What does this mod do?

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amondrubee

Veteran
I can't be bothered reading every thread, every post, just to find bits and pieces here and there. I want a compiled list of features of what this mod does exactly, and what version of Mount & Blade it's for. The problem with this mod compared to several others is that they all have simple descriptions of what it does and this one doesn't. Nobody is going to try out something with a vague description at best.
 
amondrubee said:
I can't be bothered reading every thread, every post, just to find bits and pieces here and there. I want a compiled list of features of what this mod does exactly, and what version of Mount & Blade it's for. The problem with this mod compared to several others is that they all have simple descriptions of what it does and this one doesn't. Nobody is going to try out something with a vague description at best.

I support this, I am an active player of the mod, but seriously if the mods wants to be known in the comunity we need a feature list. Old name doesn't bring new players.
 
I wrote a description in the first post in the main thread.
http://forums.taleworlds.com/index.php/topic,61453.0.html
 
Chel said:
I wrote a description in the first post in the main thread.
http://forums.taleworlds.com/index.php/topic,61453.0.html

I did read that before making this thread. The description gave a very very very rough idea of what kind of mod it is, but nothing specific was mentioned. After reading those chunks of paragraphs, I still didn't know the details of what and how things were changed. E.g. how many and what kinds of new weapons/armors are added/changed. How factions are changed, what new factions are added, how does the new 'challenging' AI system work- formations?

It's not my intention to bash this mod, but the description in the main thread needs some work.

And thanks MoToM for giving some more info in the other thread.
 
amondrubee said:
Chel said:
I wrote a description in the first post in the main thread.
http://forums.taleworlds.com/index.php/topic,61453.0.html

I did read that before making this thread. The description gave a very very very rough idea of what kind of mod it is, but nothing specific was mentioned. After reading those chunks of paragraphs, I still didn't know the details of what and how things were changed. E.g. how many and what kinds of new weapons/armors are added/changed. How factions are changed, what new factions are added, how does the new 'challenging' AI system work- formations?

It's not my intention to bash this mod, but the description in the main thread needs some work.

And thanks MoToM for giving some more info in the other thread.

man just try it.. it would be less time than reading everything as well :smile:
I am not going to write 'there are 198 new items, 23 new troops, weapons are faster'
 
Chel said:
amondrubee said:
Chel said:
I wrote a description in the first post in the main thread.
http://forums.taleworlds.com/index.php/topic,61453.0.html

I did read that before making this thread. The description gave a very very very rough idea of what kind of mod it is, but nothing specific was mentioned. After reading those chunks of paragraphs, I still didn't know the details of what and how things were changed. E.g. how many and what kinds of new weapons/armors are added/changed. How factions are changed, what new factions are added, how does the new 'challenging' AI system work- formations?

It's not my intention to bash this mod, but the description in the main thread needs some work.

And thanks MoToM for giving some more info in the other thread.

man just try it.. it would be less time than reading everything as well :smile:
I am not going to write 'there are 198 new items, 23 new troops, weapons are faster'

I, and others, wouldn't mind seeing a troop tree list.  :razz: and maybe with screenshots of each new troop. Your post in MoToM's thread was actually a better description than those chunks of paragraphs in your main thread. Bullet points detailing each and every feature always promotes a mod better than parapraphs of vague info, info that can be interpreted in almost any way.
 
Chel said:
man just try it.. it would be less time than reading everything as well :smile:
I'd just like to point out that you first have to download 190mb which takes a while for people with a slower connection and at least in Native it's quite slow to level up so you can't see all the changes that fast. So it'll take a day or two to get the same info that could be read in 5 minutes..

I'm downloading now since this has been a popular mod and I haven't tried the earlier versions but I would have wanted more info too.
 
I will be making a troop list, I was already considering making an starters guide anyway, if chel is not against it.
 
I agree that a detailed list should be made , otherwise not to many will try it , even though we (some) know the previous versions , which were all awesome , unique and also had a list of features :razz: .I please you to make a big list for this :grin: many will try it and also post more and all that .
 
Kazdum said:
I will be making a troop list, I was already considering making an starters guide anyway, if chel is not against it.

that would be cool.

MasacruTheArcher said:
I agree that a detailed list should be made , otherwise not to many will try it , even though we (some) know the previous versions , which all were awesome , unique and also had a list of features :razz: .I please you to make a big list for this :grin: many will try it and also post more and all that .

for v 1.00 I will make a feature list. Until then you guys can do whatever you want :smile:
 
If you can make all the troop tree in text, I am able to draw it in nice graphical branches :smile:.
 
Deon said:
If you can make all the troop tree in text, I am able to draw it in nice graphical branches :smile:.

in the mod's folder, run TroopTreeGenerator, then troop trees will be in trooptree.html file there.
 
30xcq4y.png
 
looks cool, but you misread the tree, watchman also upgrades to caravan guard, etc.
 
No, I saw it, it is just a late time which screws my mind. I was going to show just the overall look, is the size of frames fine? I will work on it then

ibf1aa.gif

23i7cki.gif

1255dzk.gif

125p2sx.gif

2z9ffde.gif

dy0oqc.gif
.
 
Anything you want "). I will finish the bloody ones because I almost finished and I don't have time today, but later I can easily change it.

P.S. Ouch, I see you judge by font :smile:.
 
harder to read these new ones.
(and doesn't the Swadian Man-at-Arms also upgrade to Ironclad Knight?)
 
I haven't played long enough to notice, but does this mod have non-bickering companions and following cattle herds? If any two things should be standard in every mod, it's those.
 
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