What do you love most about PoP?

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Tortilla Boy

Veteran
In light of the recent survey I have become curious about what other PoP players like. Personally I love the lore and detail into the factions and mini-factions that have been put into the game, I usually don't get serious into role playing my character in a game but this mod has given me so much to work with I can't help myself. What do you think?

(Please don't let this divulge into bickering or I will just lock this topic and be disappointed.)
 
I really love lancing everything to death. PoP has such nice targets after all.

More seriously, it is the incredible backstory and the great features that make the mod superior, not to mention all the little details. In other words, the standard explanation.
 
I really appreciate the faction design; the team did a really good job of making each one distinct (both gameplay and flavor-wise). 
 
Love those moments in battle where i take a random missile to the head or get nailed by an enemy lancer. You just know the balance between challenge and fun is perfect every time you get reminded you're not a godlike warrior here.
 
I am going to take this opportunity to yield some of my thoughts about your question Tortilla Boy.

It seems every time I jump into a topic it dies a rather quick death.  I hope that this is not the case here.  I do not know if it is some form of intimidation, or phase of the moon or what?

With many offerings, and the M&B franchise is no exception, the focus is on what the player does, not why they do it.  The "context" is either so narrow the players are limited in their choice of actions, or if the game context  is more of an open world or sandbox, the designers are not world-builders and they focus on systems and not the world itself.

Great combat systems, amazing graphics, visually stunning. To play is to consume a fantastically layered and frosted cake of stunning beauty that tastes like cardboard.

A great part of the design of POP centers around creating context.  When you have context to actions, you have meaning.

It is my observation that most game play by players continues until a point where the player no longer has relevant questions they want answered.  They have "consumed" all relevant content, and generally quit.  Some may feel the need to play out the scenario to the bitter end, (I call these folks completionists), but the majority of players will just stop playing and move on to something else.

The design of POP and the continued improvements continue to feed more and more relevant unanswered questions.  More unique situation, more challenges from different perspectives (such as difficulty).  A deep level of lore in multiple media types (literature and game), all feed context. 

The more small threads of lore and unique situations all woven together create a tapestry of context that players take meaning from.  The cake now not only looks good, but it tastes good.

Apologies to all if this kills the thread Tortilla Boy. 

Kindest regards,

Saxondragon
 



 
Another example of such a game was Dwarf Fortress.

What do I love most about PoP?

Definetly the early game and the siege battles -if they go favourable for me. And all the Epic Vaseline moments. And damn, that´s already three things.
 
I'm a fan of seeing the most annoyingly difficult unit in the game for me, Demonic Magni and heretic Magni, fall under the couched lances of my Knights of the Dawn.
 
I'm with noosers on early game... I'm an early game junkie. I'll oftentimes play 3 chars or more all the way through early game and restart before I actually take one further. And just like Arcanum, I think I like it best when a really really difficult unit goes down. Just last night, I managed to take on a Bounty Hunter Adventurer spawn with just me and 5 companions -- all pretty low level, less than level 20 all of us -- when that Heroine Adventurer finally went down at the end, I was grinning like a fool. :smile:

-Loth
 
Arcanum 说:
All for that sweet, sweet adventurer loot with minimal sharing.
You know it, brother... this char has a looting 6(+2) so far. Got some nice boots and gauntlets that Kaverra is wearing now, and I sold everything else. :smile:
-Loth
 
The armour and weapons are great, but the care with the back story and roving independent parties, is what I like best. It gives it depth.
 
lothario 说:
I when that Heroine Adventurer finally went down at the end, I was grinning like a fool. :smile:

-Loth

Ya know taken out of context that just looks wrong. Or right. What kind of personal modifications ya got going on in that game?
 
Despite my slightly flippant earlier answer one of the things that I truly love about PoP is the need for tactics on hard settings. In most other mods the design of the most successful army is all heavy cavalry and to win press charge and sit back. It's not the case here the A.I really does appear to use things like terrain advantage and what works on one faction does not work on others and sometimes you really have to think like a good tactician to get the win.

I do love all those elements that make the game less like the cardboard cake that Saxondragon mentioned although due to the design of native there are some unavoidable elements still in there like all the village quests with things like get us some cattle say 8 week later they have 129 cattle. Things like the rumors and the gods and all that really immerse you in the game and then something like that can just kind of ruin it would be nice to feel like your villages are really alive rather than generic.

Could just be me but I've found the tiny attention to detail in so many elements of PoP makes it worthwhile wish there was a way of applying to everything.
 
What i like in Pendor is that unlike in Native the game is not over when you reach mid-game, i mean at mid game in Native you can easily get a full cavalry army and steamroll absolutely everything in non mountain areas. In term of challenge it's basically finished, you're going to win it's just a matter of time.

In Pendor, every lords armies feature overpowered units , so all in all it balances itself by the time you get access to the strongest units for yourself.
Of course overpowered cavalry is still king, but it's much less obvious than in Native due to the existence of overpowered infantry that can actually fight back against a cavalry charge., and overpowered ranged units in the mix.
 
The beginning of the game, no doubt. I can't stick my nose out when some adventuring parties, Jatu or other semi-powerful parties charges at me.
It feels kinda right, the world is a dangerous place.
Stick to the arenas for exp and gold until you can afford some troops and decent gear. I love that!

Then after some time comes the following challenge: Kingship. I screwed this up badly and unprepared, the faction whom I rebelled against charged with all forces on my castle and town, leaving me with nohing...

This is so different from the vanilla game, it forces me to plan for the future.
 
FieldMedic 说:
In Pendor, every lords armies feature overpowered units , so all in all it balances itself by the time you get access to the strongest units for yourself.
Of course overpowered cavalry is still king, but it's much less obvious than in Native due to the existence of overpowered infantry that can actually fight back against a cavalry charge., and overpowered ranged units in the mix.

You say overpowered, I say balanced.
 
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