five bucks
Knight at Arms

Publicly showcased Bannerlord gameplay demo from 2016:
Devblog which followed the demo:
Steam Store page description, visible to everyone buying Bannerlord since March 2020:
For 5 years, Taleworlds has told the 5,000,000+ people who bought the game that Bannerlord would let you own back alleys to create "criminal empires".
But players still can't own alleys. There is nothing in TW's future plans statement about criminal enterprises. Apparently they have not even decided internally whether it will make it into the game.
Are Taleworlds actually going to deliver on this feature they are still advertising?
NPC: You can make good money out of forgotten alleys like ours.
"If you have a companion that has a trait of being criminal, you can own a criminal enterprise here (alley), and take money for ourselves. As we are part of this faction and know the lord who owns this city, that would cause a strain on our relationship."
Devblog which followed the demo:
When we wander into the backstreets, we are confronted by a group of thugs and the dialogue is automatically initiated by the gang leader. The main advantage of engaging in crime is to make money quickly. It is cheaper and provides a faster return than a legitimate business. However, engaging in criminal activity while rising up the ranks of a faction increasingly puts the player in a difficult position.
Steam Store page description, visible to everyone buying Bannerlord since March 2020:
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.
For 5 years, Taleworlds has told the 5,000,000+ people who bought the game that Bannerlord would let you own back alleys to create "criminal empires".
But players still can't own alleys. There is nothing in TW's future plans statement about criminal enterprises. Apparently they have not even decided internally whether it will make it into the game.
Are Taleworlds actually going to deliver on this feature they are still advertising?
It doesn't have to be super complicated. Something like this: once you defeat a gang in an alleyway, you have the option to start your own criminal enterprise there (with a name like "counterfeiting ring", "black market," "thieves' hideout" etc) which is just like a normal workshop, except it is more profitable, does not have economy inputs/outputs, and has the downside of raising your criminal rating. That would deliver on what they said, in a way that re-uses existing mechanics and doesn't complicate the economic simulation.
This is just an example, though. Anything close to Taleworlds' previous statements will be enough to make them not be liars.
This is just an example, though. Anything close to Taleworlds' previous statements will be enough to make them not be liars.
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