What do you guys think about that characters are able to walk/run while attacking on foot?

Able to move(walk/run or maybe turn too?) while attacking, it should be stay? or Changed?


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Y'know, could definitely be a mixed blessing. I know I've seen other posts regarding momentum and collision in battle. ...and I can say is with how often my own horsemen try to T-bone me when I'm riding up on an enemy rider, it would be a disaster! XD

Though some people might be into that level of masochism. Would definitely make for some interesting YouTube videos.
 
With the AI if you don't move too much combat can look pretty good, but in multiplayer where everyone is running around and turning like crazy it's a pretty horrible picture. I'd like to see some inertia in action, limiting the amount of direction turning while strafing and making attacking while moving slower or something. Also some stamina limitation to avoid running and swinging too much. I think with some tweaks the combat could look way better,
+1
 
Being able to move while attacking is a fundamental core gameplay mechanic. Changing it would alienate a lot of MB veterans/fans. Granted it would be an interesting change and bring even more skill to combat.
 
Being able to move while attacking is a fundamental core gameplay mechanic. Changing it would alienate a lot of MB veterans/fans. Granted it would be an interesting change and bring even more skill to combat.
In singleplayer, it's fine. But in multiplayer. It reminds me of Chivarly: Medieval Warfare or Mordhau. Still better than them in many points tho.
 
M&B combat better than Mordhau? The only thing M&B does better is that velocity matters, IMO. Other than that - really? Mordhau is in a completely different league, quality-wise.
 
M&B combat better than Mordhau? The only thing M&B does better is that velocity matters, IMO. Other than that - really? Mordhau is in a completely different league, quality-wise.
Ehh...Bloodlust perk is stupid. Really ruins what points Mordhau racks everywhere else. Doesn't matter if you're outfighting a guy, then he kills a rando that runs in on your duel, and gets his full health back.
 
Only annoying thing with movement is that you are slow as a sh*t without horse. I started new beta game ...Running only on foot, lvl. 8, Athletics on 53, and looter smile on me, when they are running to escape, because I´m slow as a sh*t.

FRAK after 8 eyers of development, they give us worse game mechanics than they had in Warband. :/
 
I guess that if ppl are not happy with the game mechanics they can make their own game or mods.

I love the combat mechanics in M&B, and it has been like that for 15+ years, so if you dont like it dont play it :smile:
 
Ehh...Bloodlust perk is stupid. Really ruins what points Mordhau racks everywhere else. Doesn't matter if you're outfighting a guy, then he kills a rando that runs in on your duel, and gets his full health back.
Well, yeah, obviously the Mordhau system is built for a completely different kind of game. Unless you play M&B multiplayer, mostly.

But I imagine the following thought experiment: Putting the M&B combat engine into a Mordhau - would make Mordhau a real slog to play. Putting the Mordhau combat engine into a M&B game (but add in velocity-based damage and remove bloodlust) - would leave the campaign layer intact but greatly improve the combat. I think there were many lessons to be learned here, but it's either too late into Bannerlord's development, or TW lacks the necessary skills (which is no criticism, they're just working on a completely different project), or I'm just biased as hell.
 
Great idea about momentum
My character is beginning to get a lot of athletics skill with 5 focus point and I can dance around any soldier now... it feels like im superman. But its a game, thats what people want. I, on the other hand, want as much realism as possible, even if people find it boring.
then you should probably play some other game, m&b was never and probably never will be about realism
 
The arms and armours and fight on horse back (and so on) is pretty historical and it means realistic, or practical.
living forever, jumping off city walls and surviving, swinging like a maniac 2000 times full force while running around, getting hit with 30 arrows and surviving are also very realistic right?
edit: forgot people running around with javelins stuck in their chest and still fighting
 
living forever, jumping off city walls and surviving, swinging like a maniac 2000 times full force while running around, getting hit with 30 arrows and surviving are also very realistic right?
edit: forgot people running around with javelins stuck in their chest and still fighting
So it has to be 100% equal to life?
They have so many realistic features in this game...
Doesnt mean they have to be 100% like real life.

To be honest, the game doesnt have to be, that you cant attack and move at same time, that will never be 100% real because animations are always limited.
But there is so much simulated in this game like real life properties, weapons that deal way more damage according to velocity, you can feel mass in so many things like weapons and horses. Yet with foot soldiers it isnt there like that, to me its inconsistent, to how the world of mount and blade works. I really feel its missing.

I would say, dont change it too much, not like a mechanic (almost like for honor where you lock on and then movements slows down) but just give a footsoldiers body more mass, cant change movement that fast and movement speed needs to build up (you can then also even increase running top speed a bit since it takes a sec to get to that speed) since you need momentum to speed up. Doesnt have to be anything huge, just give it a bit of weight.
 
So it has to be 100% equal to life?
They have so many realistic features in this game...
Doesnt mean they have to be 100% like real life.

To be honest, the game doesnt have to be, that you cant attack and move at same time, that will never be 100% real because animations are always limited.
But there is so much simulated in this game like real life properties, weapons that deal way more damage according to velocity, you can feel mass in so many things like weapons and horses. Yet with foot soldiers it isnt there like that, to me its inconsistent, to how the world of mount and blade works. I really feel its missing.

I would say, dont change it too much, not like a mechanic (almost like for honor where you lock on and then movements slows down) but just give a footsoldiers body more mass, cant change movement that fast and movement speed needs to build up (you can then also even increase running top speed a bit since it takes a sec to get to that speed) since you need momentum to speed up. Doesnt have to be anything huge, just give it a bit of weight.
I guess yeah, infantry has no momentum but looks like it does have mass, you can clearly see bigger groups push away smaller groups in melee. Most of the game isn't based on realism, im not complaining, i like m&b for what it is and has been for the past 12 years, just saying that if you are looking for a medieval "simulator" m&b isnt the right game for you.
 
I guess yeah, infantry has no momentum but looks like it does have mass, you can clearly see bigger groups push away smaller groups in melee. Most of the game isn't based on realism, im not complaining, i like m&b for what it is and has been for the past 12 years, just saying that if you are looking for a medieval "simulator" m&b isnt the right game for you.
To be honest, it does feel more realistic than Mordhau for example.
Mordhau is cool, but doesnt feel realistic at all.

I was about to type something that its there but only limited, it is kinda there though, as a group of infantry can stop your horse too.

I like mount and blade, i Dont see it being changed. And that is fine.
But i do hope it would be added to just give it a tiny bit more immersion.
You can say its fine, but like others said, its been 15 years, come on, there could be more improvements, its not a perfect system.

Btw i do prefere m&b over mordhau.
 
M&B combat better than Mordhau? The only thing M&B does better is that velocity matters, IMO. Other than that - really? Mordhau is in a completely different league, quality-wise.
You mean the game where everyone uses two handed weapons and full damage is done even if the very tip of the blade scratches you at a distance? And in first person you are hit and killed even if looks like the sword missed you?
 
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