i don't think there's way too much units
but i don't know why the AI lords do not use them
I've never fought against lady knight
also instead of adding a new unit
you can just re balance unit like prince
cause no one use them when they are weak but when they are strong
it's like a new unit cause we gonna use them
and check this out
you can make a some spacial units
an when i start kingdom of my own
i can chose about 2 kind of them for my kingdom
and my lords also use them
i mean something like when you captured a Town or castle
you get a screen when you chose which unit gonna serve you
i think it's a great idea
it will add a unique favor to the player kingdom
The last suggestion should apply to the player, but instead of ten, you have them based of leadership and charisma. Each faction upgrade tree could have a different one... or they could all be uber heavy cav like TW.
and check this out
you can make a some spacial units
an when i start kingdom of my own
i can chose about 2 kind of them for my kingdom
and my lords also use them
i mean something like when you captured a Town or castle
you get a screen when you chose which unit gonna serve you
i think it's a great idea
it will add a unique favor to the player kingdom
I think troops really need to be rebalanced. There are way too many units now, with an awful lot of pointless upgrades on offer. All the troop trees seem to be merging into a generic plate-armour-wearing-two-hander/pike-wielder too.
Quality over quantity and all that.
New bandits would be nice though, bit sick of the mercenaries.
Thats a sick idea... Not sick in a good way though... You gave me another Idea If you wanna know it look at the first page, I will add it all in one post because of keeping this topic small...
Neat mod! I've not played this since some of the earlier versions. Now that we have formations and stuff in, there is one major concept I would really like to see.
This concept I simply call companies. Basically, you can dynamically break your party down into individual companies on the party menu. This number will be equal to 1 + your tactics skill.
You can assign troop types to these companies, which you should be able to name for organization's sake. Moving units in and out wouldn't have to be any more complicated than it currently is in Native; "Move Up" and "Move Down", allowing units to pop from company to company.
Instead of 1, 2, 3 etc getting troop TYPES, they select companies. Pressing 1 gets everyone's attention, pressing 2 calls up the first company on your list (Say "Infantry"), 3 calls up the next one (say, "Light Cavalry"), etc.
I noticed when I modded in a bunch of niche mercenaries a while back, the game treated a lot of dissimilar units as if they were the same thing. Missile cavalry and heavy cavalry were one in the same, light infantry and heavy infantry were the same, etc. Made for some frustration.
- A redone (longer) 'Manage your Kingdom -->Award a fief to one of your Lords' page
- The possibility to grant land to one of your lords by just talking to him.
The Wandering Knight 说:
This concept I simply call companies. Basically, you can dynamically break your party down into individual companies on the party menu. This number will be equal to 1 + your tactics skill.
You can assign troop types to these companies, which you should be able to name for organization's sake. Moving units in and out wouldn't have to be any more complicated than it currently is in Native; "Move Up" and "Move Down", allowing units to pop from company to company.
Instead of 1, 2, 3 etc getting troop TYPES, they select companies. Pressing 1 gets everyone's attention, pressing 2 calls up the first company on your list (Say "Infantry"), 3 calls up the next one (say, "Light Cavalry"), etc.
I like this clever idea. Major feature, though. Don't know how it would be feasible. First of all, that would imply a redone 'troop management' page, and a new 'battlefield command' page.
Maybe fix the amount of companies to 6 (Because if you have +10 in Tactics --> 11 companies... imagine the mess... ).
And that's the easiest part.
- A redone (longer) 'Manage your Kingdom -->Award a fief to one of your Lords' page
- The possibility to grant land to one of your lords by just talking to him.
The Wandering Knight 说:
This concept I simply call companies. Basically, you can dynamically break your party down into individual companies on the party menu. This number will be equal to 1 + your tactics skill.
You can assign troop types to these companies, which you should be able to name for organization's sake. Moving units in and out wouldn't have to be any more complicated than it currently is in Native; "Move Up" and "Move Down", allowing units to pop from company to company.
Instead of 1, 2, 3 etc getting troop TYPES, they select companies. Pressing 1 gets everyone's attention, pressing 2 calls up the first company on your list (Say "Infantry"), 3 calls up the next one (say, "Light Cavalry"), etc.
I like this clever idea. Major feature, though. Don't know how it would be feasible. First of all, that would imply a redone 'troop management' page, and a new 'battlefield command' page.
Maybe fix the amount of companies to 6 (Because if you have +10 in Tactics --> 11 companies... imagine the mess... ).
And that's the easiest part.
I miss the option about correcting the item's parameters - problems with items not costing according to their efficiency, some not-so-complete stats changes (ivory arrows) etc.
At the moment I don't think more units does make sense, as long as it is not possible to have more troop types in the party than at the moment (which I guess is hardcoded).
Other thing I would like would be no generic troops at all and micromanagement of all unit's equipment - it does not make sense for unit being paid 50den per week to be able to equip itself with items valuable for tens of thousands denars.
But I guess this is for the original authors and not for modders mainly...
I think one of the things that is most successful about NE is the depth it adds to Native. I'd like to see more of that. More quests would be good, but even just a few random or weird quests would be good as well. Perhaps quests that only arise when a significant level or honour has been achieved. The Ladies are under-used (no pun intended), a few quests for them would be good as well.
Heh, heh, well yes, there would have to be a point.
I was thinking about things like robbing a gold mine for a particularly greedy lord or perhaps a quest for an awesome weapon for the king, then when you get it, you can either give it to the king and get kudos, or keep it / sell it and lose honour / relations. Perhaps foiling a party of cheese-rustlers for a village. That sort of thing.
Heh, heh, well yes, there would have to be a point.
I was thinking about things like robbing a gold mine for a particularly greedy lord or perhaps a quest for an awesome weapon for the king, then when you get it, you can either give it to the king and get kudos, or keep it / sell it and lose honour / relations. Perhaps foiling a party of cheese-rustlers for a village. That sort of thing.
I love the idea of companies. It really limits the tactics having such broad commands atm. Perhaps having 1 company per 2 tactics with a max of 5 + the standard 5 as well. Potentially tactics could influence how far away orders could be given too. Probably too much work but it often seems silly in battlefield games that orders can instantly be given over huge distances.
An easy change (i assume) I would like to see is allowing access to the party screen in the chat before battles like how it is accessable while beseiging. This would allow rearranging of the order troops come into battle depending on who you are fighting. This would be handy for instances where other lords/parties who you thought were out of range join and you decide you need to bring more heavy hitters in or if its a weak party and you want your recruits to get more experience. Basically just allows more customisation. Generally its easy to do so before meeting but it would be nice to have the option.
I don't know if its just that I havent experimented enough but it seems like there are often useless branches in the troop trees. More troops aren't good in themselves, there needs to be a gap. If more tactics were available then different types of troops would be more useful. For example skirmishers are at the moment inferior to both archers and infantry but if they could be issued their own orders they could be incredibly useful.
In terms of believable characters it could be cool to have to dual one of the npcs (probably a nord) before they will join. Just some variety to money and reknown (and possibly honour?).
Sorry for the long post. Had to leave my game to come to work and its very quiet so my heads still on the battlefield
Aha, I like the idea of being rewarded with an item.
Although I swear Merc said something about that before. :s
I'm hoping Warband will have an epic quest where you break into an enemy town, bust a lord out of prison then ride off into the sunset with them. All with fancy new hardcoded stuff.
I love the idea of companies. It really limits the tactics having such broad commands atm. Perhaps having 1 company per 2 tactics with a max of 5 + the standard 5 as well. Potentially tactics could influence how far away orders could be given too. Probably too much work but it often seems silly in battlefield games that orders can instantly be given over huge distances.
I've been wanting something like this for a bit. My idea is to allow for hotkey binding to "squads" (or comapnies, or whatever...
1-9 would be bound to squads 1-9 respectively, 0 remaining becoming "All". If possible set the squad designation via the Party Screen, allow Comapnions to be grouped into the squads...
This way you could order Squad 1 (some archers) to one hill and Squad 2 (more archers) to a different hill... you could charge with Cav from one flank whilst holding a second Cav squad in reserve. Set Infantry (pikes) on your Archers sides and flanks to keep harrassing Cav off them... etc.
The tactical capacity would increase a hundred fold.
The only draw back I can imagine would how to make it mesh with the numbers of troops you get. Hmmm... maybe have the sqauds set up screen between the "Order you men to charge" click and the battlefield? Yeah, that could work if it was even possible. (I dunno, I r cluless mod newb).
The "speed of orders" could maybe be tied to the Tactics level? Say a set "wait time" before your men follow your orders which is reduced by Tactics [EDIT] or Leadership. Or a combo of both... hmmm.[/EDIT].
Aslo... pet peeve, but is there anyway to set your troops to not be charging when you enter combat? That really annoys me....
An easy change (i assume) I would like to see is allowing access to the party screen in the chat before battles like how it is accessable while beseiging.
Seconded. I can't tell you how many times I've forgotten to switch out the line up before charging down (or getting "bushwahcked") by some small time chumps and all my heavy Cav are still the front line troops.
In terms of believable characters it could be cool to have to dual one of the npcs (probably a nord) before they will join. Just some variety to money and reknown (and possibly honour?).
Sparkly. I like that idea. Not a "necessity" but it would a really neat change/ Prove you can best Thorgrimm on the Field of Glory...
Now, my idea:
I'd like to be able to "take over" the fanction I've joined, look, stock, and barrel... wihtout having to rebel.
Essentially the way I'd implement (if I weren't absolutely clueless about modding and too lazy to learn) is to set a trigger at a certian Reknown which brings abot the death of the Monarch. The Lords then call a meeting and decided upon whom shall next rule. It'll come down to two (or hey maybe more, why not?), you and the Highest Reknown, or Honor/etc of the Lords of the Faction.
Some Lords will join you (or not if they all hate ya) the and some join the other guy. Obviosuly it's civil war time and the best General shall end up ruling. Maybe set different ways to take over, via capture of the Enemy High Lord (or your own capture, you can give him the choice to surrender, he can do the same with you), via a complete takeover of all "His Turf" (him and his Lords), or if he's captured by another rival maybe after a set his Lords will defect to you (bringing their lands into your fold), also via diplomacy with the enemy Lords (after you capture them of course), etc.
Whomever is the victor becomes the next Grand High Poobah for life. And the rest of the game as I wouldn;t want this to keep on weeding out Lords... the herd might get too thin if you kept losing...
It's just kinda annoying if want to be Grand High Honorable Poobah and feels kinda wrong to "rebel" agianst your Rightful King... (of course sometimes it's just the right thing to do anyway )
I'd like to be able to "take over" the fanction I've joined, look, stock, and barrel... wihtout having to rebel.
Essentially the way I'd implement (if I weren't absolutely clueless about modding and too lazy to learn) is to set a trigger at a certian Reknown which brings abot the death of the Monarch. The Lords then call a meeting and decided upon whom shall next rule. It'll come down to two (or hey maybe more, why not?), you and the Highest Reknown, or Honor/etc of the Lords of the Faction.
Some Lords will join you (or not if they all hate ya) the and some join the other guy. Obviosuly it's civil war time and the best General shall end up ruling. Maybe set different ways to take over, via capture of the Enemy High Lord (or your own capture, you can give him the choice to surrender, he can do the same with you), via a complete takeover of all "His Turf" (him and his Lords), or if he's captured by another rival maybe after a set his Lords will defect to you (bringing their lands into your fold), also via diplomacy with the enemy Lords (after you capture them of course), etc.
Whomever is the victor becomes the next Grand High Poobah for life. And the rest of the game as I wouldn;t want this to keep on weeding out Lords... the herd might get too thin if you kept losing...
It's just kinda annoying if want to be Grand High Honorable Poobah and feels kinda wrong to "rebel" agianst your Rightful King... (of course sometimes it's just the right thing to do anyway )
Treachery... Intrigue... Coup... RRrrrr, I like that.
I like the idea of becoming the 'rightful' king of one faction without having to start a custom kingdom.
Although I think that the "Monarch death" event is superfluous.
This is my alternative suggestion:
Start:
Initially, when you have at least 5 charisma and 1000 reknown, you could go to one of your "best friend" lord (50 relationship) and use persuasion to convince him to start a civil war on your side. It would cost you 10 honor, just to ask.
- If you fail to convince him, this lord will hate you a bit (-10 relationship hit), as well as your king (-15).
- If you succeed, that would start a civil war a la claimant quest, only YOU would be the claimant. The legitimate king will hate you for that (-50), (as well as the Legitimist faction).
Then:
Possibility to talk or bribe other "Legitimist" lords into joining you, and they could keep their possessions. +20 relationship with each lord joining you.
As in a custom kingdom, your lords will request land. If they are landless, and you can't provide, they would most probably hate you and defect.
End
Losing:
- By military defeat of your faction. (Rebel faction disappear, your Lords defect to various factions, you're on your own again).
- By confessing to one of your Lords that your project is doomed. (-50 relationship hit with all your Lords, who will rejoin Legitimist faction, end of your Rebel faction, you're on your own again).
- By signing a peace treaty with the Legitimate king (cost 50.000 denarii or more). (Your rebel faction would now be a regular custom kingdom, you take a -20 relationship hit with all your Lords).
Winning:
- By capturing the rival king, put him in jail, then force him to abdicate in your favor (persuasion skill needed), or have him 'disappear' (-100 honor). (After that, legitimate king is nowhere to be found. Legitimist and rebel factions merge, you're now King!)
- By military victory. Once you'd have wiped out the entire "Legitimist" faction, you would become rightful King/Queen.
Of course, this could be simplified.
On a side note, Nail Bunny, don't boast too much about being "lazy". Lazyness is indeed a capital sin, for which you might burn in everlasting fire.
Treachery... Intrigue... Coup... RRrrrr, I like that.
I like the idea of becoming the 'rightful' king of one faction without having to start a custom kingdom.
Although I think that the "Monarch death" event is superfluous.
This is my alternative suggestion:
Start:
Initially, when you have at least 5 charisma and 1000 reknown, you could go to one of your "best friend" lord (50 relationship) and use persuasion to convince him to start a civil war on your side. It would cost you 10 honor, just to ask.
- If you fail to convince him, this lord will hate you a bit (-10 relationship hit), as well as your king (-15).
- If you succeed, that would start a civil war a la claimant quest, only YOU would be the claimant. The legitimate king will hate you for that (-50), (as well as the Legitimist faction).
Then:
Possibility to talk or bribe other "Legitimist" lords into joining you, and they could keep their possessions. +20 relationship with each lord joining you.
As in a custom kingdom, your lords will request land. If they are landless, and you can't provide, they would most probably hate you and defect.
End
Losing:
- By military defeat of your faction. (Rebel faction disappear, your Lords defect to various factions, you're on your own again).
- By confessing to one of your Lords that your project is doomed. (-50 relationship hit with all your Lords, who will rejoin Legitimist faction, end of your Rebel faction, you're on your own again).
- By signing a peace treaty with the Legitimate king (cost 50.000 denarii or more). (Your rebel faction would now be a regular custom kingdom, you take a -20 relationship hit with all your Lords).
Winning:
- By capturing the rival king, put him in jail, then force him to abdicate in your favor (persuasion skill needed), or have him 'disappear' (-100 honor). (After that, legitimate king is nowhere to be found. Legitimist and rebel factions merge, you're now King!)
- By military victory. Once you'd have wiped out the entire "Legitimist" faction, you would become rightful King/Queen.
I love how helll is fiery.... Honestly, Why doesn't anyone depict hell as a cold, desolate snowy plains? I think living eternally cold and lonely would be far worse torment then eternally burning with a bunch of other people. Theres only so much pain you can take before you get used to it XD
Also, willl there be a possibility of picking how a unique player troop tree branches? Or will it be pre determined?