what is the chance TWs hardcoding their classes so they can sell their precious skins?

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When Taleworlds makes decisions, I imagine player backlash is a factor. It's useless to complain after they do it, so showing them how the player base feels about something that they might do is proactive.
It isn't take what you get, don't be upset. It is that these rant forums don't provide any actual feedback and only serve as a place for people to be angry at TW, and for a lot of times those reasons are incredibly weak. Furthermore, this thread is just being mad at TW as if they have already done it, not showing that the community is against the idea. There are better ways to show that people are against the idea of skins rather then a rant thread that will just inevitably lead to people bashing the game for the sake of bashing the game.
Your argument (here and elsewhere) is basically "take what you get, don't upset the company" which does nothing. It's sheepish conservativism with undue respect for authority.
My argument, here and elsewhere, has always been be patient and actually be civil when dealing with the company. If I am being quite frank, a lot of the input given on this forum by choice individuals is just angry rants that lead to absolutely nothing being done. You, and others, are needlessly aggressive and just post countless amounts of emotional rants that serve nothing in the long run besides fueling your need to be angry at a video game. People have said that I argue for arguments sake, while you and others trash the game for the sake of trashing the game.
 
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ok
Hes not wrong with how its currently being done, but multiplayer could be a massive source of revenue if its nurtured and respected.
Singleplayer is bringing in the money right now, or well it was, I dont know their sales after initial release, but I assume the sales have stagnated heavily since then, but that doesnt mean multiplayer cant. Multiplayer will bring in more money over a longer period, if its done right.
 
Did they ever deny they may eventually sell skins? I don't think so.
You need to parse their PR statements like a lawyer to see how they avoid saying this.

It's false outrage right until it's real outrage.
The benefit of stupid rant threads like this is to send a message - that may or may not influence future TW decisions. In the end, it's positive activism.
This is an honest question: how will mods fit into the picture do you think? I thought that everyone will be free to create and publish whichever mod they want to make, just like in Warband? Or am I wrong in this?
 
Hes not wrong with how its currently being done, but multiplayer could be a massive source of revenue if its nurtured and respected.
Singleplayer is bringing in the money right now, or well it was, I dont know their sales after initial release, but I assume the sales have stagnated heavily since then, but that doesnt mean multiplayer cant. Multiplayer will bring in more money over a longer period, if its done right.

I don't know. Right now every player buys the game just once, it doesn't matter if it's a SP or MP gamer.
The only way to make more money of MP without selling the game to new consumers is dlc ( like skins or addons).
But you can do the same for singleplayer.
So many people were saying they'd buy the "Elephant Dlc" when it was leaked.

If I had to choose between investing 3 month and releasing a larger DLC for singleplayer that 10000 people would buy and investing 1 month for a multiplayer Dlc that 1000 players would buy I'd rather develope the singleplayer content.

But that's assuming singleplayer content takes longer to develope.
An elephant dlc probably is quicker to make than a full conversion and I am sure even really easy to make content like armour packs would also find lot's of buyers. So sp dlc doesn't need to be huge.

Tldr: Multiplayer dlc could be lucrative for Taleworlds but they could probably make even more money just from singleplayer without putting much more effort into it.
 
This is an honest question: how will mods fit into the picture do you think? I thought that everyone will be free to create and publish whichever mod they want to make, just like in Warband? Or am I wrong in this?
"how will mods fit into the picture do you think" is a false question, the real one is how will mod fit into taleworlds vision, they had put too many effort into classes, skins, servers, all these are closely linked together,
no server=no class/skin,
no class=no server/skin,
no skin=no server/class,

How much freedom would tws spare to peoples who deemed to break this chain? Can your mod do a total conversion and have all or even more than vanilla? Can your server have some rapid level up mod to generate progress? Can your mod use other system to replace classes? Can your mod give ingame skin selection? Can you simply have a modded master server? One way or the other hard coding the system seems to be the way to start cause you will then use their classes thus their skins.
 
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They don't even listen their combat testers opinions about their skirmish changes. At this point there is no future till we see drastic changes to the team who is working in multiplayer part of this game or custom servers
Even what is funny for me tho is now with passive perks they developed with their chad ideas, promotes item dropping, like you should have to drop items to your team mates (like in current chad desing, if you pick veteran in sturgian varyag you get an extra sword thats only purpose is to drop it to your teammate like an archer.) That was their argument against equipment system and they were saying how bad is equipment system was. And now they are using it to "balance" their superior desing.
Really? (rhetoric).
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The passive perks were already bad when people started talking about them (it's been 84 years) and seen and implemented, they are even worse than many of us expected... just take a look at this perk joke.

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SS by DeathBG



I would like to bring back this comment from Armagan for some users to expand information.

Armagan said: Hi everyone,


Just wanted to make a clarification on this issue. Micro-transactions are not something we are actively working on at the moment. However, cosmetic only micro-transactions are a great way to fund active multiplayer updates and if we decide to add purchasable or grindable skins at some point, we'll definitely make them strictly cosmetic-only.

Also, the idea that class selection was added to facilitate micro-transactions makes absolutely no sense. Warband's multiplayer equipment system was more or less inspired by Counter Strike, and Valve doesn't seem to have any problems using Micro-transactions with their game. We could have used an equipment selection system for multiplayer and devise a monetization system for it quite easily. Frankly, micro-transactions is the last thing in our mind, since we still have the huge task of creating a successful and fun multiplayer game experience.
(source)




At this point I don't particularly have a problem with seeing a skin system implemented assuming that the core of the game works 100% perfectly (combat, server integrity, fun, etc). That said, and looking at this whole long development process in perspective, I think the best way this would have fit would have been to implement a hybrid system similar to the one Marko͘ commented about here.

That said, I'm intrigued to find "weapons" arranged as skins in native_strings.xml.

插入代码块:
    <string id="str_mp_skin_category_name.None" text="{=yfa7tpbK}All" />
    <string id="str_mp_skin_category_name.FullSkin" text="{=SN2ojCFr}Full Skin" />
    <string id="str_mp_skin_category_name.Helmet" text="{=tUETZiIp}Helmet" />
    <string id="str_mp_skin_category_name.Torso" text="{=3AInGztr}Torso" />
    <string id="str_mp_skin_category_name.Shoulder" text="{=U1em3vrJ}Shoulder" />
    <string id="str_mp_skin_category_name.Boots" text="{=Wxlhg1f1}Boots" />
    <string id="str_mp_skin_category_name.Gauntlet" text="{=CoxEyDa8}Gauntlet" />
    <string id="str_mp_skin_category_name.Mount" text="{=mountnoun}Mount" />
    <string id="str_mp_skin_category_name.MountArmor" text="{=CFI2aDtg}Mount Armor" />
    <string id="str_mp_skin_category_name.Spear" text="{=YoNYyLba}Spear" />
    <string id="str_mp_skin_category_name.Javelin" text="{=cBZ6OlKW}Javelin" />
    <string id="str_mp_skin_category_name.Bow" text="{=5rj7xQE4}Bow" />
    <string id="str_mp_skin_category_name.Crossbow" text="{=TTWL7RLe}Crossbow" />
    <string id="str_mp_skin_category_name.Sword" text="{=bY9U7w1Q}Sword" />
    <string id="str_mp_skin_category_name.Axe" text="{=7MkoLtWC}Axe" />
    <string id="str_mp_skin_category_name.Mace" text="{=VI4gQt8Q}Mace" />
    <string id="str_mp_skin_category_name.ThrowingAxe" text="{=tE1VwKTZ}Throwing Axe" />
    <string id="str_mp_skin_category_name.ThrowingKnife" text="{=3APdsKEi}Throwing Knive" />
    <string id="str_mp_skin_category_name.Shield" text="{=Jd0Kq9lD}Shield" />

What could this be?
 
At this point I don't particularly have a problem with seeing a skin system implemented assuming that the core of the game works 100% perfectly (combat, server integrity, fun, etc). That said, and looking at this whole long development process in perspective, I think the best way this would have fit would have been to implement a hybrid system similar to the one@ Marko͘ commented about here.

It's offtopic but you just reminded me of the multiplayer mod Marko planned on doing. "Twilight of Chivalry " At this point I'd just love to have a single alternative to Taleworlds' vision just to see if it works (better). But hey, at least we got an update on custom servers. So everything is good now.:iamamoron:
 
It's offtopic but you just reminded me of the multiplayer mod Marko planned on doing. "Twilight of Chivalry " At this point I'd just love to have a single alternative to Taleworlds' vision just to see if it works (better). But hey, at least we got an update on custom servers. So everything is good now.:iamamoron:
Look, here's a sad violin :iamamoron: ? or the sad saxophone ?:iamamoron:; take your pick.

Joking aside, I was especially excited about this project, both for the development team and for the theme and characteristics of the project. However...
 
Look, here's a sad violin :iamamoron: ? or the sad saxophone ?:iamamoron:; take your pick.

Joking aside, I was especially excited about this project, both for the development team and for the theme and characteristics of the project. However...
It sure would have been nice to put the shoe on the other foot for a change...

"It's a scam to steal your credit-card details"
"This is S**t, hand over to other modders"
"This mod is a grift"
"Are the modders incompetent or just lazy"
"They should be paying ME to play this!"

10 threads a day on how terrible everything is with no suggestions on how to improve anything. Just non-stop vile and hatred. Get banned? Just make a new account with an anime-girl profile picture and start again.

Ah I'm all bark - I just don't have it in me.....
 
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It sure would have been nice to put the shoe on the other foot for a change...

"It's a scam to steal your credit-card details"
"This is S**t, hand over to other modders"
"This mod is a grift"
"Are the modders incompetent or just lazy"
"They should be paying ME to play this!"

10 threads a day on how terrible everything is with no suggestions on how to improve anything. Just non-stop vile and hatred. Get banned? Just make a new account with an anime-girl profile picture and start again.

Ah I'm all bark - I just don't have it in me.....
You may have mistakenly tagged me?
 
Resorting to skins/cosmetics and other microtransactions only ruins the game in my opinion, they already have a great game to work with, The only thing I would give money would be a well made DLC like Napoleonic Wars for example.

The other day I saw a thread about the "Elephant DLC" I would never buy a single unit to enhance my gaming experience, however I would buy a DLC if it had a singleplayer expansion with several new faction, map expansion, hundreds of new features etc.
 
Resorting to skins/cosmetics and other microtransactions only ruins the game in my opinion, they already have a great game to work with, The only thing I would give money would be a well made DLC like Napoleonic Wars for example.

The other day I saw a thread about the "Elephant DLC" I would never buy a single unit to enhace my gaming experience, however I would buy a DLC if it had a singleplayer expansion with several new faction, map expansion, hundreds of new features etc.
The elephant DLC was kind of overblown; it seemed one of their developers was playing with the concept of elephants in Bannerlord - adding it as a DLC module allowed them to presumably test it while keeping it out of the main build.

The last real acknowledgment we got on DLC for bannerlord was the concept of a 'Nord' expansion with ship combat. That is certainly the kind of content I'd be happy to pay for.
 
The elephant DLC was kind of overblown; it seemed one of their developers was playing with the concept of elephants in Bannerlord - adding it as a DLC module allowed them to presumably test it while keeping it out of the main build.

The last real acknowledgment we got on DLC for bannerlord was the concept of a 'Nord' expansion with ship combat. That is certainly the kind of content I'd be happy to pay for.
Oh man, I would also be happy to pay for a naval combat expansion, It was one of my favourite features from Viking Conquest DLC
 
Oh man, I would also be happy to pay for a naval combat expansion, It was one of my favourite features from Viking Conquest DLC
i really dont see where all the negativity comes with dlc content,

i really do love this company and i do not mind paying for additional content (although i am only multiplayer so i would only want that content)

as long as it doesn't get ridiculous,

just look at the total war series, warhammer specifically

to get all the factions and all the "lords" and special troops it is going to be almost $500 (when warhammer 3 comes out and assuming there will be a sizeable dlc pack for those factions)

and if you do not have all the special troops for multiplayer you will completely get stomped by those who pay for them

really a sad decline for the series

edit:
i forgot to say please dont add pay to win,
like weapons that only people that pay real money for can use, or anything that can be used for an advantage in-game for cash
skins or whatever is fine
 
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