what is the chance TWs hardcoding their classes so they can sell their precious skins?

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what i tried to say is whatever you think doesn't matter, in fact it never mattered, using yourselve as the thinking ground don't work.
Yes it does matter. We are here on the forums because we share our opinions on the progress and development of the game. Perhaps you are here for another reason, such as to tell people their opinions are false? For the love of god go rant somewhere else.
 
Thread too long, didn't read, but if they are already working on DLC to introduce elephants, something that for me at least could easily just be in the ****ing base game, and actually be a worthwhile improvement, (yes I'm aware we don't know if it's FREE DLC yet) then I'm convinced they will be trying to make money from ingame items in multiplayer too. I say try because no one in their right ****ing mind is gonna buy them... right?
 
i really dont see where all the negativity comes with dlc content,

i really do love this company and i do not mind paying for additional content (although i am only multiplayer so i would only want that content)

as long as it doesn't get ridiculous,

just look at the total war series, warhammer specifically

to get all the factions and all the "lords" and special troops it is going to be almost $500 (when warhammer 3 comes out and assuming there will be a sizeable dlc pack for those factions)

and if you do not have all the special troops for multiplayer you will completely get stomped by those who pay for them

really a sad decline for the series
That's what I said, I rather have a well made DLC full of content like the Viking Conquest for Warband than have a 1 unit DLC or a cosmetic dundle DLC.
Total War Warhammer 2 is a good example of this, players bought the base game but if they want to have more feature and more content they have to pay hundreds for the rest of the game.
I like when the companies provide their players with free content several months and years after release, like they did with VIking conquest Enhaced edition, they kept on working and perfecting it, Bannerlord can be great with time, maybe they will add minor factions, features like naval battles and other stuff.
But I don't mind paying for effort and dedication , If I see the devs put their hearts and souls into making something great and they ask a reasonable price I will pay it
 
Yes it does matter. We are here on the forums because we share our opinions on the progress and development of the game. Perhaps you are here for another reason, such as to tell people their opinions are false? For the love of god go rant somewhere else.
Alright ngl you look really unintelligent here now you should stop humiliating yourself, If you want to flame bait at least read what they have said first. and maybe i should not talk to someone begin a sentence with words like Bruh thats for sure
 
Taleworlds did get pissy about my servers (Napoleonic Wars Role Play and Jailbreak) on Mount and Blade: Napoleonic Wars. They were unhappy that we were selling custom skins; though, we coded and implement that system ourselves to pay for the cost of the servers.

Then, we found out they created the groundwork to add a marketplace. I feel like we gave them the idea haha. Especially when they did almost nothing but got loads of free money due to the NW DLC.
 
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Taleworlds did get pissy about my servers (Napoleonic Wars Role Play and Jailbreak) on Mount and Blade: Napoleonic Wars. They were unhappy that were selling custom skins; though, we coded and implement that system ourselves to pay for the cost of the servers.

Then, we found out they created the groundwork to add a marketplace. I feel like we gave them the idea haha. Especially when they did almost no
jailbreak was the most fun i had in the entire mount and blade franchise (even with the permabanning people in charge of the server, seriously dont give power to teenage boys)

thank you for giving me that, please do something similar when custom servers come out, this current build of what taleworlds is doing is just not what i wanted
 
Alright ngl you look really unintelligent here now you should stop humiliating yourself, If you want to flame bait at least read what they have said first. and maybe i should not talk to someone begin a sentence with words like Bruh thats for sure
I'm not baiting anyone. Seems more like you're trying to bait me, and maybe I made the mistake to fall for the bait..
 
jailbreak was the most fun i had in the entire mount and blade franchise (even with the permabanning people in charge of the server, seriously dont give power to teenage boys)

thank you for giving me that, please do something similar when custom servers come out, this current build of what taleworlds is doing is just not what i wanted
Thanks, mate, appreciate your kind words. Sadly, there was always strange admins attracted to jailbreak. It had an interesting playerbase as you well know :smile:
 
Really? (rhetoric).
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The passive perks were already bad when people started talking about them (it's been 84 years) and seen and implemented, they are even worse than many of us expected... just take a look at this perk joke.

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SS by DeathBG
Sorry for interruption, but i must ask. Whats really bad about that passive perk?

It's an option for unit customization. So, it helps you to adjust a cultural unit as the way you want. It(BattleJoy) has a good explanation & offer inside.

You may say 'whats the relationship between swing speed & damage reduction'

I can say that its another Tale World, named Bannerlord. In this Tale World, we can accept that a player can select his/her tale(as perk's explanation), and live it. A player can enjoy battle with ability of swinging weapons faster, and therefore he/she can take less damage. Reasonable enough.

I like some of new perks, and we need more & different kind of perks too for many others in the world.

Please tell me whats really bad about that perk.
'Popular casuality + low expectations + number games(98to101) + uwuwuu, competition' approaches wont help Bannerlord to become as butter as it should be.
 
Sorry for interruption, but i must ask. Whats really bad about that passive perk?

It's an option for unit customization. So, it helps you to adjust a cultural unit as the way you want. It(BattleJoy) has a good explanation & offer inside.

You may say 'whats the relationship between swing speed & damage reduction'

I can say that its another Tale World, named Bannerlord. In this Tale World, we can accept that a player can select his/her tale(as perk's explanation), and live it. A player can enjoy battle with ability of swinging weapons faster, and therefore he/she can take less damage. Reasonable enough.

I like some of new perks, and we need more & different kind of perks too for many others in the world.

Please tell me whats really bad about that perk.
'Popular casuality + low expectations + number games(98to101) + uwuwuu, competition' approaches wont help Bannerlord to become as butter as it should be.
Thats there is no trade-off in the perk? You swing faster and take less damage with no negative side of it lol
 
Thats there is no trade-off in the perk? You swing faster and take less damage with no negative side of it lol
That's player's choice & with selecting that perk => player lefts behind other perks. That's the trade-off. Enemy player can choice counter-perk(or worse one) aganist this player's choice. That's one customized player build at the battlefield. There can be better builds, or not.

And, unless the positive side of perk offer huge benefits, adding negative side of perk is not a must-have thing. They dont have to add negative offers for all perks. (only huge benefits need some/big negative sides).

Battlefield should be colorful with various choices/builds.
 
That's player's choice & with selecting that perk => player lefts behind other perks. That's the trade-off. Enemy player can choice counter-perk(or worse one) aganist this player's choice. That's one customized player build at the battlefield. There can be better builds, or not.

And, unless the positive side of perk offer huge benefits, adding negative side of perk is not a must-have thing. They dont have to add negative offers for all perks. (only huge benefits need some/big negative sides).

Battlefield should be colorful with various choices/builds.
dude. there is no counter. The only way to win is if there is a considerable amount of skill difference. I know Vlandia will spam Voulgier with Battle Joy. And my options? Nothing

Passive perks can be fine, but this perk is not.
 
dude. there is no counter. The only way to win is if there is a considerable amount of skill difference. I know Vlandia will spam Voulgier with Battle Joy. And my options? Nothing

Passive perks can be fine, but this perk is not.
I dont agree with you. And, we dont have to counter all enemies. +We should play fun match while aiming to win.

(if you dont have shield, and there is an enemy archer. probably there will be no chance for you to counter enemy archer's last hit with arrow. we dont have to be better from all enemies (at same class, or others) that we picked. There are teams.. )
 
I dont agree with you. And, we dont have to counter all enemies. +We should play fun match while aiming to win.

(if you dont have shield, and there is an enemy archer. probably there will be no chance for you to counter enemy archer's last hit with arrow. we dont have to be better from all enemies (at same class, or others) that we picked. There are teams.. )
I am an archer
 
So, for further reflaction, i want to ask.. Do you want to see all cultures/units similar & try to counter all enemies..? Really.. 'cause you have no + or - meaningful characteristic individuality at ur unit at this one.

Rambo charges without any tactical/valuable approach in a casual game = Bad.


And, yes, i want to see some enemies stronger than me with their stats&perks. This is the field that we should see.
 
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Thnx for showing yourself. So, for further reflaction, i want to ask.. Do you want to see all cultures/units similar & try to counter all enemies..? Really.. 'cause you have no + or - meaningful characteristic individuality at ur unit at this one.

Rambo charges without any tactical/valuable approach in a casual game = Bad.


And, yes, i want to see some enemies stronger than me with their stats&perks. This is the field that we should see.
What are you talking about dude? Are you talking about captain mode or wat? Who cares about captain mode, it's bots fighting against bots.

There's no counter to some perks and the team with better perks will win even if both teams are on the same skill level, this just shows that the game is unbalanced.
 
Sorry for interruption, but i must ask. Whats really bad about that passive perk?

It's an option for unit customization. So, it helps you to adjust a cultural unit as the way you want. It(BattleJoy) has a good explanation & offer inside.

You may say 'whats the relationship between swing speed & damage reduction'

I can say that its another Tale World, named Bannerlord. In this Tale World, we can accept that a player can select his/her tale(as perk's explanation), and live it. A player can enjoy battle with ability of swinging weapons faster, and therefore he/she can take less damage. Reasonable enough.

I like some of new perks, and we need more & different kind of perks too for many others in the world.

Please tell me whats really bad about that perk.
'Popular casuality + low expectations + number games(98to101) + uwuwuu, competition' approaches wont help Bannerlord to become as butter as it should be.
In short, in a pvp environment I think that introducing variables like +10 swing speed... +10 damage ... -20% Damage Taken from Melee Attacks... +75% Speed Bonus Damage and other solutions does nothing but unbalance an already unbalanced system.

All this in my opinion clashes with the "easy to learn hard to master" spirit of Warband where what was at the top of the power pyramid was nothing more and nothing less than the player's own skills and combat abilities.

Armour perks, fine.
Weapon perks, fine.
Visually indistinguishable ****ty bonus style passive perks; bad.
 
In short, in a pvp environment I think that introducing variables like +10 swing speed... +10 damage ... -20% Damage Taken from Melee Attacks... +75% Speed Bonus Damage and other solutions does nothing but unbalance an already unbalanced system.

All this in my opinion clashes with the "easy to learn hard to master" spirit of Warband where what was at the top of the power pyramid was nothing more and nothing less than the player's own skills and combat abilities.

Armour perks, fine.
Weapon perks, fine.
Visually indistinguishable ****ty bonus style passive perks; bad.
Cant we reach balance in unbalaced freedom?

Cant we be master of field(considering all oppurtunities or dangers in battlefield with our build&team intantly) instead of - better ping wins- situation?

While i see your addicted point, i think that way should live in ranked matches. And, we should give chance to go one step further in fun cooperation with individually customized(stats+perks etc) ; 'unbalanced' matches.

Standing in a limited-forced-similar player characters at field hurts me

 
Visually indistinguishable ****ty bonus style passive perks; bad.
i dont want this system even if they are visually distinguishable,

it is a bad idea and should be taken out of the game,

i remember right before this perk system came out the developers said they had something that "would help players deal with cav"

the solution was to reduce cav hp not to add a perk system where you destroy the simplicity and core physics based elements of what the mount and blade series has been about since it's inception

i really, really hope they listen to player feedback and roll back this system,
 
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