I’ve worked out the best battle tactics, AI does the same thing every time, so every battle is becoming basically the same, not boring but I would say ‘immersion’ is low, mid-game to end-game, so kinda waiting/hoping for better AI.
Once, enemy troops seem to retreat, re-group and charge again but it was more to do with reinforcements arriving at the right time.
This was an ’unpredictable’ event, as feedback, if Dev’s could work this AI area alittle more then it would go a long way towards to having alittle more variety for battles.
Currently AI tactics are..
- All-out attack.
- Defend nearest hilltop.
- Cavalry attack, troops defend nearest hilltop.
If Dev’s could develop a few more AI features like…
- Feint attack then defend (running defence).
- Feint defence then attack (not just attack when in range but at an unexpected time).
- Regroup, if moral breaks but still units have good numbers and/or reinforcements then units to fall back (even set hilltop defence) and re-group instead of scattering.
Such features would cause players to chance tactics on the fly, having six AI tactics times all the different maps would mix up battles alot whole more.