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Squire
It was in one of the update threads - missed out of yesterday's hotfix notes but added soon after.where do you see it ?
It was in one of the update threads - missed out of yesterday's hotfix notes but added soon after.where do you see it ?
DLSS isn't going to do much for me unfortunately.
I have a 3800x and a RTX 3080. Even with every video setting maxed and battle size modded to 1400, my GPU is never being maxed out. My CPU on the other hand is being beaten to death.
All I know is that Bannerlord is the only game I have ever played that uses all 8 cores and can max them out. Meanwhile my RTX 3080 is cruising along running at about 65%. Now granted I am only running around 1440p resolutions but even at 4k, I think your CPU might be the more limiting factor than GPU if your trying to run large armies anyway.Isn't Bannerlord supposed to be a core intensive game as opossed to a GHz one? I'm asking because I remember a thread somewhere around launch time that said BL can take advantage up to 8 or 16 cores, but no actual professional benchmarks were done comparing high core count low GHz vs low core count high GHz. None that I know of anyway, if anyone found any please link them.
DLSS isn't going to fix that problem though I guess if your running 200-300 units with a fairly modern processor and still having FPS issues and could use DLSS, it might help.
Yeah that is what I am saying. If you have a real weak GPU maybe it would help but don't you have to have a RTX GPU to use DLSS? I don't think GTX cards have the capability to run DLSS. I mean based on what I am seeing, if you actually have a RTX card, even something like a 2060, you should be able to get 60 fps on this game pretty easily and any real fps hits you have are going to be due to the CPU combined with battle size and not bound by the GPU.If the FPS issues caused by a weak GPU, maybe DLSS can help.
However, in many cases, the CPU is a bottleneck, sometimes you just need more cores - and some things in programming just can't be multi-threaded and are subject to Amdahl's law, so single threaded performance is still the unfortunate bottleneck. The devs have tried their best to thread what they can with this game.
Obvious bug with dlss on after 3 months of delay. Pretty much sums up this early access, almost every feature is either glitchy or not ready.
The real question is, how did you manage to get your hands on an RTX 30 card?I have a 3800x and a RTX 3080.
Which version did you use? I've heard that performance mode does cause the smudge effect but quality retains the sharpness of the original. Indeed I've seen videos where DLSS genuinely looks better; which is pretty astonishing. It's a pretty impressive advancement all around.I've tested it in a few battles, but there was one issue with it that made me go back to No DLSS. Some weapon movements create very noticeable smudges. It was very jarring where I was standing with my archer line - every time after firing a bow there was a huge smudge around it. Haven't checked fps difference, because I capped myself at 70.
RTX 2060 and 2080 can do it as well now. If anything they probably benefit more as they are the cards which could probably use the helping hand (at least when compared to a 3080).The real question is, how did you manage to get your hands on an RTX 30 card?
Which version did you use? I've heard that performance mode does cause the smudge effect but quality retains the sharpness of the original. Indeed I've seen videos where DLSS genuinely looks better; which is pretty astonishing. It's a pretty impressive advancement all around.