As early as 3 years ago, TW mentioned in this blog the implementation of layered defenses during sieges. For those who don't wish to find it, the paragraph reads:
After the addition of the new scenes added to 1.5.10, as incredible as they look, they do NOT support any idea of a layered defense. Tie that in with the fact that the defender reinforcements (since gamescom 2019) SPAWN at the gatehouse as opposed to deeper within the settlement... is this just another dead feature?
As a bonus they also imply the idea of commanding both defender and attacker troops, however aside from stop and go, there is little to no tactical prowess in sieges. The scenes look great, however, it seems they do not reflect the concept of a layered defense. Were they implying that the 'layered' part was simply referring to retreats into the keep? The biggest offender I found was Sahel Castle in the Aserai.
The general idea that not ALL settlements sport layered defense is fine, in fact, it would add flavour with certain settlements being more strategical to hold due to their fortifications than others. What we have now, however... I do hope they haven't forgotten or abandoned the idea.
"The system is quite simple: castles start at level 1 and can be upgraded twice to reach their maximum level. In the example castle below, with each upgrade the castle gets taller, more dominant towers; better positions to deploy defensive machines; deeper walls at critical points for larger troop formations; greater coverage over its gatehouse; and the opportunity to deploy a layered defence."
After the addition of the new scenes added to 1.5.10, as incredible as they look, they do NOT support any idea of a layered defense. Tie that in with the fact that the defender reinforcements (since gamescom 2019) SPAWN at the gatehouse as opposed to deeper within the settlement... is this just another dead feature?
As a bonus they also imply the idea of commanding both defender and attacker troops, however aside from stop and go, there is little to no tactical prowess in sieges. The scenes look great, however, it seems they do not reflect the concept of a layered defense. Were they implying that the 'layered' part was simply referring to retreats into the keep? The biggest offender I found was Sahel Castle in the Aserai.
The general idea that not ALL settlements sport layered defense is fine, in fact, it would add flavour with certain settlements being more strategical to hold due to their fortifications than others. What we have now, however... I do hope they haven't forgotten or abandoned the idea.