ArnulfFloyd
Knight at Arms

Feudalism is better in Bannerlord but I thinks about castles when I playing as Khuzaits because nomads not have castles maybe I dream of a large opulent yurt

Where is it said that you can't own a village without owning the associated castle once they have removed that feature?R4MPZY 说:Not sure what you mean with this exactly? Since now a Castle and its village right next to it count as 1 fief, so whenever you get a castle you get the village right next to it aswell, so why would you want to build that village into a castle aswell? Whats the use of having 2 castles right next to eachotherLord Engineer 说:And there is some logic to this, much easier to protect a village if you're right next to it, also easier to manage and subdue rebellious populations, along with many other reasons.![]()
Read the latest blog post, they said it there.Bladerider 说:Where is it said that you can't own a village without owning the associated castle once they have removed that feature?R4MPZY 说:Not sure what you mean with this exactly? Since now a Castle and its village right next to it count as 1 fief, so whenever you get a castle you get the village right next to it aswell, so why would you want to build that village into a castle aswell? Whats the use of having 2 castles right next to eachotherLord Engineer 说:And there is some logic to this, much easier to protect a village if you're right next to it, also easier to manage and subdue rebellious populations, along with many other reasons.![]()
The feature removed has never been about turning a village into a castle but about building a castle next to it in one of the four slots that could be used to farms and other things.
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Q:Can we still build castles in villages we own?
A:We had to drop that feature. At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens.
The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and
we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.
The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town.
This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
If you mean this sentence: "The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. "R4MPZY 说:Read the latest blog post, they said it there.Bladerider 说:Where is it said that you can't own a village without owning the associated castle once they have removed that feature?R4MPZY 说:Not sure what you mean with this exactly? Since now a Castle and its village right next to it count as 1 fief, so whenever you get a castle you get the village right next to it aswell, so why would you want to build that village into a castle aswell? Whats the use of having 2 castles right next to eachotherLord Engineer 说:And there is some logic to this, much easier to protect a village if you're right next to it, also easier to manage and subdue rebellious populations, along with many other reasons.![]()
The feature removed has never been about turning a village into a castle but about building a castle next to it in one of the four slots that could be used to farms and other things.
![]()
Q:Can we still build castles in villages we own?
A:We had to drop that feature. At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens.
The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and
we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.
The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town.
This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.

Not really, If you capture a castle or town in warband you get the town/castle and every village thats associated with it yes,And then the faction leader decides who gets the castle AND for every village but in Bannerlord a castle and village are 1 fief, meaning if you get the castle awarded to you, you also get the village, the village management screen has been replaced by 1 management screen for both the castle/town and the village with itBladerider 说:If you mean this sentence: "The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. "
It is the same as Warband. If you conquer a castle or town you conquer the attached villages. But you could own a village in Warband without owning the castle that village was attached to.
This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
we still could get castle building around villages in a way similar to the "camp" building in Viking Conquest, in which later on could be turned into a proper working castle and a village could be founded nearby by peasants.Arnulf Floyd 说:Transforming a village in castle not have sense both historically accurate and logic. I don't care if new features were removed

R4MPZY 说:Not really, If you capture a castle or town in warband you get the town/castle and every village thats associated with it yes,And then the faction leader decides who gets the castle AND for every village but in Bannerlord a castle and village are 1 fief, meaning if you get the castle awarded to you, you also get the village, the village management screen has been replaced by 1 management screen for both the castle/town and the village with itBladerider 说:If you mean this sentence: "The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. "
It is the same as Warband. If you conquer a castle or town you conquer the attached villages. But you could own a village in Warband without owning the castle that village was attached to.
This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
You manage your village when your in your castle management screen. You cannot get only villages anymore.


Your english is getting better every day.Arnulf Floyd 说:
Because of permadeath? And a non-blueblood player is a noone too, but can get a fief if he/she deserves it.HUMMAN 说:Lords having companion cool idea(surgeons etc.) but why would they give fiefs to strangers instead of their families. We have a family system now.