What is the Minimum Viable Product?

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Also because of some statements like this:

Maybe ... just maybe it's not his job to decide what is getting worked on and which features will be in the final product - so he is unsure if some of the mentioned features in this thread you quoted him from are "getting some love" or not.

This doesn't mean anything.
 
The last time I saw these words lined together as this phrase it was a catastrophic failure in this industry.
 
+1 for scrapping the deceptive bloody roadblocks.
Smithing also feels wrong too to me
Remove bush blocks at the very least. Tbh smithing would be best used in a mod. There are too many variables to look at to get it right. Balancing the resource cost, weapon value, weapon stats. Once i started making 50k swords the game got boring AF
 
Remove bush blocks at the very least. Tbh smithing would be best used in a mod. There are too many variables to look at to get it right. Balancing the resource cost, weapon value, weapon stats. Once i started making 50k swords the game got boring AF

Yeha, the sword making makes the game boring. All I have to do is make one for each faction I attack and then give away one for peace after I take their city.
 
Yeha, the sword making makes the game boring. All I have to do is make one for each faction I attack and then give away one for peace after I take their city.
It's a neat exploit to experiment with things but you can do that with the dev tools mod. I had 2k days worth of food and millions of denar before day 50 lol
 
It has to at least be on par with warband at the absolute bare minimum and even then that wouldn't be good enough.
 
lol

OG Mount and Blade was MVP. It was Swadians and Vaegirs at first, with other factions trickling in -- and never being balanced. Thankfully, people saw potential in it and we got Warband a few years later, which in turn spawned a whole lot of mods and spin-offs.

I'm not sure that calling M&B a minimum viable product would be correct. By that standard anything is an MVP, from your perfectly running car to your perfectly running refrigerator. When M&B dropped, there was literally nothing on the market like it. Here we are, 12 years later, and you still can't find a game that handles mounted combat as well or on the same scale as Taleworlds games.
 
Maybe ... just maybe it's not his job to decide what is getting worked on and which features will be in the final product - so he is unsure if some of the mentioned features in this thread you quoted him from are "getting some love" or not.

This doesn't mean anything.
So if the opinion/statement of a dev doesn´t mean anything, what then does mean anything? I haven´t seen any statement from TW that they are going to add more features to the game then we now have. For me it seems like they´ll only try to fix what we have right now in the game. I am not talking about improving the UI/AI but about real new (or "old" missing Warband) features.

At least I hope they add the "promised" banners.

His statement is more worth to me than yours.
 
His statement is more worth to me than yours.
I could not care less. He just said , he don't know.

But what does mean anything ?



Pinned statements like this one. Read it , inform yourself. Then you know what is getting worked on.
 
There is not a single new feature listed.

At least I don´t call stuff like "Cheering" as a new feature, or adding more armors and so on.
 
I'm not sure that calling M&B a minimum viable product would be correct. By that standard anything is an MVP, from your perfectly running car to your perfectly running refrigerator. When M&B dropped, there was literally nothing on the market like it. Here we are, 12 years later, and you still can't find a game that handles mounted combat as well or on the same scale as Taleworlds games.

I'm talking about Mount and Blade's initial release: it was basically just a battle simulator with (I might be misremembering) a tiny map you could walk around on. And even that got people excited enough to dump more money into it.
 
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