What do you most want to see in the next major release of NE?

What do you most want to see in the next major release of NE?

  • Rebalanced Troops

    选票: 33 28.9%
  • More Diplomacy Options

    选票: 67 58.8%
  • Player Troops

    选票: 51 44.7%
  • More Items

    选票: 58 50.9%
  • More background stuff

    选票: 33 28.9%
  • Rebalanced Parties

    选票: 22 19.3%
  • Looter Resurgence

    选票: 16 14.0%
  • Town Prosperity Changes

    选票: 27 23.7%

  • 全部投票
    114

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Thank you, I thought of that last night at 4 am after looking for anime while being hyped up on mountain dew. (no joke)
 
The Profileth 说:
But really guys please take out the mountain levels they make my 2.2 gighz quad core 3 gigs of ram and geforce gfx 260 sputter like a dyslexic trying to spell the word Bahama. lol
Yes please. I have 2-4 FPS on those maps. When I want to do something I have to click three times to make sure the computer understand.
Good luck hitting anything when you move the mouse and don't see the result until a second later. Unlike other maps, where it's only that slow when new units spawn.
 
Yes but are those mountain maps  :evil: because those actually would not be hard to get rid of, people take out the trees in maps and edit them to be space ships so can you just remove them that would make the best mod ever even better.
Also what does everyone think of my random events idea.
 
Well I like random events in towns, but I don't want to spend an hour in a battle against the Dark Knights, only to be "ambushed" by some invisible highway men. =P

I like the idea of a stationary mob which if you beat you get a lump of treasure.  Not dragons though. :3
 
Well I think that the black knights would just scare away all of the bandits and highway men (ie just make the random events stop triggering after black knight invasion)
Plus it does add to the immersion effect that mount and blade is so good at. And also could be a good way to introduce new characters and unique items without their cost being 500 thousand for 10 more armor.
 
Could be

"You stumble across the grave of an old warrior"
-Desecrate the grave (Lose 100 honor, gain poor condition weapon and armor piece, chance for a unique item)
-Pay your respects to the grave (+10 Honor, takes 2 hours on map)
-Do nothing

I would wet my pants the first time seeing an event like that randomly popup.
 
Also would be cool
You findout that bandits are about to attack a village (or fief, would have to next to a fief)
-You fight the bandits and stop them from destroying the village (gain 4 honor)
-You wait for the bandits to attack the village then make it look like you are rescuing them (lose 4 honor, gain 5 village respect)
-You warn the village of an incoming attack and request that the men stay to fight them their (gain 1 honor, gain 2 village respect)
-You warn the village of an attack but leave and do not protect it (-1 honor)
-You join in the raid and raze the near by fief. (-4 honor -10 village respect, gain bandits as followers and get money and loot)
-You leave and ignore the problem (-2 honor)
 
The Profileth 说:
Also would be cool
You findout that bandits are about to attack a village (or fief, would have to next to a fief) <- this is already more or less the case; you will sometimes find a bandit infested village when you visit one.
-You fight the bandits and stop them from destroying the village (gain 4 honor) <-Normally you only gain 8 rep, and some honor if you refuse to take any reward. Not much difference here.
-You wait for the bandits to attack the village then make it look like you are rescuing them (lose 4 honor, gain 5 village respect) <- why would anyone choose this? You already gain 8 rep with the normal save the village quest.
-You warn the village of an incoming attack and request that the men stay to fight them their (gain 1 honor, gain 2 village respect) <- If I understand this correctly this means that you're going to lose a few men from your party by leaving them behind and receive less rep than usual. Bandits are easy enough to handle without losing much or any men at all.
-You warn the village of an attack but leave and do not protect it (-1 honor) <-  again I have no idea why anyone would even choose this option. What's in it for the player?
-You join in the raid and raze the near by fief. (-4 honor -10 village respect, gain bandits as followers and get money and loot) <- I don't want to share my loot with no stinking bandits! It should be a three way fight instead :twisted:
-You leave and ignore the problem (-2 honor) <- As mentioned earlier, you find out about villages being infested if you visit it so I reckon this will make leaving the village an unavoidable penalty. Could be a good thing, though some folks might whine about not being able to avoid a bandit infested village without visiting it in the first place.

Okay, I can see how warning the village without protecting them can be a better option than leave and ignore, but having the warn option makes the leave and ignore option almost redundant unless the player wants negative honor for whatever reasons.
 
Oh sorry I forgot to change that
The Profileth 说:
-You warn the village of an attack but leave and do not protect it yourself(-1 honor autobattle)
-You leave and ignore the problem (-2 honor)
 
DamienZharkoff 说:
"You stumble across the grave of an old warrior"
-Desecrate the grave (Lose 100 honor, gain poor condition weapon and armor piece, chance for a unique item)
-Pay your respects to the grave (+10 Honor, takes 2 hours on map)
-Do nothing
<3
 
LoL you are correct sir but this is what we in the industry like to call "future proofing" or "yelling out random things until one of them sticks"
 
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