer and checkpoints that attackers need to pass to advance with their spawn points.
 
Duel and DM being lower than Conquest is so inaccurate representation. I have never seen a conquest server with more than a few players and I bet they never got back to them.

DM is like often 2nd most populated server after siege and duels are like everyday snack for most people.

Replace conquest for pickup party in bannerlord
 
Efe Karacar 说:
Duel and DM being lower than Conquest is so inaccurate representation. I have never seen a conquest server with more than a few players and I bet they never got back to them.

DM is like often 2nd most populated server after siege and duels are like everyday snack for most people.

Replace conquest for pickup party in bannerlord

I have a feeling that a lot of people that voted for Conquest were probably people that wanted to vote for Capture the Flag, but didn't have the option to, so they picked the closest thing to it.

As for currently populated modes, DM and Duel have been pretty much dead in NA. The only really populated server is GK TDM, which also runs siege events or peasant wars every now and then. Other than that, the battle servers Ronin and NA_Battle will occasionally get more than 8 players... like twice a week. NA_Duel will sometimes have a few people on, but it never seems to last long.
 
Conquest would be the best thing ever if implemented properly, the issue is in Native it's pretty trash. But some MP mods have rectified this and it's the best thing ever.

In other words: Make Conquest a thing please  :iamamoron:
 
Only mode I have played even semi-regularly is siege and even that I have lost patience for due to the seemingly unlimited number of morons who delight in teamkilling.
 
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