What changes would you like to see to the influence system?

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Apocal

Grandmaster Knight
Agreed, but the culprit of doomstack armies being too common is influence as well, mainly due to how easy it is to acquire and stockpile, even for the AI. If calling armies were made more expensive or the amount of influence available decreased (e. g. through making it finite), it should theoretically make armies scarcer.

Although this is a different subject and purely theoretical, I think that summoning and/or maintaining armies should also cost the army leader a significant amount of money (maybe something like 50% of the summoned parties' daily cost), so that having armies becomes risky and gold becomes valuable throughout the game.
Cranking influence costs for armies 5x keeps them in a reasonable range even out to the late game and helps keep the AI clans from having huge stockpiles of influence to cast endless votes with. It has no perceptible negative effect. Even going up to 10x probably wouldn't do anything bad.
 

Brano

Sergeant at Arms
What changes would you like to see to the influence system....
Change of... disappearing 💨
 

hoboistice

Knight
M&BWBWF&SNWVC
Cranking influence costs for armies 5x keeps them in a reasonable range even out to the late game and helps keep the AI clans from having huge stockpiles of influence to cast endless votes with. It has no perceptible negative effect. Even going up to 10x probably wouldn't do anything bad.
Then you'll just stomp on the AI with your infinite influence generating clan army while the AI can't form a single one. It's a garbage system that shouldn't have been in the game to begin with.
 

Apocal

Grandmaster Knight
Then you'll just stomp on the AI with your infinite influence generating clan army while the AI can't form a single one. It's a garbage system that shouldn't have been in the game to begin with.
The same way players have stomped all over the AI in every single M&B title? Also, 10x influence costs don't even remotely stop the AI from forming armies.
 
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