Well in the devblogs they had an idea of inter clan competition and politicking but we dont even hqve dialogues. There is zero roleplaying with themI don't think they put that much thought into it. I'm guessing they just took what was in Warband (families) and improved it into a more "open" system. "Look, AI can have kids and actually die now. What's that ultimately for, you ask? Well, you figure it out!"
Unfortunately that's where CK meets M&B, and it's not going to happen.
If it's easy to do, modders can handle it. If it's hard to do, TW won't do it cuz resource.It's not going to happen simply because the devs do not wish to take any player input to heart. If it's not easy to do, it's not going to be done.
Just like they had the idea of building settlements, crime empires etc... all cut and sacrificed on the altar of "it's too complicated", to then deliver the most bare bones experience they possibly could.Well in the devblogs they had an idea of inter clan competition and politicking but we dont even hqve dialogues. There is zero roleplaying with them
Like many, I have a features wishlist for Bannerlord. Glad to see that the modders are ticking all those boxes.If it's easy to do, modders can handle it. If it's hard to do, TW won't do it cuz resource.
I think bannerkings is a must have.Like many, I have a features wishlist for Bannerlord. Glad to see that the modders are ticking all those boxes.
I'm sure you are aware about this, but what he has achieved so far is just unbelievable.
Banner Kings
Banner Kings is a suite of features to deepen non-combat gameplay. Populations, feudal titles, village projects, settlement management overhaul & more.www.nexusmods.com
It can't work with total conversion mods right? Currently trying out the Realm of Thrones one.Like many, I have a features wishlist for Bannerlord. Glad to see that the modders are ticking all those boxes.
I'm sure you are aware about this, but what he has achieved so far is just unbelievable.
Banner Kings
Banner Kings is a suite of features to deepen non-combat gameplay. Populations, feudal titles, village projects, settlement management overhaul & more.www.nexusmods.com
Depends. If they change same things, things could be tricky. If i would decide to try it out, i would place, Banner Kings after total conversion in the load order so Banner Kings overwrite total conversion, then i would back up my saves some other location on my pc and i would play a little to see if there is a gamebreaking issue. But keep in mind, these issues can happen after you play a long time.It can't work with total conversion mods right? Currently trying out the Realm of Thrones one.
you are rightI think bannerkings is a must have.
It might, but if the total conversion adds features that will conflict with Banner Kings features, then you'll most probably run into problems.It can't work with total conversion mods right? Currently trying out the Realm of Thrones one.
Hit the nail on the head bro/bro-ette lol like spot on.I think that clan system is a good feature in Bannerlord. It just deserves to be fleshed out.
The issue you point out with relation has nothing to do with clan system, in my opinion. I don't really understand the relation system or at least, sometimes I don't know what it stands for. When you want to vassalize a lord, I have the feeling that relation does not really help and other than that, relation is just a number beside a protrait.
I agree but keep in mind that it's called bannerlord not diplomaticlordI made a comment in 2022 about he relationship stats being pointless and the game . The only thing its any good for is forming an army and influence is cheaper on higher relations npc's. Bannerlord is still a battle simulator and it gets boring . I still haven't ever finished a campaign as its more fun at the start. I hope TW looks at none economic and none battle feature next because this game needs it badly.