What do you guys think of a stamina system in Bannerlord?

What do you guys think of a stamina system in Bannerlord?

  • I think its a good

    选票: 23 12.1%
  • I think it will hamper the gameplay

    选票: 62 32.6%
  • I dont care

    选票: 13 6.8%
  • I love it

    选票: 11 5.8%
  • I hate it

    选票: 81 42.6%

  • 全部投票
    190

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The problem with stamina is that if regeneration is not balanced properly then the combat will in its entirety revolve around stamina drain. Shortly after release of Chivalry Medieval warfare I came across a shielder that didn't miss any blocks at all. Because of the way regeneration worked at the time, any move that used more stamina than him basically meant that you drained to 0 stamina first, which meant death. Now I am sure in the mean time that the mixture of skill improvements and gameplay changes from patches probably means that this isn't really an issue anymore. However it should be a consideration.

You always have to take in to account the potential presence of strategies that purely win on stamina attrition. In my mind, these are far more oppressive than just attacking quickly as in warband.
 
Here's what I think about stamina in game.
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as far as balance goes, one should keep in mind that the AI will always have more men than the player. this means that if normal actions consume stamina and there is a penalty of any sort on no stamina, then a gaggle of peasants will become a bigger threat. if a stat increases stamina, then it will penalize newer players more than players with older characters. if it doesn't then it becomes the key bottleneck in how many people you can fight no matter how good the player is and how good the character is. if either case is noticeable, then it is a bad thing. if it isn't noticeable, why have it?

having stamina just be the name for taking something else that is already in game and adding a little bit of predictability and control for the player is a good thing. having it be a regenerating resource for kicking, making it so that instead of a flat cool down you can kick a couple of times a bit quicker with a bigger delay afterwards for kicking might be something neat, or adding nuance to the surgery skill (if it is considered subdual damage resource). adding a feature just for it wouldn't be that great, it may turn out well, but it has a high risk of making things silly or broken.
 
I think stamina would have to be implemented in a way that wasn't immediately noticeable. I wouldn't like to see a bar, but maybe as damage is accumulated, the player may suffer fatique; slowness developing, longer recovery from swings, etc. Given that we are able to commit combos in combat, perhaps these can be nerfed as fatigue is accumulated. But it shouldn't have anything to do with how much you swing your weapon, or how far your sprint. It should just be an indicator of how hurt your character is gauged by visual representations.
 
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