I've played for about 100 hours now, and I think I got a decent feel for the game.
What's not fun:
1: high lvl companions with their tier skills set. You don't get to decide where you want them to become, so you get much less attachment to your companions. (There is one way to raise tactics, but not really. When I gave a companion his own party, it took 100 days to raise his skill in tactics by 1) Why did you think this was a good idea?
2: There is no ability to train your companions in stuff like tactics/trade/charm etc. Not only did you do this foolish thing, but you also made it so many quests need these skills at a certain lvl before you can send your companion to handle it instead of you. HOW DID THIS GET THROUGH?!
3: Horses are very very overpowered and dirt cheap. Why don't you test some kergit horseman vs any other bandit group with double their numbers and see which one wins? Horses being strong has been part of warband, I get that, but even with spears, without any sort of crippling effect when horses take a certain amount of dmg it's not enough. Perhaps ontop of horses getting crippled from dmg taken, perhaps arrows and all other weapons should deal more dmg to them(like double).
4: Archers in general are too strong and need to be toned down significantly. You see that group of forest bandits with less numbers than you? RUN YOU'RE GONNA ALL GONNA DIE! Or if you get some companions, with the worst bow and a cheap sumper horse, you can take on anything. (I'm not including the player, because you could always solo anything by running circles slowly around mobs on your horse and picking them off was a warband thing as well) This is about the npcs not the player!
5: SHIELDS: I get that shields are worse, and that's fine, but npcs straight up don't use them most of the time. I don't bother equipping shields to my companions because shields are just a decoration to them. Sure, they will use a shield in melee combat, but those arrows flying in the sky ? "Nah, too much effort to raise my arm"
6: The game is very heavily focused on cavalry, but can you at least make footman riding a horse(from your inventory) equal to them in map speed? It is simply not fun and makes little sense to intentionally gimp yourself by not using cavalry when it comes to moving around the map. See that bandit group running away from you? Well your troops aren't cavalry so good luck catching them, it doesn't matter if all your footman are riding inventory horses BECAUSE.
7: The clan tier system is good and bad. Once you're very late in the game, and you finally reach the final clan tier, you will probably find yourself thinking, I DON'T WANT ANOTHER COMPANION TO LVL AT THAT POINT. IT'S PAST THE POINT OF THAT! Make the first 3 clan tiers give +2 companions, and past that, there should be no more +companion rewards. This makes way more sense if you played the game to that point.
8: Sea raiders: They are strong, BUT selling them to ransom brokers is pointless because they sell for next to nothing, and the loot they give.. good god the loot. It's not good. You would make more money engaging with looters.
Sea raiders in warband and brytenwalda/Viking conquest were a good way to get good armor early, but now they are horrible creatures with shields and spears and.. throwing weapons that will mess you up early game and give you nothing in return. SURE 5% OF THE TIME YOU GET A29 ARMOR HELMET, BUT THE MONEY YOU MADE FIGHTING LOOTERS INSTEAD COULD OF AFFORDED YOU A BETTER ONE. HOW IS THAT FUN OR REWARDING? THEY ARE POINTLESS
What's not fun:
1: high lvl companions with their tier skills set. You don't get to decide where you want them to become, so you get much less attachment to your companions. (There is one way to raise tactics, but not really. When I gave a companion his own party, it took 100 days to raise his skill in tactics by 1) Why did you think this was a good idea?
2: There is no ability to train your companions in stuff like tactics/trade/charm etc. Not only did you do this foolish thing, but you also made it so many quests need these skills at a certain lvl before you can send your companion to handle it instead of you. HOW DID THIS GET THROUGH?!
3: Horses are very very overpowered and dirt cheap. Why don't you test some kergit horseman vs any other bandit group with double their numbers and see which one wins? Horses being strong has been part of warband, I get that, but even with spears, without any sort of crippling effect when horses take a certain amount of dmg it's not enough. Perhaps ontop of horses getting crippled from dmg taken, perhaps arrows and all other weapons should deal more dmg to them(like double).
4: Archers in general are too strong and need to be toned down significantly. You see that group of forest bandits with less numbers than you? RUN YOU'RE GONNA ALL GONNA DIE! Or if you get some companions, with the worst bow and a cheap sumper horse, you can take on anything. (I'm not including the player, because you could always solo anything by running circles slowly around mobs on your horse and picking them off was a warband thing as well) This is about the npcs not the player!
5: SHIELDS: I get that shields are worse, and that's fine, but npcs straight up don't use them most of the time. I don't bother equipping shields to my companions because shields are just a decoration to them. Sure, they will use a shield in melee combat, but those arrows flying in the sky ? "Nah, too much effort to raise my arm"
6: The game is very heavily focused on cavalry, but can you at least make footman riding a horse(from your inventory) equal to them in map speed? It is simply not fun and makes little sense to intentionally gimp yourself by not using cavalry when it comes to moving around the map. See that bandit group running away from you? Well your troops aren't cavalry so good luck catching them, it doesn't matter if all your footman are riding inventory horses BECAUSE.
7: The clan tier system is good and bad. Once you're very late in the game, and you finally reach the final clan tier, you will probably find yourself thinking, I DON'T WANT ANOTHER COMPANION TO LVL AT THAT POINT. IT'S PAST THE POINT OF THAT! Make the first 3 clan tiers give +2 companions, and past that, there should be no more +companion rewards. This makes way more sense if you played the game to that point.
8: Sea raiders: They are strong, BUT selling them to ransom brokers is pointless because they sell for next to nothing, and the loot they give.. good god the loot. It's not good. You would make more money engaging with looters.
Sea raiders in warband and brytenwalda/Viking conquest were a good way to get good armor early, but now they are horrible creatures with shields and spears and.. throwing weapons that will mess you up early game and give you nothing in return. SURE 5% OF THE TIME YOU GET A29 ARMOR HELMET, BUT THE MONEY YOU MADE FIGHTING LOOTERS INSTEAD COULD OF AFFORDED YOU A BETTER ONE. HOW IS THAT FUN OR REWARDING? THEY ARE POINTLESS
Last edited: