Thorgrim
Knight at Arms
When I started out making mod tools for M&B, it was really just to see what could be accomplished with the M&B engine, I wasn't too concerned with how tricky the interface of the tool was to use, or how easy it was to learn. As anyone will know, the Map Editor has some interface problems... It’s better than it was, but there are a ton of shortcut keys to remember if you want to do anything advanced, and most people just don’t even know about them.
So when making BRFEdit, I tried to make things a bit clearer. The interface (I hope) is much easier to use, and hopefully behaves how you expect (you can drag and drop files onto it, there are check boxes and buttons, menus etc for you to use if you don’t like shortcut keys, and lots of auto focusing on lists etc that you probably don’t notice). However there are still some aspects of it that im sure people hate using.
Anyway, the idea behind this thread is to get an idea about what people like / hate about the tools they use to make their mods. In fact, feel free to list things in other programs, maybe mod tools for other games, that you would like to see available when making M&B mods. It can be about any aspect: Using the unofficial editor, using the official module system (python), using BRFEdit, the map editor, even other tools, like your modelling program, or photoshop, paint, the text editor you use to do your scripting, anything at all!
I want to know what you hate doing, what annoys you, and on the other side, what you find really useful, use a lot, or would really like to see in a mod tool.
Thanks in advance for any feedback you can give, it will be very helpful
So when making BRFEdit, I tried to make things a bit clearer. The interface (I hope) is much easier to use, and hopefully behaves how you expect (you can drag and drop files onto it, there are check boxes and buttons, menus etc for you to use if you don’t like shortcut keys, and lots of auto focusing on lists etc that you probably don’t notice). However there are still some aspects of it that im sure people hate using.
Anyway, the idea behind this thread is to get an idea about what people like / hate about the tools they use to make their mods. In fact, feel free to list things in other programs, maybe mod tools for other games, that you would like to see available when making M&B mods. It can be about any aspect: Using the unofficial editor, using the official module system (python), using BRFEdit, the map editor, even other tools, like your modelling program, or photoshop, paint, the text editor you use to do your scripting, anything at all!
I want to know what you hate doing, what annoys you, and on the other side, what you find really useful, use a lot, or would really like to see in a mod tool.
Thanks in advance for any feedback you can give, it will be very helpful