The Mercenary
Grandmaster Knight

What do you most want to see in the next major release of NE?
You can do so already.dzorro said:Will there be possible to add some map options to the map ??like that other mod did sword of domicles in that you can direct your lords to do stuff like follow you patrol or go to certain position like castles ?? I do not know how feaseble it is ?? Also how about when you have an hero lord, when he is the castle you can talk to him directly like the other lords can.
Thanks to Raul, who translated my text. If it's understandable then please tell me if you like it or not XDraul-1 said:In the middle ages were the feudal system. Briefly explain: Mr. A had a large piece of land and he had 'lords' are under his power. If the 'lords' were doing something good for him or challenged, it was called "lord" more land. The 'lord' was vassal to the liege.
The idea is as follows: The role of feudatory in this case, by your 'lord', there is in any case not much difference between the two. But what is possibly useful option would be:
- You only men have a certain budget that you can manage through your Chamberlain. You can see what they spend, which they spend and you can use in their loan or make a donation.
- If you have only men who have a city you can see what the guild master of the city and its domains to find him and call him if necessary?
There are mods out there, which allow you to recruit customized troops. So yeah, it's possible.Adrius said:Would that be possible? Cuz from my experience if you mess with the troops.txt you have to start a new game to get any effects, so ingame troop customization sounds a little far off...
Then again, I am THE NOOB at modding... I can't even add a fricking set of armour... damn letters... and numbers...
daumor said:The last suggestion should apply to the player, but instead of ten, you have them based of leadership and charisma. Each faction upgrade tree could have a different one... or they could all be uber heavy cav like TW.