Weirdest part is this was in 2016, they had 5 years to fix/rework/finish this feature but yet they're still not even sure what they'll do with it... How is that even possible?
I've said it before... Bannerlord is a jack of all trades FPS battle simulator, with a bunch of relatively shallow pathways that give context and plausibility to those battles.
There are better trade sims, better empire building sims, better criminal sims better open sandbox sims out there - which all specialise in one area at the sacrifice of others. Bannerlord offers a little of all these different areas, but they couldn't out-compete those games that specialise. We play those other games that specialise, so anything Bannerlord offers is always going to be a letdown in comparison - the down side of being a jack of all trades, is that you're a master of none. Players all want Bannerlord to be as good as other games in the specialist areas they love, but Bannerlord's empire building will never be as good as Crusader Kings. It's tactical battle space will never be as good as Total War. Etc. etc. Instead it takes just enough of each style of game and combines them into something unique. But it makes it hard for those of us who love our specialist games, to see Bannerlord seem to fall short, when that's not actually what Bannerlord is - which is a game that seeks to offer a simplified version lot of different things.
But getting that balance right, just how much of each style of game to bring into Bannerlord, is a trial and error process - usually we wouldn't see this process. It would be carried out in private by focus groups and closed alpha gamers. But to TaleWorld's credit, they have done a lot of this process in the open. Unfortunately this also leads to expectations that are difficult to meet, as they explore and whittle down the final state of the game. They were clearly ambitious, and perhaps more so publicly than they should have been.
Yes, they had 5 years to fix/rework/finish these features... but they also had 5 years to decide it wasn't worth developing further - and not throw good money after bad - leaving just the basic husk of what might have been. What would be helpful would be if they addressed why they scale back segments of the game after discussing it as a possibility - that would manage expectations and prevent threads like this occurring.