Stamina should be a thing for 2 hander spammers on multiplayer. It should also be a thing on horses to reduce the amount of people bumps they can cause. Stamina bar would suck, we just need a system that halts you from doing crazy ****. Missing spams with 2 handers in multiplayer is too forgiving and has 0 negative effects. Horses are OP in general so I don't know how it work.
Terrible idea. I had to face with such design decisions during my work on Battle of Europe, and honestly stamina just takes away from gameplay, slows it down and makes you have to worry about yet another gameplay mechanic which adds nothing useful. The terribleness of this idea is second only to bleeding implementation.
I think it'd be good if it was optional.
I also think it might be an interesting thing to have in the campaign map, so you have to actually set up camp and rest your men overnight to keep them fresh for battle or to avoid possible mutiny.
The brytenwalda version was cumbersome. If implemented well, with lots of sliders and customization it might work. Maybe a version for tired troops so that they become ineffective after a while.
I'd rather have a passive mechanism for the player in a way that, whenever injured, he could limp/walk slower, or just have his damage/accuracy reduced.
Ideally the same would be valid for all the troops, but I do understand that might be a tad difficult in a battlefield with over 500 soldiers though.
Thats why we need to upgrade our computers.. Yeah, I think I'd go with that, something similar to fallout 3 and 4. I think we have a basic reduction in speed for horses when they're wounded, why not wounded soldiers?
Stamina bar would suck major ass as it has sucked in nearly all mods+expansions that implemented it. There are temporary fatigue systems from other games that force you to cool down for 1-2 seconds. That would be my proposal if they choose to do a fatigue system. Stamina bars SUCK.
I remember some bandit mission for Brytenwalda. My high intelligence guy was pretty much useless after a few swings. I find that to be damned funny but not fun. I'm sure it could've been improved, maybe after a long extended siege scene but not after a few swings.
Perhaps some minor fatigue system for troops. Need to make sure its implemented correctly, but even a tier 7 nordic would get tired after swinging a few looters around his head.....
I tried the stamina system in Brytenwalda and I didn't like it. Its certainly realistic but I think that it actually hampers the gameplay to a larger degree than it gives a good gaming experience. Now I know that it could be implemented well, but with the Brytenwalda experience I think that I'd rather pass.
Stamina should be a thing for 2 hander spammers on multiplayer. It should also be a thing on horses to reduce the amount of people bumps they can cause. Stamina bar would suck, we just need a system that halts you from doing crazy ****. Missing spams with 2 handers in multiplayer is too forgiving and has 0 negative effects. Horses are OP in general so I don't know how it work.
Horses are not "OP." I'd argue that there should be a friendly bumping mechanic, so it forces discretionary targeting, providing for better gameplay and a higher skill ceiling. However, horses aren't overpowered in any shape or form. You may be seeing highly skilled cav players tearing up scrubs more often than archers or infantry doing the same, but that's just because their mobility is higher therefore they interact with players at a a higher rate. My only other thought on cavalry balance is the cost differential between light cavalry and armored cavalry; for their uses, light is too expensive and heavy is too cheap. Coursers die too fast and armored horses are too mobile and quick for their survivability. See how nowhere in there I said "overpowered," and I also explored the issues while providing solutions? Take notes, please.
"Missing spams in multiplayer" with a "2h" is absolutely punishable. Higher level infantry players and duelists do it all the time, every day. If you're attacking and you miss, it's easy to gain a footwork advantage or, hey, why not attack yourself when you see them miss? They'll be slightly off balance. Thrusts are great, try them sometime. Distance is great, keep it and use it.
It seems like you're complaining that the game is too fast and that instead of understanding the mechanics and getting better, you want them changed to suit you. Pretty selfish. As much as I hate to say it, I'm going to need to write you a prescription:
Seven doses of "git gud", take one daily every week for the next year.
Should clear these symptoms and complaints right up.
Take care.
On topic:
Stamina is a terrible idea. It limits a lot of the speed and complexity of Warband's combat mechanics, which is literally all it has going for it as it's competing against exponentially more titles in the same market space than it used to be. All Taleworlds has over these other companies is their combat -- that's it. If you try to introduce stamina and slow it down and make it more whitewashed, you lose your only differentiation.
Stamina should be a thing for 2 hander spammers on multiplayer. It should also be a thing on horses to reduce the amount of people bumps they can cause. Stamina bar would suck, we just need a system that halts you from doing crazy ****. Missing spams with 2 handers in multiplayer is too forgiving and has 0 negative effects. Horses are OP in general so I don't know how it work.
Horses are not "OP." I'd argue that there should be a friendly bumping mechanic, so it forces discretionary targeting, providing for better gameplay and a higher skill ceiling. However, horses aren't overpowered in any shape or form. You may be seeing highly skilled cav players tearing up scrubs more often than archers or infantry doing the same, but that's just because their mobility is higher therefore they interact with players at a a higher rate. My only other thought on cavalry balance is the cost differential between light cavalry and armored cavalry; for their uses, light is too expensive and heavy is too cheap. Coursers die too fast and armored horses are too mobile and quick for their survivability. See how nowhere in there I said "overpowered," and I also explored the issues while providing solutions? Take notes, please.
"Missing spams in multiplayer" with a "2h" is absolutely punishable. Higher level infantry players and duelists do it all the time, every day. If you're attacking and you miss, it's easy to gain a footwork advantage or, hey, why not attack yourself when you see them miss? They'll be slightly off balance. Thrusts are great, try them sometime. Distance is great, keep it and use it.
It seems like you're complaining that the game is too fast and that instead of understanding the mechanics and getting better, you want them changed to suit you. Pretty selfish. As much as I hate to say it, I'm going to need to write you a prescription:
Seven doses of "git gud", take one daily every week for the next year.
Should clear these symptoms and complaints right up.
Take care.
On topic:
Stamina is a terrible idea. It limits a lot of the speed and complexity of Warband's combat mechanics, which is literally all it has going for it as it's competing against exponentially more titles in the same market space than it used to be. All Taleworlds has over these other companies is their combat -- that's it. If you try to introduce stamina and slow it down and make it more whitewashed, you lose your only differentiation.
A glitched feint that makes your enemy see a thrust when you do a swing.
- - - -
Title is misleading, this is not cheating but a macro, see the difference though.
- - - -
https://youtu.be/tOSKl8pdBgs
Just look at that, lmao.
Regarding horses: Well-known competitive players have been commenting during the last weeks on a cavalry thread also noting that cav in general is unfair. I guess they need to git gud. Also, the main problem are those issues, stamina would be a way to fix some, or maybe not. It was a hypothesis. I do not particularly care about it. None of these issues are game breaking, but I dont see why not fix what was clearly not meant to work the way it currently does.
Also, I dont think they meant those mechanics to be played that way, they have already said that they will tone down feints in bannerlord. Even the main competitive mode, Battle, is only an overglorified deathmatch with a minimal objective. Even siege itself is stupid, without multiple objectives to spread the crowds. What I am trying to say is that warband was not really thought out in multiplayer, it just had it as an extra feature. Instead of keeping clunky mechanics, they should either somehow make them better, or remove them and replace it with an equally deep system. Feints will never go away of course and nobody would like that, but some of craziness, in my opinion, needs to be toned down.
Surprised so many hate this as an option, given that it is present in VC and mods already. I think to be fair it should apply to all units; all armor, weapons, shields and so forth have weight and the more you carry the more rapidly you become fatigued. IRL this is a huge issue, and really adds a realistic advantage to the light armors which are otherwise basically useless. There should be a means to increase this based on conditioning-- either by manually upping stats like agility/endurance or based on amount of time spent in combat while taxing endurance.
Surprised so many hate this as an option, given that it is present in VC and mods already. I think to be fair it should apply to all units; all armor, weapons, shields and so forth have weight and the more you carry the more rapidly you become fatigued. IRL this is a huge issue, and really adds a realistic advantage to the light armors which are otherwise basically useless. There should be a means to increase this based on conditioning-- either by manually upping stats like agility/endurance or based on amount of time spent in combat while taxing endurance.
The implementation on warband mods sucked big time. You cannot make a traditional system of stamina in MB and make it fun. You either need to have it and be reasonable or find another system to control the pace. I hated how my character got exhausted in VC after a few swings and how heavy the equipment felt.
Surprised so many hate this as an option, given that it is present in VC and mods already. I think to be fair it should apply to all units; all armor, weapons, shields and so forth have weight and the more you carry the more rapidly you become fatigued. IRL this is a huge issue, and really adds a realistic advantage to the light armors which are otherwise basically useless. There should be a means to increase this based on conditioning-- either by manually upping stats like agility/endurance or based on amount of time spent in combat while taxing endurance.
The implementation on warband mods sucked big time. You cannot make a traditional system of stamina in MB and make it fun. You either need to have need and be reasonable or find another system to control the pace. I hated how my character got exhausted in VC after a few swings and how heavy the equipment felt.
Exactly, stamina may be more realistic but it's not fun in Mount & Blade. Stamina punishes players for fighting. Any game that punishes players for using it's core game mechanic is just badly designed. This would be like Mario becoming exhausted after jumping and being forced to rest - it's more realistic but it's not more enjoyable.