What do you think of this game engine demo video?

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bryce777

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http://www.sentinelgames.com/bleedingcolourstudio/C4%202008-01-11%2006-57-05-68.exe

I saw this game which uses the C4 engine. It looks pretty nice but I am wondering if it is too choppy?

It's possible I could work around the choppiness if I chose C4, but I am kind of worried about it.


EDIT: Don't worry that it's an exe file. It is perfectly legitimate.
 
Geez, just take a look at it. I have like 9 million posts. I would not post anything bad.

If you are going to make a joke at least watch the video and comment. It's actually pretty interesting. It looks great except I worry about choppiness. It is odd because it is fluid a while then seems choppy etc.

I am not sure if I am just hyperfocused on it, though.
 
I think it's a little choppy when the camera moves to fast ( flip flop), but other than that seems okay to me.
 
Rabid Potatoe 说:
Didn't you say somwhere else youy'd bought a Torque license?

Yeah, but torque turns out to suck ass. I bought this one too and like it much better so far. I just recently noticed camera movement is choppy.

If people tink it's bad enough maybe I will look for something else. I can also try to fix it. Playing witht he camera is easy but it it is a more fundamental problem, fixing it might be pretty hard.
 
Looks quite good to me. The graphics are fairly reasonable (although it could do with some better particle effects). As mentioned, the camera was a bit stuttery, and I occasionally got black flickers.
 
Cymro 说:
As mentioned, the camera was a bit stuttery, and I occasionally got black flickers.

Gah, so it is noticeable?

Well, I have put some code in that seems to help.

The video shown is not my project, though,  btw.
 
Torque doesn't really *sucks* with capital S... Torque Advanced ( wich is what we planned to use) hasn't enough suport and stability right now in comparison to standard torque, and well... standard torque is just too ****ing ugly and hard to work with on the graphics. You will be really limited as far as polygon counts and texture resolutions go, not to mention the *ancient shaders*.

It is supposed to be easier to work with it than any other game engine but from what we found out the code is really a mess, and that kind of breaks the qualities.

There are dozens of better engines, some of them free of charge ( like Ogre 3d). So far C4 is our pick.
 
easy to use ( for anyone, including non-programmers), but I wouldn't consider it a viable to a game with any ambition...
 
So torque wasnt so great? What about it didnt appeal to you?  I remember someone posting here that they were certain that Armagan had used torque for M&B (which wasnt true). But I remember reading some stuff about it at the time.

I see that a mini-market for graphics packs has sprung up around torque over the years. Though really anyone could buy them.  There really seems to be a sort of low-end middle-ware market springing up.  Reminds me a bit of old mining towns where those who gave up on getting lucky with a claim started selling shovels and mules at $50 a pop.

Of course, if I had the graphics skill, I'd probably sell some myself for fun.

Edit: ah, ignore this, duke had already answered it pretty much.
 
Well, to be fair it had some good features, but also some bad ones.

The good is there are a lot of helpful people on the forums, and there is any feature you could possibly want as far as doing stuff goes (not so much graphics features). The bad is that the documentation is just nonexistent almost, if you get the shader version. It's also really complicated to do simple things and even going through the torquescript is a bit of a nightmare. I can't even imagine going through the source.

If the looks and performance were better I could forgive it, though, but while it is 'pretty good' the torque advanced engine is a dead end that will never get serious feature upgrades. It's already not the greatest and it will get worse in time. If I ever wanted to do a follow up then I would have to throw out all my code - torque 2 will be completely incompatible.

Overall I think you are better off with torque if you are not a pretty strong coder, but I feel like C4 is the best bet out there so far. Unfortunately it has some goofiness I have discovered. It does a lot of stuff in CPU like the sound for instance. That can make things a bit jerky, and I am not sure it's multithreaded (which would be a ton of help now that duocores are pretty standard). It's also not really geared towards GUI style games it seems, and had kinda poor mouse support as yet, of all things. But, I think it will work out OK. It's all in C++ but even so I have found it a lot easier to work with than torque.

I guess there is just no good all around solution that covers all angles. Torque 2 might turn out well. Sounds like they have a good plan for it, anyhow. However they are diverging into 3 separate dev paths. I don't think that is something that inspires much confidence in me because even their old 1.x and advanced models have serious outstanding bugs that have not been addrssed for years on end.

 
I see many of your gripes are with the 3D version. How about Torque Game Builder or whatever it's called? The one meant for 2D games?
 
InferiorBeing 说:
I see many of your gripes are with the 3D version. How about Torque Game Builder or whatever it's called? The one meant for 2D games?

Well, that is a separate topic completely. However, the gamebuilder and that other one (torquex?) both have some issues, too. Without engine modification any game built on them will fail to be accepted by most of the game portals due to some crash test failure issues.

I just don't think I would bother with any of their products for anything you are going to invest a great deal of time in, though, to be honest. In all platforms they leave somewhat serious bugs unresolved for years on end, and serious issues that can't really be called bugs but which have serious consequences.

If all you want is to play with gamebuilder and have some fun and maybe make a free game for download, it might not be too bad, though.
 
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