What happened to "building a criminal empire"?

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five bucks

Squire
Don't worry, in a few years, you will get your criminal empire the same as terrain battle system and whatnot... just need to fix a few bugs and add a few new helmets, chill.

PS. Bannerlord has become the new Star citizen, it seems.
I feel like Bannerlord is a fair few rungs on the "Howard & Molyneux Ladder" below Star Citizen.

Cloud Imperium Games has created enormous expectations, barely met some of them, progresses SC very slowly, and constantly creates lots of new expectations through massive feature creep of their plans, while continuing to accept enormous sums of money.

Taleworlds has created large expectations, met most of them in some vaguely arguable way (the biggest exception being owning criminal organizations), and progresses Bannerlord very slowly, while continuing to take in sales.
 

Amon Morell

Regular
The main reason that i buyed Bannerlord was the building a criminal empire gameplay.

They should hire more people if they have problems with implementing what they have promised, they made more then enough money.
 

five bucks

Squire
The main reason that i buyed Bannerlord was the building a criminal empire gameplay.
You're not the only one, personally I bought Bannerlord hoping for it to provide the experience of Warband+better graphics+better sieges (which has all happened except the Warband part), but I have one friend who was waiting with me for Bannerlord since it was announced, and every time I mention an update he asks if crime mechanics are in yet.
 
The criminal empire was Taleworlds all along and all the EA enthusiasts helped build it. Bannerlord was a gr... *dies from an assassin's arrow*
 
The criminal empire was Taleworlds all along and all the EA enthusiasts helped build it. Bannerlord was a gr... *dies from an assassin's arrow*
giphy.gif
 

Grank

Sergeant Knight at Arms
WBNWVC
Taleworlds has created large expectations, met most of them in some vaguely arguable way (the biggest exception being owning criminal organizations)
They can argue that beating up those thugs and claiming all the alleys in a town can be considered a criminal organization. If they at least try to reclaim their territory back and give you occasional brawls it'd be more tolerable. You could at least pretend you're a gangster with that, but nope. Beat them up, get some loot, no bonus from territory, thugs gone forever.
 

Gandamula

Sergeant at Arms
And sadly the Scum and Vilany mod is dead. We can't be criminals or have criminals all over the place.
 

Gandamula

Sergeant at Arms
Yep, unfortunately this is the problem with relying on mods for features which should be in the base game.
Not this one, have more 10 factions or else, 100 new units, a bunch of skilled companions companions,some redoubts with a lot to do there, it's a big mod 500 GB or else. It's so good that a rollback from 1.6.4 for the last version playable, 1.6.2.
 

Nimai

Recruit
Someone should seriously consider filing a lawsuit against Taleworlds for false advertising if they decide to release Bannerlord without the huge amounts of promised and presented features we saw years ago. I bought the game 5 minutes after release just based on that gameplay and the hype. Shameless.
 

Phantom425

Sergeant
Someone should seriously consider filing a lawsuit against Taleworlds for false advertising if they decide to release Bannerlord without the huge amounts of promised and presented features we saw years ago. I bought the game 5 minutes after release just based on that gameplay and the hype. Shameless.
A lawsuit. A civil lawsuit against TW. Okay.
 
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