What do you want from the 1.1 patch?

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Make a bow not cost more than a suit of armor

Fix the snowballing issues

Add more ways to increase relations with recruiters so I don't have to cheat by turning recruitment difficulty down.

Make hideouts something less than the deathtraps they currently are (in realistic)

Fewer tournaments with much greater rewards. No reason to do them at all right now without mods.

FEWER BANDITS. They breed like damned rabbits. Or...maybe regions with more bandit activity, away from civilization, like right next to a Vlandian town that ignores the growing infestation
 
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I would like developers to introduce fines in the occupied provinces and provinces with different cultures. I would also like to see the uprisings in the occupied provinces. The opportunity to lead the uprisings yourself. Various policies related to pacifying discontent.
 
The title says it all. It can be everything from the smallest of fixes to the implementation of entire systems.

Personally, I'd like to see the following:

1) Lords spending more time in their castles/cities so that we can actually interact with them.
2) Lords having their title displayed like in Warband.
3) Lords actually giving out quests.
4) A bunch of new city/village quests.
5) A small buff to garrisons and/or militias.
6) Fixing of perks.
7. Moe suing of peace after a devastating battle. People have mentioned peasant armies getting massacred as they try to assault fiefs meaning that the AI might be a bit too aggressive, or not considering troop quality enough.


Bolded the ones I want the absolute most (after more stability/crash fixing, of course). At current, I feel like I have very little reason to interact with lords that don't have a blue ! above their name, and playing "Where's Waldo?" trying to find a specific lord as he marches CLEAR ACROSS THE MAP nowhere near his home territory is beyond tedious. There's almost no reason for me to even swing by castles because there's nobody EVER there.

On top of these, I'd like better responses to assaults; it seems like every time an attacking kingdom marches to take a city, MAYBE one lord shows up to defend. Maybe. Often it's not even the lord that owns the town or the nearby castles. And when they do lose cities, they don't even try to defend the remaining ones or ever seem to try to take them back.
 
Early on I'd like things which are in the game already to get fully working over adding totally new content.

Biggest one is perks and character progression. It's not good when the interface is presenting something to the players but it literally does nothing behind the scenes. So implementing most of the perks, then a complete rebalance of XP speeds so that they are more consistent across skills and in general significantly faster.

But new content is exciting as well so I wouldn't mind that either.
 
I just want working perks, PLEASE. Especially the perks raising the party cap, those are sooo crucial to the late game.
 
Would be nice if Perks work. Better work on that then some glitching stuff...……………….

And I wanna see something new added to this game. Armour, weapons, anything. I don't whant this game to become Dayz… but so far... ohh ohhh ohhh hoooo it sure feel like it. "we fixed this crash, and this crash and this crash and this, this this"... in the end you get nothing....
 
People thinking they are going to add new features are getting their hopes up. A major patch at this stage is probably going to address a major issue with the game rather than add some exciting new mechanic. Snowballing has largely been addressed, which means the next big issue is character progression and the XP bug.

I'm not sure why the devs haven't come out and acknowledged that its a problem yet, but I bet they realized that the system needs an extensive rework that will necessitate a jump to 1.1. I bet the leveling system, perks, companions and troop training will all get major work done to them, but completely new concepts being introduced is a pipe dream.
 
They already confirmed a major patch was just a rumor they aren't sure from whence it came. Next patch isn't going to be huge. Just a patch.

See post by mod.
 
Currently it feels like factions get wiped out way to easy. Supposedly we can die of old age and pass on through our children. But the game gets to boring before that happens because one faction dominates. So:
1: factions stability. Make it a big deal if they lose a city or more than 1 castle. Making peace likely for a bit. If one faction starts getting bigger, other factions should be attacking them to try and take some. Making the bigger faction now fighting on 2, or 3 fronts.
2: Would love to find some better armors. Somewhere, anywhere.
3. More depth for being a mercenary.
4. Fief stabilization. Food/prosperity certainly is not working has intended yet.
 
Am I really the only one who really, really wants male character body to stop looking llike they have Santa Claus' belly?
 
Better diplomacy: Why not copy some concepts from paradoxian grand strategy like claims and most important: infamy! Both would end the snowballing immediately and would provide a plausible diplomacy with wars that have a target. I'm not expecting diplomacy as complex as in EU but somethign that most importantly gets rid of snowballing and also feels like there is actually some diplomacy going on.

Speaking of claims: they could be as simple as this: from the beginning of the game there should be a claim starting to grow on a random fief of the enemy next to the own lands. After some time (3 months or so) the claim would be ready to be claimed and the AI is good to declare war (of course only if other conditions are met). This method wouldn't even require to change the warfaring AI. Let's say the AI goes for two fiefs before and conquers them and only then conquers the claimed fief. As soon as the latter is conquered they would make peace. This would make wars dynamic, less foreseeable and a bit more plausible and authentic.

Speaking of infamy: for every fief conquered kingdoms should get 1 infamy. In the case stated before the victorious kingdom would have 3 infamy. Every point of infamy would take a certain time to vanish. So while this kingdoms infamy is >0 they aren't able to declare war. They can be attacked of course.
 
I want the damn 2/3 empire city voting crash fixed, i cant progress as ruler or vassal due to this bs
 
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