Marajah
Regular
Since non-ranged tier 5-6 troops die a lot, wouldn't it be a good idea if armor values also affected chances of dying or getting knocked unconscious?
If someone in full plate armor gets bonked by a big heavy stick in the head, there's a good chance he will go down, but his chances of getting a cracked skull are far slimmer than the same bonked person without head protection.
I think this could lessen the burden of employing and training infantry and specially cavalry, which are not cost-effective at all at the moment.
There's also already a 11 page (at the moment) thread about armor values' discussion. This isn't about it. It's about a specific extra function of armor values. Keeping on topic would be nice.
If someone in full plate armor gets bonked by a big heavy stick in the head, there's a good chance he will go down, but his chances of getting a cracked skull are far slimmer than the same bonked person without head protection.
I think this could lessen the burden of employing and training infantry and specially cavalry, which are not cost-effective at all at the moment.
There's also already a 11 page (at the moment) thread about armor values' discussion. This isn't about it. It's about a specific extra function of armor values. Keeping on topic would be nice.