What have people done so far on the mod tools?

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I have only managed to add a new character class. At the moment I am trying to figure out why my npcs do not show up in the arena.
 
Would you make a tutorial on creating a new town? Or is it easy enough to find out yourself? (I didn't download the tools yet)
 
I've, um, edited the arena dialog, copied and modifed a mission template, added a couple of heroes, modified the triggers a bit for the river pirate quest, and successfully added a new scene which referenced a modified SCO file. I have no reason to use a new scene yet though, so I promptly disabled it again.
I've also found that the module_scripts file is empty because it doesn't currently work. :smile:
After hooking ID_scripts importing up in module_dialog and hooking up all the standard imports from module_dialogs into the scripts file; if you use a script you add, it will compile fine if you set everything up right, and won't cause a problem in the game, but the script will not do anything at all. They're just not hooked up at the moment. Ah well, that would sure make some things easier to have shared scripts/macros for some functions. :razz:
 
Added a faction, created new quests, one new party template, new troops, new items (based on old ones), dialogues and used the trigger system to make enemy group go between new waypoints I set.

That's easy. Now I have to link them all together to make them work... :roll:
 
Also anyone know what storm1.dds is? Im guessing its a sky texture - it skittled one of my mods :???: I have had three gos at extensive mods right now. making a slightly fantasy mod with a new faction called the Sons of Bromail who follow the god Bromail. Some items will get a 'blessed' or 'holy' modifier and a very fast horse is being added. New cities (only a couple) new troops new dialouge. It may take a while though.
 
Not knowing when Armagan is going to put up the rest of his documentation, it would be excellent (& much appreciated by all us lesser folks :oops: ) if those who have successfully modded stuff would consider putting together a simple primer for these tools. :smile: The more people start playing around with it, the more we'll find out sooner.
 
So far, not much. Mainly been browsing through the files to see how it all works.
Though I've started messing around with the dialogues and the items as I'm trying to create a little cannibalism mod, just for fun. :p
 
Khalid ibn Walid said:
Not knowing when Armagan is going to put up the rest of his documentation, it would be excellent (& much appreciated by all us lesser folks :oops: ) if those who have successfully modded stuff would consider putting together a simple primer for these tools. :smile: The more people start playing around with it, the more we'll find out sooner.

I started doing that for adding new factions pre-.704. I'll have a go once I have sorted out my current work.
 
Khalid ibn Walid said:
it would be excellent (& much appreciated by all us lesser folks :oops: ) if those who have successfully modded stuff would consider putting together a simple primer for these tools.
Well, you can download the source for my Arena Expansion Mod; the v1.3 source documents what several commands in the script actually do and so forth. So it might be helpful for you.
 
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