what is this supposed to mean?
you did use this feature to mend relations with a lord that hates your gut to the point of not attending your feasts if you didn't have villages to spare.
lords with bad personalities only get villages. this is how you manage them.
you feast all the time to make relations well into the positive side and invite lords slowly instead of inviting a ton of lords at the same time.
Feasting gives you +1 relation with a Lord if they show up to your feast, and you talk to them, once per day. For the player, this means buying a ton of food, giving it to your spouse, starting the feast, staring at your screen as you wait a full minute for Lords to arrive to your fief, entering your hall, pressing the talk button and exiting the dialogue screen for every Lord in your hall, waiting another 20 seconds to pass the day, and repeating that a few times. Such joy.
Giving away one fief will give you +10 relations with a vassal, but can cost you multiple relation points (I forgot the exact amount) with other vassals depending on their personality, how many fiefs they have, and/or if they like the vassal you gave the fief to regardless of personality. Giving a village to a vassal to mend relations isn't super practical if you lose more points in total with other vassals.
This is managable on a small scale with a few vassals, but in my experience this stops being entertaining the minute you work with more than 10 vassals unless they're specifically all good natured vassals that you already have maxed relations with.
And yes, that is exactly my point, it isn't feasible on a large scale, whereas it is in Bannerlord. It is stupid for there to be 120 vassals a player can recruit but for it to become a hassle just to maintain the 20 that every kingdom starts with, even if you have more than enough fiefs to accomodate for them.
by voting for the fief to go to them and gaining tons of relations then getting elected as king?
the point was warband felt alive. lords did other things like attending to their lands, courting ladies and feasting. bannerlord is 24/7 wars and everything is made to facilitate them including simplifying what is considered a fief, the lords, gaining relations, the diplomacy and an economy based on battle loot.
they made a great one thousand unit in a battle game and they want every player to experience it all the time.
By donating influence to them, or trading them gifts, or doing quests for them. Quests in particular weren't hard in Warband but they are simply more effective in Bannerlord.
Lords didn't actively court ladies. The only time this ever showed up is if you happened to court a lady another lord was already courting, and that's once per playthrough. Even in the case that they did, it only served as a random quest for the player because that Lord was literally never going to marry anyone.
As opposed to Bannerlord, where Lords actually get married and have children that can grow up to become Lords themselves who get married and have children. You know, real courting?
And Lords still attend their lands in Bannerlord the same way they did in Warband, which is sometimes patrolling them or residing at them while gathering troops if they're not going to war and that's it.
I don't know what it is about Lords attending a feast that makes the world feel alive to you but I certainly feel much more activity in Bannerlord with seeing lords actively engage in political matters and seeing real consequences of crime and instability in towns, activities that
you the player can participate in as well, as opposed to them simply standing still in a feasting hall doing absolutely nothing they don't already do in any other town/castle or on the field.