What is the counter to players feint spamming?

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Realistically, you would just bash with your shield, but in this game it leaves you vulnerable and they can just hit you if they see you trying to bash. It's so annoying playing against players that are basically dancing spamming feints over and over in different directions, refusing to commit to an attack until you are vulnerable. I don't see any way of punishing this because whenever i try to attack them, they perfectly block every single one of my attacks. The multiplayer just becomes depressing when you're against these stacks of players that all feint spam and you feel useless.
 
They played a much harder game than this for thousands of hours with faster, harder, and more fluid feints and honed their ability against players who did the same through hundreds of thousands of engagements. There is no counter to absolute power (besides thousands of hours of experience). I would encourage you to look up "warband feinting" on youtube to understand how much difficult the animations were in that game, and thus how simpler they have become in bannerlord.
 
I don't think the animations in bannerlord 1v1 combat are super fluid, nor are they working as intended to create a good experience where you can fight with a fair chance against someone who abuses those flaws.

That's not something people should just accept and be silent about.
 
You know what feels more useless? Spending your time learning m&b for 100s of hours and then being beaten by someone who has 10 hours in the game. Of course you are supposed to lose against experienced players in melee. If it is not something you are happy with you either need to keep playing/practice, or resort to archery and hope you can shoot these experienced players before they get to you.
 
Realistically, you would just bash with your shield, but in this game it leaves you vulnerable and they can just hit you if they see you trying to bash. It's so annoying playing against players that are basically dancing spamming feints over and over in different directions, refusing to commit to an attack until you are vulnerable. I don't see any way of punishing this because whenever i try to attack them, they perfectly block every single one of my attacks. The multiplayer just becomes depressing when you're against these stacks of players that all feint spam and you feel useless.
maybe your spams arent good enough if they block it
 
As others have said, some people have spent hundreds of hours exploiting a mechanic that was translated into this game. So they're just going to be better at it than you. I understand it's frustrating dealing with something so seemingly silly but it's the nature of the game and the only real way to overcome it is by dealing with it... a lot... for many hours I imagine.

However if you haven't tried out the captain mode multiplayer at all I find that quite enjoyable as someone who just doesn't have the time or reaction speed to really excel (or want to) at the dueling combat. Seems as though I can find a lot of success in captain mode despite quite clearly being worse than a lot of people (as evidenced when we duel in warm up). Probably because it's much more about just making smart decisions with what you pick, where you position your men, and just generally being a bit more strategical as opposed to the uh... dancing.
 
Take the initiative, if he still manages to hit faster then you, try to dodge the hits and counter attack like that
 
This feel when warband was all about spamming feints/holding/slash hits and blocking it was a poem.
In BL only feints are usefull.

How to counter? Just wait patiently for the hit, or just kick him while your animation of blocking is stopping.
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You will generally start noticing patterns as you get to fight an opponent longer. What I usually do is block the first few times they feint spam, during which time I try to see what their pattern of attack is. Most people I've fought engaged in swing - blocking for a couple of exchanges then employed feint spamming. It's a bit of a gamble, but usually people start feint spamming after they notice their first few simple attacks are not getting through to you. If you can determine the pattern and see after how many exchanges, in general, they start feint spamming, you will know when to spam them (double hit), or at least "feel" when they're about to break the flow of swing - block. You can also take the gamble of starting an attack as soon as they start feinting, but it's less reliable than reading the enemy.
 
Realistically, you would just bash with your shield, but in this game it leaves you vulnerable and they can just hit you if they see you trying to bash. It's so annoying playing against players that are basically dancing spamming feints over and over in different directions, refusing to commit to an attack until you are vulnerable. I don't see any way of punishing this because whenever i try to attack them, they perfectly block every single one of my attacks. The multiplayer just becomes depressing when you're against these stacks of players that all feint spam and you feel useless.
When your enemy is feinting too much spamming is the best response. Dont even try to block his ****. But he will probably adapt and kill you without extensive feinting.
 
I'm very bad at it, when I see anyone capable of feint spamming, I drop my weapons and yield immediatly ?

They basically keep cycling through frints until you commit to anything.

In my humble opinion the problem is the feint is so far away in the attack animation it even get through my block without being block, which is kind of broken.
I wish TW made possible to block feints and make it very punishing to the attacker (weapon knock back or something like chamber, I don't know).
 
You can, depending on the players pattern, shield bash, pommel bash, kick, spam attacks yourself or move around and force the opponent to whiff his attack. Kicks work well against feint spam as the enemy usually runs straight towards you. Anytime you anticipate the guy to move straight towards you, it's possible to punish by kick or pommel bash.
 
Realistically, you would just bash with your shield, but in this game it leaves you vulnerable and they can just hit you if they see you trying to bash. It's so annoying playing against players that are basically dancing spamming feints over and over in different directions, refusing to commit to an attack until you are vulnerable. I don't see any way of punishing this because whenever i try to attack them, they perfectly block every single one of my attacks. The multiplayer just becomes depressing when you're against these stacks of players that all feint spam and you feel useless.
You have to wait. Be patient if you have a shield. Literally what almost always works for me is not putting my shield down until I HEAR the noise of the fienter hitting my shield. Try it, it really works.
 
By feint do people here mean releasing an attack and the pressing right mouse button to withdraw the attack again? Or do you mean holding an attack and spazzing out to make it look as if you are releasing an attack?
 
A feint is launching an attack and hitting block briefly to cancel it before it goes off. Feint spamming is doing it repeatedly in a row. There are definitely ways to counter repeated feinting, patience is key. The person feinting will be either looking to bait an attack to dodge or generally lower your defense to strike. There are ways to deal with it, patience is key and observe your opponent. Look for patterns they're doing and slip a counterattack in when they least expect it. Or as others have suggested, moving to make their strike ineffective by dodging and using general footwork, kicking, bashing, or even readying an attack but then block to bait them to strike so you can get the opportunity to strike.
 
I have a slow ass reaction time, but because of some hours in warband, I can block the bannerlord feints pretty well, I am going to point out this, its not about reacting to the feinter its about predicting what he is going to do before he does it, Warband duels were mind games same with bannerlord except now my fps jumps from 120 to 30 randomly for no reason.
 
What is the endgame of posts like these? Like do you want fights to be swing/block/swing/block for 2 minutes until shields break? Because if shield bashing was fast enough (it's already pretty fast) to intercept feints free of risk, infantry wouldn't kill a thing.

Infantry is already the weakest class and has abysmally low TTK (time-to-kill) compared to cav and archers. Their only offensive tools are feinting and spinning, of which feinting is broken because you can feint inside opponents hitbox with animation-blending, and spinning is disgusting and should be removed whenever possible.

Your proposed changes would take away any infantry agency (outside of spinning) and leave them as actual shieldbots.

On playing unfair matches: yes that's going to happen until ranked is a thing and people face opponents of similar level.
 
What is the endgame of posts like these? Like do you want fights to be swing/block/swing/block for 2 minutes until shields break? Because if shield bashing was fast enough (it's already pretty fast) to intercept feints free of risk, infantry wouldn't kill a thing.

Infantry is already the weakest class and has abysmally low TTK (time-to-kill) compared to cav and archers. Their only offensive tools are feinting and spinning, of which feinting is broken because you can feint inside opponents hitbox with animation-blending, and spinning is disgusting and should be removed whenever possible.

Your proposed changes would take away any infantry agency (outside of spinning) and leave them as actual shieldbots.

On playing unfair matches: yes that's going to happen until ranked is a thing and people face opponents of similar level.

+1
 
What is the endgame of posts like these? Like do you want fights to be swing/block/swing/block for 2 minutes until shields break? Because if shield bashing was fast enough (it's already pretty fast) to intercept feints free of risk, infantry wouldn't kill a thing.

Infantry is already the weakest class and has abysmally low TTK (time-to-kill) compared to cav and archers. Their only offensive tools are feinting and spinning, of which feinting is broken because you can feint inside opponents hitbox with animation-blending, and spinning is disgusting and should be removed whenever possible.

Your proposed changes would take away any infantry agency (outside of spinning) and leave them as actual shieldbots.

On playing unfair matches: yes that's going to happen until ranked is a thing and people face opponents of similar level.
huh? what proposed changes?
he only wants to know a more or less reliable counter for endless-feinters.
 
What is the endgame of posts like these? Like do you want fights to be swing/block/swing/block for 2 minutes until shields break? Because if shield bashing was fast enough (it's already pretty fast) to intercept feints free of risk, infantry wouldn't kill a thing.

Infantry is already the weakest class and has abysmally low TTK (time-to-kill) compared to cav and archers. Their only offensive tools are feinting and spinning, of which feinting is broken because you can feint inside opponents hitbox with animation-blending, and spinning is disgusting and should be removed whenever possible.

Your proposed changes would take away any infantry agency (outside of spinning) and leave them as actual shieldbots.

On playing unfair matches: yes that's going to happen until ranked is a thing and people face opponents of similar level.
Kicking was fixed a few patches ago, although few people have noticed. Turtling doesn't get you so far these days.
 
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