laminblake
Recruit
With the expansion coming this summer, I thought it would be appropriate to have a "what do you want" thread.
Ill start:
- Improved Fief management and goodies
* more options to upgrade villages, towns and castles like the ability to upgrade a village to a town when the population reaches a certain point and you have the resources to do it (much like custom settlements mod but more stable). Also the ability to add defenses to your castles like an extra layer of walls that a defender would have to climb over to get to the center of the castle area (defenders would set up position on both layers of walls). This would make archers even more valuable in the fight as if you lose the first section of the castle you still have the second to fall back too and have your archers rain death upon the enemy.
- Improved battle formation management for large scale battles
* This would be for people like myself who set the battle size to 500+. Add more formations in the game and the ability to customize your own formations to play with, maybe even allow for a pre-battle screen to set up where your troops will spawn by type or by group (aka: group 1 which consists of 20 archers, 30 footsoilders, 5 calvary) in different parts of your side of the battle field. Think of having archers in a flanking position in 2 sides of the forest waiting to ambush the imposing army.
- Improved siege engine
* Also for large scale battles for 500+ troops mod. its not easy to take a castle that has 200 troops in it when you have to climb 1 little dinky ladder. (lol what a chokepoint) In V 1 i added the improved siege mod which added another ladder to every castle siege, its very nice but i would rather have something like a battering ram at the gate which has to be pushed into place and manned by 6 people to take down the gate. Moreso the speed of which the gate is taken down is based off the highest lvl of engineering of the party and vice versa for the defending team. Also the ram would be easy to add into the game as it can use the same method of movement as the siegetower.
* Maybe put the trebuche to use, but that may be streaching it alittle.
- other stuff
* Flaming arrows
* Fantasy mod with magic
* Combo attacks (like attack left 2 times and 1 over the head attack can offset a shield strike which does severe damage to shields within a certain radius in front of you) Combo attacks can only be used by melee weapons and the speed of which combo attacks are done and the time you can use them inbetween uses would be based off agility, the damage done by combos would be based off strength. This would be a complicated addition to the game but would make the hack and slash part much more fun!
Hope you guys like my ideas! especially you moderators out there.
Ill start:
- Improved Fief management and goodies
* more options to upgrade villages, towns and castles like the ability to upgrade a village to a town when the population reaches a certain point and you have the resources to do it (much like custom settlements mod but more stable). Also the ability to add defenses to your castles like an extra layer of walls that a defender would have to climb over to get to the center of the castle area (defenders would set up position on both layers of walls). This would make archers even more valuable in the fight as if you lose the first section of the castle you still have the second to fall back too and have your archers rain death upon the enemy.
- Improved battle formation management for large scale battles
* This would be for people like myself who set the battle size to 500+. Add more formations in the game and the ability to customize your own formations to play with, maybe even allow for a pre-battle screen to set up where your troops will spawn by type or by group (aka: group 1 which consists of 20 archers, 30 footsoilders, 5 calvary) in different parts of your side of the battle field. Think of having archers in a flanking position in 2 sides of the forest waiting to ambush the imposing army.
- Improved siege engine
* Also for large scale battles for 500+ troops mod. its not easy to take a castle that has 200 troops in it when you have to climb 1 little dinky ladder. (lol what a chokepoint) In V 1 i added the improved siege mod which added another ladder to every castle siege, its very nice but i would rather have something like a battering ram at the gate which has to be pushed into place and manned by 6 people to take down the gate. Moreso the speed of which the gate is taken down is based off the highest lvl of engineering of the party and vice versa for the defending team. Also the ram would be easy to add into the game as it can use the same method of movement as the siegetower.
* Maybe put the trebuche to use, but that may be streaching it alittle.
- other stuff
* Flaming arrows
* Fantasy mod with magic
* Combo attacks (like attack left 2 times and 1 over the head attack can offset a shield strike which does severe damage to shields within a certain radius in front of you) Combo attacks can only be used by melee weapons and the speed of which combo attacks are done and the time you can use them inbetween uses would be based off agility, the damage done by combos would be based off strength. This would be a complicated addition to the game but would make the hack and slash part much more fun!
Hope you guys like my ideas! especially you moderators out there.