What do you want from the 1.1 patch?

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On my first siege, i successfully threw back the attackers, but the siege didn't end. So i jumped from the walls to see what on earth was happening, just to see that there were TONS of enemy troops stuck inside the tents, trying to get away, and the battle wouldn't be considered over until they could reach the end of the map (which they couldn't).


Unfortunately, i had to put them down...
 
1.1 PATCH With major new content and balancing.
Before this patch only bug fixing glitches and technicals issues being solved.
 
any of the basic things that were in warband 8+ years ago and in viking conquest . Game maniacs are fine just missing 75% of content, should of finished game before focusing on multiplier. game needs to be finnished now that they got millions more $ , i played over 3000 hours on warbaned and moduals and graphicly and play wise its huge improvement . many things must be done for this to be better then warband . I have faith you will get done please dont let us down .
 
For the 1 player game to actually be playable over the long term... That requires new campaign map mechanics for new faction to emerge, vanquished factions to reemerge, and civil wars to split factions that get too large. This game is complete garbage in my opinion while it lacks basic mechanics to make the game playable over the long term. As it stands the game basically makes all your work irrelevant and worthless just as you get the boring bandit chasing over with. Incredibly frustrating and disappointing is how I have to describe my Bannerlord play experience so far.
 
- Why we dont have messengers ? Its ridiculous that a king/queen has to chase lords to talk to them
- What happened to alliances and trade agreements ? when did we become so uncivilized since warband. Weak factions should allign against the strong ones, can also fix the issue of one faction invading every fiefs fastly.
- Fix the children issue (characters keep having new babies and they dont grow), and maybe make the years pass faster so actually having an heir will be meaningful.
- Castles, cities feel so lonely. We should be able to do feasts.
- Lords should not join your party after marriage. It just doesnt make sense that he renounces all his titles, fiefs, clan and joins your 1 castle clan. In warband they were just keep being lords and following you if you change faction.
- Convincing a lord to join your faction is ridiculous sometimes. They lose everything to come to your kingdom where you can not even offer any fiefs. It just shouldnt be so dependable of your charm level but how strong your kingdom is.
- At least fix the main quest already
 
Up there with fixing snowballing, I think fixing as many of the perks as possible is a top priority, aswell as kingdom management. And close to my heart personally is just giving us a toggle for the main quest when creating a new game.
I like the fact that we have clan tier quests and apparently (haven't gotten there yet) a quest that once completed makes us eligable for kingdom creation, but I just don't want the main quest honestly.
 
- more interaction with wives like the possibility to court other lords s wives creating possible wars or duel demands.
 
- more interaction with wives like the possibility to court other lords s wives creating possible wars or duel demands.

Nice idea ! I think this would work so well in creating some Casus Belli (suposing that they are going to include it), and it would be like Paris and Menelaus during the Trojan war. The game should include this love interaction after you reach a very high amount of relation with a lord`s wife (just to avoid spamming this).
 
-Better dialogue and diplomacy options
-More variety of quests
-Unique companions and bigger clans.
-Allow player to adjust starting age of character and add in many 15-18 year olds into clans for players who start out as 18 year old guys to marry.
-Snowball fix so it'd take at least 30 years, preferably 100+, for an ai kingdom to take all of Calridia without player intervention
-More fleshed out minor factions that can give quests, own fiefs, eventually join a kingdom/be more than just mercs
-5x more equipment variety minimum with unique equipment for certain lords/kings and ones obtainable from quests
-Dynamic clans that grow overtime, marrying/having kids, recruiting companions, and leveling their clan tier
-Clan regeneration/ways to generate new lords if necessary.
+1 to these
 
For the 1 player game to actually be playable over the long term... That requires new campaign map mechanics for new faction to emerge, vanquished factions to reemerge, and civil wars to split factions that get too large. This game is complete garbage in my opinion while it lacks basic mechanics to make the game playable over the long term. As it stands the game basically makes all your work irrelevant and worthless just as you get the boring bandit chasing over with. Incredibly frustrating and disappointing is how I have to describe my Bannerlord play experience so far.

Bit extreme don't you think? This is alpha game-play. It is quite obvious a lot of features are not in right now or only partially.

I don't disagree. After 70 hours I think I have had enough for now until more content gets added.
 
I think the most important features are the ones that extend playtime... Whether it be fixing the snowballing or bring in mechanics that split large kingdoms into smaller ones... or civils wars.. rebellions.. stuff like that.

Right now it's impossible to test how the game functions in the long term since the game ends itself
 
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