What do you guys think about that characters are able to walk/run while attacking on foot?

Able to move(walk/run or maybe turn too?) while attacking, it should be stay? or Changed?


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This is a very deeply buried mechanics. Nobody will change this. Unless of course you want to wait another 5 years.
I didn't say "Devs, plz. Do this right now!". I can wait, just want to things gets more realistic in good way. Of coure they can start to think about it later or not. I just hoping.
 
I think this would helps to understand what we talking about
-Snip- videoclips
I enjoyed very much how they started and ended the first video :ROFLMAO: Ultrarealistic combat in this game is pretty hard to implement and will not happen, i reckon. I'd change it a little bit how it is paced and that's it. Maybe in M&B3 it could be possible to have something completely different. If it's ever going to happen.
 
I didn't say "Devs, plz. Do this right now!". I can wait, just want to things gets more realistic in good way. Of coure they can start to think about it later or not. I just hoping.
The ability to move during a strike is an essential part of combat mechanics. Changing it will already be a completely different game, so I doubt that there will be any changes in this regard.
 
Although some good points were made on combat, I see people are missing important considerations.

How would this work in multiplayer when you get a 2v1 situation? Today, a 2v1 is not a death sentence, you can, for example, use the space between your opponents to move through and avoid their attacks while creating an opportunity to strike.

How would this work in a battle with a large number of npcs fighting? Could the amount of coding and processing required to make this work increase the requirements to run the game? What about complexity? Are we going to make the game harder for new players and increase the skill gap between veterans and newcomers killing the multiplayer experience in the process?

I think that we are at an acceptable common ground when it comes to the current mechanics.

Also, I am not saying you shouldn't talk about this, I think that it is on both ours and TaleWorlds interest that every argument be heard and that the players express themselves.
 
So many experts hmmm :grin:

I really wonder what is realistic for you. In a duel, you would not be exchanging blows and blocking them, you wouldnt want to really energy transfer from your opponent at all, evading, parrying parrying doing the thing, of changing the direction while giving you a better position to hit, throw off your opponent weapon as well.

You could also half-sword for better control as well as make your long metal weapon not bounce around, but be stiff if you want to penetrate anything. Even if possible, you wouldnt want too long pike spikes. The vibration, the shock, the longer the piece of metal the worse the energy transfer, as you also get to absorb a lot of the energy from blows themselves. Not as important for cutting with big enough mass at the end, but dont try to pierce anything without a massive energy loss inbetween.

the shorter the penetrator piece the more of the hammer strike goes inside, not into me or as vibration and the ringing.

There are so much as in physics involved, you really do need to have both feet on the ground for more
 
Souls like games are also good examples

Y'know, "stepping with each strikes" things. It's realistic, you would know if you learned about martial arts.
"Kingdom come: Deliverance", imho, has the best realistic combat I've seen in my lifetime.

Let's just wait for Mount and Blade BannerKing VR
 
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So many experts hmmm :grin:

I really wonder what is realistic for you. In a duel, you would not be exchanging blows and blocking them, you wouldnt want to really energy transfer from your opponent at all, evading, parrying parrying doing the thing, of changing the direction while giving you a better position to hit, throw off your opponent weapon as well.

You could also half-sword for better control as well as make your long metal weapon not bounce around, but be stiff if you want to penetrate anything. Even if possible, you wouldnt want too long pike spikes. The vibration, the shock, the longer the piece of metal the worse the energy transfer, as you also get to absorb a lot of the energy from blows themselves. Not as important for cutting with big enough mass at the end, but dont try to pierce anything without a massive energy loss inbetween.

the shorter the penetrator piece the more of the hammer strike goes inside, not into me or as vibration and the ringing.

There are so much as in physics involved, you really do need to have both feet on the ground for more
Let's think simply, can you kick while walking? or Is the MMA or Boxers punching and walking in same time? And think about swings of golf and baseball. Or pitchers in baseball.
 
I still think adding momentum into movement would make it a bit more realistic, you just dont instantly move from standing still to full run speed, nor changing direction instantly...
 
If I can't run up to the backs of my enemies whiler they're battling my troops and swing my sword back and forth like a farmer taking his scythe to the wheat, it's not mount and blade. Don't play it to be totally realistic. Just realistic enough to still be fun.

Besides, impossible to say how a peasant given a sword and told to kill someone with it would actually use it in the midst of a thousand men being smashed together IRL.
 
horses do have momentum, so when you want to stop, turn to the side, the horse doesnt stop instantly without being taken to the side, so horse movement really does feel not gamey.

running around to the right and circlingg them cause theyre limited in turn rate pretty heavily is a thing too. Infantry does need some momentum and athletics/riding need their speed modifiers put down. EA after all.

if you pursue on foot, if its completely impossible to do anything, it is also not right. It is just very ineffective.
 
The movement in the game is an abstraction, not a 1:1 recreation. your "Movement" while attack is essentially you shifting your weight around to properly deliver power. Because the alternative is to stand there like a tree and just move your arms and maybe your torso.

Actually watch how people like HEMA fight, Movement is critical to every attack, and even though the feet are planted, the rest of the body is almost always moving somewhere during a strike.

Because the game can't create 3000 different points of articulation the player can individually control on a human body, simple WASD movement is an abstraction of this effect.
 
The movement in the game is an abstraction, not a 1:1 recreation. your "Movement" while attack is essentially you shifting your weight around to properly deliver power. Because the alternative is to stand there like a tree and just move your arms and maybe your torso.

Actually watch how people like HEMA fight, Movement is critical to every attack, and even though the feet are planted, the rest of the body is almost always moving somewhere during a strike.

Because the game can't create 3000 different points of articulation the player can individually control on a human body, simple WASD movement is an abstraction of this effect.
Yet somehow, Fighting games, Souls like, Fable series, GTA, Saints Row did it as looks enough as natural and realistic.
 
You 100% have momentum on horseback.
Exactly, but on foot its way less, you can spin around almost instantly, or mobe back forward very fast with very fast acceleration. Try running forward and instantly backwards and forwards again, its way harder than it looks. The horses ingame dont move like that, it feels very good, but footwork feels way different.
 
Real world: While you certainly can't fence at a full run, you can take a measured step or make a committed lunge with each strike.

In the game, there really isn't much physicality involved in the fighting. I wish there were, so I vote "Change".
 
With the AI if you don't move too much combat can look pretty good, but in multiplayer where everyone is running around and turning like crazy it's a pretty horrible picture. I'd like to see some inertia in action, limiting the amount of direction turning while strafing and making attacking while moving slower or something. Also some stamina limitation to avoid running and swinging too much. I think with some tweaks the combat could look way better, but I guess it's quite unlikely those things will be changed at this point.
 
When playing bannerlord, I'm just looking for immersion, not realism.
While it does sound appealing, I'll have to vote stay, since I don't think that making combat realistic would make it more fun.
 
With the AI if you don't move too much combat can look pretty good, but in multiplayer where everyone is running around and turning like crazy it's a pretty horrible picture. I'd like to see some inertia in action, limiting the amount of direction turning while strafing and making attacking while moving slower or something. Also some stamina limitation to avoid running and swinging too much. I think with some tweaks the combat could look way better, but I guess it's quite unlikely those things will be changed at this point.
Agreed, and yes its quite unlikely something might change, but still even in other games certain big changes in gameplay happen even after release.
 
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