The problem with stamina is that if regeneration is not balanced properly then the combat will in its entirety revolve around stamina drain. Shortly after release of Chivalry Medieval warfare I came across a shielder that didn't miss any blocks at all. Because of the way regeneration worked at the time, any move that used more stamina than him basically meant that you drained to 0 stamina first, which meant death. Now I am sure in the mean time that the mixture of skill improvements and gameplay changes from patches probably means that this isn't really an issue anymore. However it should be a consideration.
You always have to take in to account the potential presence of strategies that purely win on stamina attrition. In my mind, these are far more oppressive than just attacking quickly as in warband.
You always have to take in to account the potential presence of strategies that purely win on stamina attrition. In my mind, these are far more oppressive than just attacking quickly as in warband.




