Not many, but if you look at people's fondest memories, it's about just driving around the countryside and listening to their favorite radio and the excellent soundtrack. Those memories are not about shooting or robbing or car chases, which is supposed to be the real game, it's about a moment they felt they were really there.
There's also a misconception that if people work on something, they don't work on something else. Taleworlds devs are organized in teams and it seems they don't do each other's work. A person responsible for a siege map navmesh or formation AI won't be assigned to board games.