Chel
Master Knight
Hi all,
I've been playing this great game for some time (2 chars to lvl 20) and had a few ideas I'd like to share.
Perhaps it should not be possible to buy black armor pieces and they can be obtained only from black knights' loot? This would add something to be still looking for in the late game.
There should be some penalty for hiring troops from the opposing side. For example if you're neutral, you can hire both swadian and vaegir troops at 150% price (100% price for the farmers in zendar).
Once you join one of the factions, you can hire it's troops for 100% and must pay 200% to hire the troops of the enemy side.
I feel like light armors need to have more advantages over heavier ones besides faster running speed to compensate for lower protection values (or it just may be that I am not good enought to take full advantage of faster running speed). Maybe introduce a small penalty to weapon swing speed for armors?
For example
plate armor: -6 speed
chainmail: -4
leather: -2
cloth: -1
and no penalty without armor.
Especially for a mounted fighter there is really no reason to chose a lighter armor over a heavier one.
I've read that Armagan implemented a system where your attack will not be interrupted when you are hit for 0 damage, but I always get interrupted still. Is the chance very low, or was this taken out? It seems like a good idea, even a 10%-20% chance would be useful.
And I have a small question for which I don't want to start a new topic so I'll just put it here: I noticed sometimes I do not get hit for the full amount of damage reported.
For example I have 5 hp left, the text says I received 5 damage, but I still have 1 hp left.
Is this a hidden effect of ironflesh skill, or high strength? or am I healing in battle and I had 6 hp when I was hit?
Anyone else notice this?
I've been playing this great game for some time (2 chars to lvl 20) and had a few ideas I'd like to share.
Perhaps it should not be possible to buy black armor pieces and they can be obtained only from black knights' loot? This would add something to be still looking for in the late game.
There should be some penalty for hiring troops from the opposing side. For example if you're neutral, you can hire both swadian and vaegir troops at 150% price (100% price for the farmers in zendar).
Once you join one of the factions, you can hire it's troops for 100% and must pay 200% to hire the troops of the enemy side.
I feel like light armors need to have more advantages over heavier ones besides faster running speed to compensate for lower protection values (or it just may be that I am not good enought to take full advantage of faster running speed). Maybe introduce a small penalty to weapon swing speed for armors?
For example
plate armor: -6 speed
chainmail: -4
leather: -2
cloth: -1
and no penalty without armor.
Especially for a mounted fighter there is really no reason to chose a lighter armor over a heavier one.
I've read that Armagan implemented a system where your attack will not be interrupted when you are hit for 0 damage, but I always get interrupted still. Is the chance very low, or was this taken out? It seems like a good idea, even a 10%-20% chance would be useful.
And I have a small question for which I don't want to start a new topic so I'll just put it here: I noticed sometimes I do not get hit for the full amount of damage reported.
For example I have 5 hp left, the text says I received 5 damage, but I still have 1 hp left.
Is this a hidden effect of ironflesh skill, or high strength? or am I healing in battle and I had 6 hp when I was hit?
Anyone else notice this?