True, it's still mindblowing that no one can explain the stance system properly and that no one can actually chamber consistently. Pretty sure taleworlds added this rng to give a chance to newer players against the experienced players. First, it was versus the experienced Warband players when the game came out, but then bannerlord revealed its own good players (cuz most warband players left) and taleworlds added crushthrough lol.
Vaegir archer was digsutingly op back in the days: could get scimi and could ride coursers
Chambers in Warband: Im so much better than you, I'll chamber you to screw you up even more stylishly, get ****ed.
Chambers in Bannerlord: I risked my life and the future generation to do a stupid move that can easily be blocked anyway.
Yeah veagir archers needed the nerf. And I cried about it happening for weeks.
Sad thing is I'm pretty sure it was Callum or AVRC who said they want to decrease the frequency at which players trade weapons in Bannerlord yet I've felt the need to do it a whole lot more than I ever did in Warband
Which I dont get at all, why would weapon trading be an issue? Its just min maxing efficiency, imagine CS without being able to buy for a teammate. And as I mentioned, drops in Bannerlord actually weaken one player to strenghten another (not counting sturgia axe drop) so this is actually way worse.
Yet, because of drops, the only change in equipment is that they can no longer snag a courser or better. Archers can still get scimitars--even better, for free--from cavalry. They don't get the priority over inf, but there's nothing stopping it. So what's the point of making another class get it for them if end result loadouts are the same? It's meaningless, artificial depth. Give them wider gear pools and make them pay for upgrades. Gold & small equipment pools as limits are ineffective when free equipment is freely tradeable across classes.
Also, way back in the day, Vaegir archers had both bastard swords as well. This was determined to be a bad idea. Good thing we never saw a return of strong archers with 2H swords.
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Creating drops for a faction is actually really fun to do, its a puzzle you can use to beat a superior faction but an inferior team. In your example for example, infantry obviously gets the priority, but if the drop is done properly, obviously depending on team setup and the map, the archer is very likely to get a scimi aswell. Worst case, if you win the round, theres a spare scimi available next round (which Bannerlord seriously has to add, losing all your picked up items is really annoying.)
Giving the player a bigger pool of weapons and gear would work, and I'd really like that, but it most likely wouldnt change the situation, since you'd have to buy it with ingame gold, making drops still a neccecity. Could also make the shop abit cluttered, it'd basically become a moba menu. Search functions would have to be made and apparently Mount & Blade players are too braindead to realise that a helmet symbol means thats where your
shield helmet goes. PHEW CLOSE ONE
Isn't it also hilarious that they made duel mode in such a way that an equipment system would work better than a class one?
Right now not only you're forced to use a set of gear the game gives you but if you want to duel withouth shield or whatever weapon you have to drop it at the start of every round.
I'm already forced in a ft3 and in an uneven arena, let me at least deselect the shield and spear if i don't want to use them!
The class system is anti player.
(Watch them add a Duelist class further down the line)
And the uneven arenas I mentioned ages ago and I guess was lost in the aether.