what is the chance TWs hardcoding their classes so they can sell their precious skins?

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i dont want this system even if they are visually distinguishable,

it is a bad idea and should be taken out of the game,

i remember right before this perk system came out the developers said they had something that "would help players deal with cav"

the solution was to reduce cav hp not to add a perk system where you destroy the simplicity and core physics based elements of what the mount and blade series has been about since it's inception

i really, really hope they listen to player feedback and roll back this system,

i am starting to love the class system if that was the worst change we had to deal with
Agreed, certainly for pvp absolutely NOT imho, for captain mode I suppose this kind of passive bonuses "will have their point" and are likely to be plausible.
 
Passive perks makes it unbalanced, if we are stuck with the class system, so be it, but if we are stuck with passive perks that doesn't balanced the game, would be no fun imo.
 
Passive perks makes it unbalanced, if we are stuck with the class system, so be it, but if we are stuck with passive perks that doesn't balanced the game, would be no fun imo.
Did - vaegirs's "+40% accuracy at aiming" perk that used for its' ranged units- make it unbalanced?

Whether if its a stat based culture, or perk based customization.. There should be characteristic/customized units that player like to play with its +&- parts. Like units in Warband..(veagir: meaningful characteristic = more accuarcy at ranged units)

Cultural adjustments = Good
Active perks that change weapon etc = Good
Passive weak perks = Good
Passive strong perks = Good

Similar characters & different cloth/flag color consept = Bad


#Weak ones; has essential stat boost with or without small negative effect
#Strong perks; much more benefits with high percentances, however there is always negstive effect for a stat with meaningful ratio)
 
Did - vaegirs's "+40% accuracy at aiming" perk that used for its' ranged units- make it unbalanced?

Whether if its a stat based culture, or perk based customization.. There should be characteristic/customized units that player like to play with its +&- parts. Like units in Warband..(veagir: meaningful characteristic = more accuarcy at ranged units)

Cultural adjustments = Good
Active perks that change weapon etc = Good
Passive weak perks = Good
Passive strong perks = Good

Similar characters & different cloth/flag color consept = Bad


#Weak ones; has essential stat boost with or without small negative effect
#Strong perks; much more benefits with high percentances, however there is always negstive effect for a stat with meaningful ratio)
True, but I'm mainly referring to things that enhances the character instead of the weapons, like swing faster than others. This I find to be unfair, because players can have that perk then pick up any weapon from the ground to be able to swing faster no matter what lol.

But other than that, having perks for different weapons is good, but I would like to see passive perks such as longer weapon would decrease speed but increase range etc. If that makes sense?
 
True, but I'm mainly referring to things that enhances the character instead of the weapons, like swing faster than others. This I find to be unfair, because players can have that perk then pick up any weapon from the ground to be able to swing faster no matter what lol.

But other than that, having perks for different weapons is good, but I would like to see passive perks such as longer weapon would decrease speed but increase range etc. If that makes sense?
Yes. Those kind of perks also welcome.
 
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