BL Coding What is the town level setting in the settlements.xml?

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NightSilence

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I've noticed in the settlement xml in sandbox /module data theres a setting called town level that vary between 1 to 3. Whats the implication of that value? I cant find any info on this anywhere.


<Settlement id="town_EN1" name="{=Settlements.Settlement.name.town_EN1}Epicrotea" owner="Faction.clan_empire_north_2" posX="407.606" posY="474.927" culture="Culture.empire" prosperity="5100" gate_posX="404.7008" gate_posY="474.5175">
<Components>
<Town id="town_comp_EN1" is_castle="false" level="3" background_crop_position="0.0" background_mesh="menu_empire_3" wait_mesh="wait_empire_town" gate_rotation="0.208" />
</Components>
 
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I've noticed in the settlement xml in sandbox /module data theres a setting called town level that vary between 1 to 3. Whats the implication of that value? I cant find any info on this anywhere.


<Settlement id="town_EN1" name="{=Settlements.Settlement.name.town_EN1}Epicrotea" owner="Faction.clan_empire_north_2" posX="407.606" posY="474.927" culture="Culture.empire" prosperity="5100" gate_posX="404.7008" gate_posY="474.5175">
<Components>
<Town id="town_comp_EN1" is_castle="false" level="3" background_crop_position="0.0" background_mesh="menu_empire_3" wait_mesh="wait_empire_town" gate_rotation="0.208" />
</Components>
Town walls are upgradeable. There are three levels. Scenes must know the current...
I've noticed in the settlement xml in sandbox /module data theres a setting called town level that vary between 1 to 3. Whats the implication of that value? I cant find any info on this anywhere.


<Settlement id="town_EN1" name="{=Settlements.Settlement.name.town_EN1}Epicrotea" owner="Faction.clan_empire_north_2" posX="407.606" posY="474.927" culture="Culture.empire" prosperity="5100" gate_posX="404.7008" gate_posY="474.5175">
<Components>
<Town id="town_comp_EN1" is_castle="false" level="3" background_crop_position="0.0" background_mesh="menu_empire_3" wait_mesh="wait_empire_town" gate_rotation="0.208" />
</Components>
Town walls are upgradeable. There are three levels. Scenes must know the current level to determine which of the scene walls to display in game.
 
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