Sorry for interruption, but i must ask. Whats really bad about that passive perk?
It's an option for unit customization. So, it helps you to adjust a cultural unit as the way you want. It(BattleJoy) has a good explanation & offer inside.
You may say 'whats the relationship between swing speed & damage reduction'
I can say that its another Tale World, named Bannerlord. In this Tale World, we can accept that a player can select his/her tale(as perk's explanation), and live it. A player can enjoy battle with ability of swinging weapons faster, and therefore he/she can take less damage. Reasonable enough.
I like some of new perks, and we need more & different kind of perks too for many others in the world.
Please tell me whats really bad about that perk.
'Popular casuality + low expectations + number games(98to101) + uwuwuu, competition' approaches wont help Bannerlord to become as butter as it should be.