Does TW Have any Plans to address this Siege Defense Problem?
What do you suggest?
A- Reducing break in penalty so player loses less men while entering to a castle/town?
B- AI to count player as 15% - 25% strength instead of 50% if he is inside a settlement.
Additional info : Currently player is counted as half strength already we added it 1.5.x to allow player to experience siege defence but it seems this was not enough. So if there is 200 men player party inside a settlement AI already count player party as 100 men (50% rule). When player enters a settlement attacker / defender ratio changes and AI usually give up. Sometimes they do not give up. However normally AI do not siege if they have no good ratio than 3x normally, because they cannot start a siege which they cannot win on paper (simulations have 3-4x defender advantage). So lets assume you are inside a castle with 200 garrison and if your party is 200 men also attacker AI should be at least 900 men to attack - actually strength ratio is important, so your troop tiers is important but I am simplifying.
However real problem is you think 200 garrison + 200 player party as defenders vs 600 attackers is good ratio for attackers however simulations are not working like this. In missions there is nearly no defensive advantage currently they are like field battle (biggest negative of Bannerlord imo, should be solved asap but not my part) but when Bannerlord is finished there should be at least 2X defensive advantage at also missions (I do not know how this will be achieved I hope it will be solved). So AI think that they cannot win that siege thats why they are giving up when you enter it or they continue building siege machines outside to reduce this 3-4X defensive advantage (more equipments means worse defensive advantage at similations).
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