Not a single question from the community was answered when they arose after that blog. I wonder why.Terco_Viejo 说:The Sergeant System has been explained slightly (there are still enough doubts about it) in the last blog "Order of Battle". We strike it from the list.![]()

My experience is that you need to brake out a smaller rebellion to get answered, proving that the blog was ambiguous and clarification is interesting for a larger group of ppl.DanAngleland 说:Well they rarely respond to any questions that are asked after a blog is published, as far as I am aware.
Orion 说:I look forward to the day when all items are struck from the list, and upon review we can see that most of the answers are to our liking.
DtheHun 说:My experience is that you need to brake out a smaller rebellion to get answered, proving that the blog was ambiguous and clarification is interesting for a larger group of ppl.DanAngleland 说:Well they rarely respond to any questions that are asked after a blog is published, as far as I am aware.
84Slashes 说:Reviving this thread for a question re: NPC relations.
From Gamescom '18 footage we saw that completing quests for NPCs raises your relations with them, much like Warband. Combined with NPCs being the source of recruits, I imagined a gameplay strategy involving building up relations as much as possible with a few key NPCs across a handful of towns and villages, so that I can quickly build up quality troops of my choice.
However, given character death a natural question is what happens to your +100 relations with an NPC once your character dies and you play as their heir? Ideally there would be some 'transfer' of the good relations you have built up to your heir, or maybe to your clan more generally. It would not only mean that investing in NPCs pays off beyond your starting character's lifetime, but in-game too I would think anybody would look more kindly on the family and children of one of their good friends.
If that's not the case, I'm a bit disappointed because it means there's limited returns to becoming best friends with an NPC (unless it's possible to build up relations relatively quickly). Either way I hope this gets answered during Gamescom or after.
ngaborino 说:One question about individual combat AI improvements.
Will AI still behave like homing missiles always trying to hug you? Or are they improved in any ways?
(From what I have seen in gameplay videos it seems identical to the warband system)
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It is very important thing,i think,maybe be listed in topic?Bjorn The Hound 说:![]()
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Just above your post, there is a warning man.
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Even you have your own thread for this. If you are expecting some developer will show up and answer your question, you are mistaken. I mean, that can happen but it is so rare to see.
Agreed. The ability to roll back game versions is important for a game whose predecessor has been sustained by mods for nearly a decade. Some clarity on this would be appreciated, especially because the multiplayer aspect of the game complicates this.GreenLight7 说:It is very important thing,i think,maybe be listed in topic?
Orion 说:It's a single post asking about enabling mod compatibility in a compilation thread for unanswered questions. It's relevant and restrained, so it's not spam. The best way to deal with spam is to report it and move on, so please do that in the future.
Agreed. The ability to roll back game versions is important for a game whose predecessor has been sustained by mods for nearly a decade. Some clarity on this would be appreciated, especially because the multiplayer aspect of the game complicates this.GreenLight7 说:It is very important thing,i think,maybe be listed in topic?
Steam...,i remember..Roccoflipside 说:If you have it through steam wouldn't you be able to disable auto-update? I know it's not quite the same thing, but you should at least be able to keep playing a mod on a version that works until it also gets an update.