Are you suggesting a similar mechanic should be applied to players and troops? Currently, I seem to run as fast in full health as I do on the brink of death. I doubt many of us would appreciate our combat performance leaking away with wounds, however realistic.Injuries should slow down a horse. I'm surprised something like this hasn't been added already.
That seems to be slanted from an infantry perspective. In any event, I’ve just noticed from the thread tags that this interesting discussion is multiplayer. Fortunately, I haven’t corrupted the poll by voting.I dont think it should happen to players on foot, no. Speed affects foot combat too much for it to work. But slowing down a horseman just widens the window where you can attack him, and since it takes so many hits to kill a horse it means that your initial hits actually do something, even if you get killed in the process.
Plus it would make cav, useless against any good archer the fact you 1 shot horses if u hit the head.Agreed we should not do the whole realism thing. It just doesn’t breed good gameplay. It’s frustrating and annoying