Did anyone pay attention to the defending archers recently? It has been a while since I used RTS to just see what they where doing,
I always had the feeling their rate of fire could be higher and that it was more dangerous to approach the same number of archers on a open field.
yes the ai has to much tunnel vision, running past you on their way to a wall that is already lost.
The defenders could better focus on defending the towers with archers below the wall shooting the enemy of the wall.
For new scenes I would like to suggest destructible doors to the towers with the stairs in the towers the only way to the walls. It’s not a great defensive design to give the enemy direct acces to the courtyard without making them pay for it. This would probably give more ai problems, but would make historical sense.
I always had the feeling their rate of fire could be higher and that it was more dangerous to approach the same number of archers on a open field.
yes the ai has to much tunnel vision, running past you on their way to a wall that is already lost.
The defenders could better focus on defending the towers with archers below the wall shooting the enemy of the wall.
For new scenes I would like to suggest destructible doors to the towers with the stairs in the towers the only way to the walls. It’s not a great defensive design to give the enemy direct acces to the courtyard without making them pay for it. This would probably give more ai problems, but would make historical sense.