Hello fellow raiders!
I've been following the discussion on some parts of the forum and Youtube and it seems to me there is a misalignment of the direction TW is going and what the community, at least the majority of it on the forums, wants. So, I propose we have a mature discussion about it, leaving all the hostility, frustrations and "TW DOESNT CARE ABOUT US" at the door.
Having said that let's not forget that TW delivered an insane game, I mean c'mon guys what other game supports 1000 NPC third person battles with such stunning visuals? In a lot of aspects it is a huge step forward from warband and I think that a lot people fail to give TW enough credit for that.
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So...
Looking at Bannerlord's steam charts currently there are about 15k players per day, which I find interesting because the multiplayer servers have very few players. Yes there are a lot of people playing the recent Bannerlord Online mod (right now ~400 total). But still, I must presume those are 15k players are mostly singleplayer players.
Jumping into Warband multiplayer I saw that there is a considerably larger amount of players, compared to Bannerlord's multiplayer but compared to warband's steam charts there are around 4,5-5k players a day. So the logical deduction, it seems to me, is that a lot more players are choosing Warband's Multiplayer to Bannerlord's Multiplayer and vice versa for the singleplayer aspects. This seems to be reflected by the updates that we have had for Bannerlord - largely singleplayer focused.
Knowing that there is, even though somewhat limited, support for singleplayer modding and virtually no support for multiplayer modding and even server creation, the question is: How many players would actually want to partake in: Native Multiplayer, Modded Multiplayer, MP and SP mod development if these were available?
I invite all of you to vote in the POLL on this thread, it is important to know what the community actually wants.
Seeing how many thousands of players joined Bannerlord Online when it first launched this seems to indicate there is a huge demand for more online feature support, so let's see how true this actually is. I ask you to send this thread to your fellow warparty members, so we can get as many votes and responses as possible!
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Finally, I want to know what YOU think.
Why is an expanded multiplayer experience important to you?
How important is the Warband/Bannerlord community to you?
Why is an expanded Singleplayer experience important to you?
What would you do if you were in Taleworlds shoes?
And, please! Keep it mature. Keep the bashing and blamegame on a separate thread. TW has been working on this masterpiece game for almost 10 years now and they delivered, don't forget that. It is normal and understandable to lose direction a little bit over a decade. I think we can all forgive them about this and help them to better understand the community's needs and steer the ship in the right direction!
I've been following the discussion on some parts of the forum and Youtube and it seems to me there is a misalignment of the direction TW is going and what the community, at least the majority of it on the forums, wants. So, I propose we have a mature discussion about it, leaving all the hostility, frustrations and "TW DOESNT CARE ABOUT US" at the door.
Having said that let's not forget that TW delivered an insane game, I mean c'mon guys what other game supports 1000 NPC third person battles with such stunning visuals? In a lot of aspects it is a huge step forward from warband and I think that a lot people fail to give TW enough credit for that.
--------------------------
So...
Looking at Bannerlord's steam charts currently there are about 15k players per day, which I find interesting because the multiplayer servers have very few players. Yes there are a lot of people playing the recent Bannerlord Online mod (right now ~400 total). But still, I must presume those are 15k players are mostly singleplayer players.
Jumping into Warband multiplayer I saw that there is a considerably larger amount of players, compared to Bannerlord's multiplayer but compared to warband's steam charts there are around 4,5-5k players a day. So the logical deduction, it seems to me, is that a lot more players are choosing Warband's Multiplayer to Bannerlord's Multiplayer and vice versa for the singleplayer aspects. This seems to be reflected by the updates that we have had for Bannerlord - largely singleplayer focused.
Knowing that there is, even though somewhat limited, support for singleplayer modding and virtually no support for multiplayer modding and even server creation, the question is: How many players would actually want to partake in: Native Multiplayer, Modded Multiplayer, MP and SP mod development if these were available?
I invite all of you to vote in the POLL on this thread, it is important to know what the community actually wants.
Seeing how many thousands of players joined Bannerlord Online when it first launched this seems to indicate there is a huge demand for more online feature support, so let's see how true this actually is. I ask you to send this thread to your fellow warparty members, so we can get as many votes and responses as possible!
------------------------------------------------------
Finally, I want to know what YOU think.
Why is an expanded multiplayer experience important to you?
How important is the Warband/Bannerlord community to you?
Why is an expanded Singleplayer experience important to you?
What would you do if you were in Taleworlds shoes?
And, please! Keep it mature. Keep the bashing and blamegame on a separate thread. TW has been working on this masterpiece game for almost 10 years now and they delivered, don't forget that. It is normal and understandable to lose direction a little bit over a decade. I think we can all forgive them about this and help them to better understand the community's needs and steer the ship in the right direction!
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